Starfish
Maris Denahbi
Cost Characteristic Value Roll Notes
30 STR 40 17- Lift: 6400.0kg; HTH: 8d6; END: [4]
39 DEX 23 14- OCV: 8  DCV: 8
16 CON 18 13-
4 BODY 12 11-
3 INT 13 12- PER Roll: 15-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
0 PD 8   Total: 20 PD (12 rPD)
4 ED 8   Total: 20 ED (12 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 12   Running: 10" / 20"
2 END 40   Swimming: 14" / 56"
4 STUN 45   Leap: 8" Forward, 4" Upward
 
Starfish | Summary
Real Name: Maris Denahbi Hair Color: Dark Green
Concept: Martial Artist Eye Color: Yellow
Affiliation: Elementals Height & Weight: 5' 11" (1.80 m) / 161 lbs (73 kg)
Played By: NPC Date of Birth: August 8, 1970
Created By: Ben Langdon Place of Birth: Reef City, Pacific Ocean
Cost Powers END
45 Bone Crusher: Multipower, 67-point reserve, (67 Active Points); all slots Must Follow Grab (-1/2)
3u 1) Bone Breaker: Hand-To-Hand Attack +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Must Follow Grab (-1/2)
4u 2) Break A Leg: Drain Running 2d6, Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Month; +2) (65 Active Points); Must Follow Grab (-1/2) 3
3u 3) Death Grip: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Only For Determining STR for Holding On (-1/2)
3u 4) Snap: Energy Blast 4d6+1, No Normal Defense (Resistant Protection For Neck or Other Targeted Body Part; +1), Does BODY (+1) (66 Active Points); No Range (-1/2), Must Follow Grab (-1/2) 7
8 Amphibian Speed: Running +4" (10" total) 1
9 Assassin's Guard: +3 PER with all Sense Groups
17 Atlantean Swimming: Swimming +12" (14" total) (x4 Noncombat) 2
5 Breathes Like A Fish: Life Support (Breathe In Water)
3 Lives In The Deep Ocean: Life Support (Safe in High Pressure; Safe in Intense Cold)
36 Resilient: Armor (12 PD/12 ED)
5 See In The Dark: Nightvision
1 Slow Aging: Life Support (Longevity: 200 Years)
22 Atlantean Death Blade: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF (-1) 4
Cost Talents
3 Environmental Movement: (no penalties in Water)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
26 Atlantean Assassin
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm
Fast Strike 1/2 +2 +0 10d6 Strike
Grab 1/2 -1 -1 Grab Two Limbs, 50 STR (or 90 STR) for holding on
Legsweep 1/2 +2 -1 9d6 Strike, Target Falls
Strike 1/2 +0 +2 10d6 Strike
Throw 1/2 +0 +1 8d6 +v/5, Target Falls
Weapon Element: Blades
Cost Skills
10 +2 with HTH Combat
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Contortionist 14-
0 Everyman Skills
AK: Reef City, Pacific Ocean 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Atlantean (Idiomatic, native accent)
[Notes: Native Language]
PS: Assassin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
1 KS: Atlantean-Human Relations 8-
3 KS: Environmental Issues 12-
3 KS: Multinational Corporations 12-
3 Language: Arabic (completely fluent)
4 Language: English (completely fluent)
2 Navigation (Marine) 12-
3 Shadowing 12-
3 Stealth 14-
2 Survival (Marine) 12-
3 Tactics 12-
3 Teamwork 14-
2 WF: Common Melee Weapons
200+ Disadvantages
10 Distinctive Features: Atlantean
15 Hunted: Cult of Tien-Hou 8-
10 Hunted: Five Pillars (Middle East Only) 8-
10 Monitored: Atlantean Government 8-
15 Physical Limitation: Atlantean Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Casual Killer
15 Psychological Limitation: Must Protect The Ocean From The Surface World Polluters
15 Psychological Limitation: Uses Sarcasm As A Defence Mechanism
10 Reputation: Environmental Terrorist , 11-
15 Social Limitation: Public Identity
15 Social Limitation: Wanted Criminal
5 Vulnerability: 1 1/2 x STUN Heat-Based Attacks
29 Experience Points
Starfish | Points Summary
Characteristics Cost: 132 Base Points: 200
Powers Cost: 164 Disadvantages: 150
Talents Cost: 3 Total Experience: 29
Perks Cost: 0 Spent Experience: 29
Martial Arts Cost: 26 Unspent Experience: 0
Skills Cost: 54 Total Points: 379
Background

Maris Denahbi was already a trained killer by the time she reached adulthood, having been working for the nefarious Tien-Hou, a self-styled goddess with a band of assassin-cultists at her command. Denahbi had been convinced that Tien-Hou was right about the coming apocalypse, but when her entire family were killed along with other settlers of the Pacifica Commune, Denahbi had to reassess her life.

Surface dwellers had poisoned the waters around Pacifica, flooding it with waste and radiation. Tien-Hou had warned of impending doom, but Denahbi could now see that the world was dying because of the humans. She left the cultists and began to train herself for retribution against the corporations and governments who had poisoned her family.

When she successfully destroyed three oil rigs in the Persian Gulf, Denahbi caught the attention of Five Pillars. At last she was able to pit her talents and anger against the so-called uberhumans. The battle was fierce, but Denahbi was outnumbered and forced to retreat, nursing a broken arm and damaged pride. She wasn't sure how to bring about the destruction of the humans, but when Morningstar called her in a public display of destruction, torching an oil tanker in the Straits of Malacca, Denahbi realised that she wasn't the only ones to hate the surface dwellers.

Morningstar and others like her were just as determined to rid the world of polluters and dismantle the dangerous web of globalisation. Denahbi joined Morningstar's neophyte band of Elementals as Starfish, and has not looked back. The longer she stays in the company of the other women, the more she realises that Atlantis also shares some of the faults of human society.

Personality

Starfish is bitter about losing her family to surface-dwellers, but she is also bitter about her involvement in the cult of Tien-Hou. She hates being used as a tool, and can sometimes be moody if she feels that others are manipulating her. As a trained killer, she exudes a sense of uncompromising danger. She has been known to kill for no other reason than to shut someone up, and she is able to kill quickly so those who annoy her rarely get a chance to apologise.

Quote

“How many times do we have to hear them beg? Can't you just kill them quickly... before they dribble.”

Powers

Starfish is an Atlantean, able to survive in and out of water, as well as being stronger, more durable and able to live longer than humans. Atlanteans are able to see in the dark and survive in the deepest recesses of the world's oceans. In addition to her Atlantean heritage, Starfish is also a trained killer, and is able to use her superhuman strength to render bone as if it were straw.

Appearance

Like all Atlanteans, Starfish has slightly green skin, thick seaweed-like green hair and webbed toes and fingers. Atlantean's heads are fish-like, with thick-lipped mouths and gills at their necks. Starfish wears a dark costume with a pink zipper attached to a yellow star. She also carries an Atlantean death blade. When she is out of costume, Starfish wears a variety of clothing from hard coral-like bikinis to regular surface-sweller clothing.