Witch Hunter
Angus McLeod
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
20 CON 20 13-
4 BODY 12 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
2 COM 14 12-
1 PD 5   Total: 13 PD (8 rPD)
1 ED 5   Total: 13 ED (8 rED)
22 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 9" / 18"
0 END 40   Swimming: 2" / 4"
3 STUN 35  
Witch Hunter | Summary
Real Name: Angus McLeod Hair Color: Red
Concept: Martial Artist Eye Color: Brown
Affiliation: Solo Height & Weight: 6' 3" (1.91 m) / 181 lbs (82.10 kg)
Played By: NPC Nationality: Scottish (British)
Created By: Noah Thorp Place of Birth: Aberdeen, Scotland
GM: NPC Date of Birth: May 10th, 1916
Cost Powers END
11 Dirk: Multipower, 22-point reserve, (22 Active Points); all slots OAF (-1)
1u 1) Blade: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1)
1u 2) Pommel: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
1u 3) Thrown: Killing Attack - Ranged 1d6 (15 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1)
10 Cloak: Armor (8 PD/8 ED) (24 Active Points); OAF (-1), Activation Roll 14- (-1/2)
6 Physically Fit: Running +3" (9" total) 1
20 The Nose Knows: Detect Ubers 15- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Tracking
75 Suffer not a Witch: Transfer 2d6 (Strength to Strength), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (75 Active Points)
Cost Talents
2 Cannot Follow Me: Trackless Stride
3 Never Gets Lost: Bump Of Direction
3 Sleep with One Eye Open: Lightsleep
Cost Martial Arts
Maneuver Phase OCV DCV Notes
34 Dirty Infighting
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 50 STR to Throw
Punch 1/2 +0 +2 8d6 Strike
Roundhouse 1/2 -2 +1 10d6 Strike
Tackle 1/2 +0 -1 6d6 +v/t Strike; You Fall, Target Falls; FMove
+2 HTH Damage Class(es)
Weapon Element: Blades
Cost Skills
3 Analyze: Combat 12-
2 Artistic Skill: Dancing 11-
3 Climbing 13-
3 Deduction 12-
0 Everyman Skills
AK: Aberdeen, Scotland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Witch Hunter 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Navigation (Land) 12-
3 Paramedics 12-
3 Riding 13-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
2 Survival (Mountain) 12-
3 Tracking 12-
2 WF: Common Melee Weapons
175+ Disadvantages
10 Hunted: Iron Cross 8-
20 Hunted: Ubermensch 8-
10 Monitored: Majestic 8-
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention
15 Psychological Limitation: Fervant Patriot
10 Psychological Limitation: Loner
20 Psychological Limitation: Will Not Kill
10 Reputation: Distrustful of Non-Scots, 11-
15 Social Limitation: Public Identity
0 Experience Points
Witch Hunter | Points Summary
Characteristics Cost: 98 Base Points: 175
Powers Cost: 125 Disadvantages: 125
Talents Cost: 8 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 34 Unspent Experience: 0
Skills Cost: 35 Total Points: 300

Angus McLeod always knew he was special. He didnít know how special until he was in his twenties. Angus made his living as a witch hunter in the Highlands of Scotland. He had several run-ins with many so-called witches, and few super-natural beings. He had even faced down a pack of sidhe out for a ride. Angus also acted as a traveling lawman, in a fairly lawless countryside. He was a greatly respected man, who was said to have a nose for finding trouble, and some times trouble came looking for him.

Angus was never one for the big cities, and his dislike for the English tax collectors was famous throughout the Highlands. Some even compared him to the famous outlaw Rob Roy. Angus preferred a simple life traveling across the Highlands minding his own business, and dealing with outlaws, and witches to which Scotland seemed to have quite a few.

One night while staying at a small coastal village, Angus was sitting outside a tavern smoking his pipe when his nose starting twitching. Angus knew that a witch must be nearby. However, try as he might, Angus couldnít figure out where the witch was. If he had only looked up he might have seen the German glider silently flying over the village.

