Lance Westin
Lance Westin
 
Cost

Characteristic

Value Roll Notes
0 STR 10 11- Lift 100kg; 2d6; [1]

0 DEX 10 11- OCV: 3  DCV: 3
0 CON 10 11-  
0 BODY 10 11-  
3 INT 13 12- PER Roll 12-
2 EGO 11 11- ECV: 4
8 PRE 18 13- PRE Attack: 3d6
2 COM 14 12-  
0 PD 2   Total: 2 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Total: 0 MD (0 rMD)
0 REC 4   Phases: 6, 12
0 END 20   Running: 6" / 12"
0 STUN 20   Swimming: 2" / 4"
 

Cost

Powers

END

6 Good Advice: Skill Level: +1 Overall - Usable by up to 8 Others Simultaneously (+1), Trigger (When User Encounters Target Organization;+), 8 Continuous Charges of 1 Hour Each (+1), Extra Time (1 Hour; -3), Others Only (-), Requires Analyze Organization Skill Roll (at -1 per 20 Active Points, -), Limit: Only for Skills Used While Encountering Target Organization (-) 0

Cost

Talents

5

Eidetic Memory

4

Impressive
5 Natural Wit

Cost

Perks

1

Education: Ph.D. in Psychology

1

Education: M.B.A.
7 Money: $2M/year
20 Well Connected: Universal Contact 11-

Cost

Skills

10

+1 with All Skills

10

+2 with Interaction (PRE-based) Skills

7

Analyze Organizations 14-

2

Area Knowledge: S.A.G.E. Facilities 11-

1

Artistic Skill: Piano 8-

3

Bureaucratics 13-

3

Conversation 13-

0

Everyman Skills
Acting 8-
Area Knowledge: Christchurch, New Zealand 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language Skill: English (idiomatic)
Paramedic 8-
Persuasion 8-
Professional Skill: Psychologist 11-
Shadowing 8-
Stealth 8-
Transport Familiarity: Small Ground Vehicles

3

High Society 13-
11 Linguist
Language: Chinese (Mandarin) - Completely Fluent
Language: French - Completely Fluent
Language: Russian - Completely Fluent
Language: Spanish - Completely Fluent

3

Oratory 13-

3

Persuasion 13-

3

Professional Skill: Business Administrator 12-
11 Scholar
Knowledge Skill: Intelligence Organizations 12-
Knowledge Skill: Superhuman Organizations 18-
6 S.A.G.E. High Level Personnel Package
Area Knowledge: Important Paranormal Sites 12-
Criminology 12-
Scholar
Knowledge Skill: Aliens 12-
Knowledge Skill: The Arcane 12-
Knowledge Skill: Ubermen 12-
Scientist
Science: Biology 12-
Science: Chemistry 12-
Science: Physics 12-
Fringe Benefit: Passport
Fringe Benefit: Membership in S.A.G.E. with High Level Security Clearance
Hunted: Watched by S.A.G.E. 14-
Social Limitation: Subject to Orders
8 Scientist
Science: Organizational Psychology 18-

3

Trading 13-
200+ Disadvantages
20 Physical Limitation: Normal Characteristics Maxima
25 Psychological Limitation: Completely Devoted to S.A.G.E. and Its Ideals
15 Psychological Limitation: Reluctant to Kill
15 Experience Points
 
Characteristics Cost 15 Base Points 75
Powers Cost 6 Disadvantages 60
Talents Cost 14 Experience Points 15
Perks Cost 29 Total Points 150
Martial Arts Cost 0
Skills Cost 86
Total Cost 150
 
Concept Expert Hair Colour Gray
Nationality New Zealander Eye Colour Green
Place of Birth Christchurch, New Zealand Height 1.8m
Date of Birth March 3, 1934 Weight 105kg
 
Background

Lance Westin was a social scientist who studied organizational behavior. He was very good at his work and eventually was promoted to C.E.O. in an emerging technology company.

Soon after that, it was discovered that his teen daughter was an uber, and genetic testing indicated that his wife also had a dormant ubergene. That was when things spiralled out of control.

Dr. Westin's daughter and wife were both kidnapped and the police could not find anything out about the kidnapping. Months passed and no leads came up. The police and FBI agents attached to the case informed him that the likelihood of finding them alive was very low and that they were going to pull back from the case until more information was found.

It was then that Dr. Westin was contacted by a team that called themselves S.A.G.E. and were comprised of Dr. Maria Texeira and two others only known as Troubleshooter and Slipstream. His daughter and wife were found by them - dead as a result of experimentation. They showed the evidence to him and revealed that they were investigating an organization that abducted ubergene-positive humans and experimented on them.

Dr. Westin joined the investigation and helped reveal Der Kinder and their leader, the malign and still alive Dr. Josef Mengele, now going by the name Vaterschmerz. Troubleshooter asked Dr. Westin to do what was best for humanity - to develop S.A.G.E. into an effective organization that dealt with all aspects of the paranormal from ubergenes to aliens, from the arcane to the advanced.

Personality

Dr. Westin is more businessman than scientist. Affable and not shy in the least, he can hold his own in any business dealing or conversation. Many a person is caught off guard by his open nature and he can sometimes glean critical information in this manner. Since the death of his daughter and wife at the hands of Der Kinder, he has forsaken his own social life and only socializes when he believes it is important for the mission of S.A.G.E. He sees S.A.G.E. and himself as guardian of the Earth as a whole - in many ways, humanity is his adopted family.

Quote
"To bring about a resolution to a problem requires knowledge of organizational motivation."
Powers
Dr. Westin is a normal human without powers. He does poses a wide array of worldwide contacts and has a firm grasp on administrative and business skills. His technical expertise relevant to the mission of S.A.G.E. is a keen knowledge of organizations and especially those organizations involved in the paranormal.
Appearance

Dr. Westin always dresses in an Armani suit and tie - the color and patterns may be different, but he always dresses as if he might meet with someone important at any particular time. He also keeps his gray hair trimmed neatly and shaves his face cleanly as well.

 

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