Axel Hardenberg
Cost Characteristic Value Roll Notes
20 STR 30 15- Lift: 1600.0kg; HTH: 6d6; END: [3]
54 DEX 28 15- OCV: 9  DCV: 9
20 CON 20 13-
4 BODY 12 11-
4 INT 14 12- PER Roll: 15-
8 EGO 14 12- ECV: 5; Mental Defense: 0
4 PRE 14 12- PRE Attack: 2 1/2d6
0 COM 10 11-
14 PD 20   Total: 20 PD (8 rPD)
16 ED 20   Total: 20 ED (8 rED)
12 SPD 5   Phases: 3, 5, 8, 10, 12
20 REC 20   Running: 20" / 80"
0 END 40   Swimming: 2" / 4"
3 STUN 40   Leaping: 26" Forward / 13" Upward
Steppenwolf | Summary
Real Name: Axel Hardenberg Hair Color: Brown
Concept: Martial Artist Eye Color: Golden Yellow
Affiliation: The Brotherhood Height & Weight: 5' 7" (1.7 m) / 170 lbs (77 kg)
Played By: NPC Date of Birth: October 14, 1974
Created By: Ben Langdon Place of Birth: Stuttgart, Germany
Cost Powers END
15 Powerful Legs: Elemental Control, 30-point powers
10 1) Powerful Kick: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) 3
15 2) Super Leap: Leaping +20" (26" forward, 13" upward) (Accurate, x4 Noncombat) (30 Active Points) 3
18 3) Swift As The Wind: Running +14" (20" total), x4 Noncombat (33 Active Points) 3
13 4) Vibration Attack: Energy Blast 6d6, Area Of Effect Nonselective (3" Radius; +3/4) (52 Active Points); No Range (-1/2), Restrainable (-1/2), Only Versus Targets On The Ground (-1/2), Concentration (1/2 DCV; -1/4) 5
8 Claws: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); Reduced Penetration (-1/4) 1
8 Hardy: Damage Resistance (8 PD/8 ED)
14 Regeneration: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
2 Strong Legs: Knockback Resistance -1"
3 Wolf Ears: Ultrasonic Perception (Hearing Group)
2 Wolf Fur: Life Support (Safe in Intense Cold)
5 Wolf Nose: Tracking with Normal Smell
9 Wolf Senses: +3 PER with all Sense Groups
5 Wolf Sight: Nightvision
Cost Skills
5 +1 with HTH Combat
3 Acrobatics 15-
2 Animal Handling: The Beast of Waldestatte 12-
2 Artistic Skill: Photography 11-
3 Concealment 12-
3 Deduction 12-
0 Everyman Skills
AK: Stuttgart, Germany 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: German (Idiomatic, native accent)
[Notes: Native Language]
PS: Commercial Photographer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: European Military History 12-
2 KS: Kinder der Zukunft 11-
2 Language: English (completely fluent)
1 Language: Italian (basic conversation)
3 Paramedics 12-
3 Shadowing 12-
3 Stealth 15-
3 Streetwise 12-
6 Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain) 12-
3 Tracking 12-
200+ Disadvantages
20 Distinctive Features: Wolf Man
25 Hunted: Kinder der Zukunft 8-
15 Hunted: Mystery 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Defends The Brotherhood
15 Psychological Limitation: Protective Of Polestar
15 Psychological Limitation: Reluctant To Kill
15 Social Limitation: Constantly Scrutinised By The Media, Government and Public
15 Social Limitation: Public Identity
3 Experience Points
Steppenwolf | Points Summary
Characteristics Cost: 179 Base Points: 200
Powers Cost: 127 Disadvantages: 150
Talents Cost: 0 Total Experience: 3
Perks Cost: 0 Spent Experience: 3
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 47 Total Points: 353

Axel can trace his family back to the Prussian Statesman, Prince von Hardenberg, who organised a peace treaty between France and Prussia in 1795. He and his cousins grew up reliving the glory days of European wars, but when he began to sprout copious amounts of body hair during his adolescence, Axel's cousins began to shun him. Axel was left daydreaming about glory by himself.

It was soon clear than Axel had developed an active ubergene and he was taken out of regular schooling by his concerned parents. He retired to his family's country estate and began private tutoring. When he wasn't studying, though, Axel enjoyed running wild in the grounds. His mother was mortified but her son had become a Wolf Man.

As an adult, Axel was determined to live a normal life and never hide from the public. He moved back to Stuttgart and began to establish himself as a vigilante hero and gradually won over the public opinion. He met Armstrong and the pair embarked upon a short-lived partnership until they realised they both worked better alone.

Although they parted way, the germ of an idea was there. Years later the two independent heroes formed the loosely-knit band of independent heroes known as the Brotherhood.


Axel is a wild man, but is equally comfortable in the woods or the metropolises of Europe. He is proud of his heritage and his appearance, and has become something of a role model for young and inhuman ubers around Europe. He cares about the young people, knowing they hold the future in their hands, so when he discovered the evils of Dr Mengele, Axel was determined to liberate the young members of Kinder. He actively fought for a retrial of the young terrorist, Polestar, and succeeded in having his sentence reduced. Axel sees it as his duty to reform the young racist, and spends a great deal of time with Polestar in the expectation that some of his beliefs will rub off on Tadeusz.


"There's a time for howling and a time for talk."


Axel has become a Wolf Man, permanently covered in a thick protective mop of fur. He has sharp claws and keen senses like a wolf, and has developed a furious, but mostly non-lethal, combat style which has enabled him to become of the premier vigilantes in Europe.


Axel is covered in fur. He has small sharp ears and an unruly mop of hair on his head which hangs down to his shoulders. His eyes are golden yellow and his teeth and white and quite sharp. As Steppenwolf, he wears a bodysuit of black, with red and yellow, but he is more comfortable without the costume and usually wears a pair of well-worn shorts.