It wasnít until the next morning that the sensation came back to Angus. Not far from the village a group of German commandoes led by the Ubermensch Iron Cross had came to ground. The Germans mission was to sneak into the United Kingdom, and then make their way south and kidnap Winston Churchill, who was scheduled to be in the area.

Led by the unknown sensation Angus discovered the German glider hidden in a barn not far from the village. As for the farmer and his family, Angus found them under a pile of hay. None of them had been spared. Rage over their deaths made Angus vow to avenge them. Again it was the unknown sensation that led Angus on.

Miles after miles to the south, Angus found the commandoes. With dirk in hand Angus moved about their camp dispatching the sentries. Finally he was able to sneak close enough to see into the camp. Standing before a small fire stood a imposing figure. He was tall and obviously muscular under his Uberstormfurher uniform. A flowing black cloak hung from his shoulders. However, it wasnít the uniform or the cloak that captured his attention. It was the aura that glowed like a beacon around the German. Angus just knew that this man was different than the others.

The German turned to look out towards where Angus hid, and Angus knew he had been spotted. Iron Cross, shouted out a warning to his commandoes, and they opened fire on Angus. Everything seemed to go in slow motion for Angus, as he calmly leapt into the fray. Bullets flew all around him, but miraculously not of them hit. Flipping and dodging, Angus knocked several out with the hilt of his dirk. Soon the gunfire ceased. All through this Iron Cross had just stood and watched.

It was a fist to the jaw that all but knocked Angus unconscious. Iron Cross had made his move. With an almost primitive growl he attacked Angus, and for all his speed it looked like it was going to be a short fight with Angus being the looser. Angus gave a few quick kicks to the German, who didnít seem to feel them, and before he knew what was happening, the German had his arms wrapped around Angus and was crushing the air out of him. Try as he might, Angus couldnít get the man to loosen his grip. Stars dance around in his vision as Angus knew he was going to black out.

That was also when something odd happened. The aura around the big German started to fade, and his grip weakened. To Anguses amazement great strength surged through his limbs, and like a maddened bull broke free. Almost casually Angus threw the German away from him. The only thing that stopped Iron Cross was a large boulder, which he crashed into. Iron Cross crumpled to the ground unconscious.

A day later, a troop of infantrymen came upon the hidden camp capturing the Germans. As for Angus he was long gone. However, when he left, he took Iron Crosses cape. High up on a hillside, the cloaked figure of Angus McLeod watched the Germans being taken prisoner, before turning. The Witch Hunter had a lot of work to do.


Angus considers himself a patriot, but not a patriot in the usual sense. He has strong feelings about how Scotland needs to be independent of England, but realistically knows that with the war going on that the bonds keeping Scotland and England need to remain. However, he refuses to join the war effort. Angus is known for his stubborn streak, and barely deals with the English.

Angus has always been a loner, traveling across the Highlands, chasing after outlaws and other supernatural threats. Of course some think of him as an outlaw, but Angus has never let that stop him.


"Me thinks I smell a witch."


Angus is a self-trained hand-to-hand combatant. He has a lot of experience fighting. His great speed allows Angus to strike and then retreat while his foes are reeling. Angus likes to keep a dirk handy for such occasions, but refuses to carry a firearm because of the noise such a weapon could make.

While Angus is an Uber, he doesnít see himself as such. He thinks his powers come from a mystical origin, possibly from his occasion with the Highlands. As Witch Hunter, Angus has two distinct talents. The first is that he is able to sense at a distance anyone who has Uber powers. Closer up, Angus can see the Uber powers as an aura around the Uber. His second power is defensive in nature. Any Uber touching him will find a portion of their power transferred to Angus. The transfer always goes to his strength, at times making Angus super-humanly strong.


Angus is a muscular man with very hairy legs and arms. He has bright red hair that seems to be untamable. A lock of hair is always falling across his forehead. Angus prefers to wear traditional Highlander clothing, a kilt, a long sleeved shirt, and well-worn boots. Over all of this Angus has a long black cloak, which he liberated from Iron Cross.