Dr Deborah Stark
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
20 CON 20 13-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13- / 21- Magnetic Field
6 EGO 13 12- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
3 PD 5   Total: 10/28 PD (5/23 rPD)
1 ED 5   Total: 10/35 ED (5/30 rED)
16 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
15 END 60   Swimming: 2" / 4"
5 STUN 30   Flight: 20" / 40"
SPECTRA | Summary
Real Name: Dr Deborah Stark Hair Color: Silver Grey (formerly Blonde)
Concept: Energy Blaster Eye Color: Green
Affiliation: First Strike Height & Weight: 5' 6" (1.68 m) / 115 lbs (52.00 kg)
Played By: NPC Date of Birth: May 8, 1953
Created By: Ben Langdon Place of Birth: Dallas, Texas, USA
Cost Powers END
105 Electrmagnetic Powers: Multipower, 131-point reserve, (131 Active Points); all slots Concentration (1/2 DCV; -1/4)
7u 1) EM Pulse: Suppress 5d6, all Electronic powers simultaneously (+2), Delayed Return Rate (points return at the rate of 5 per Hour; +1), Area Of Effect (5" Radius; +1), Selective (+1/4) (81 Active Points); Extra Time (Full Phase, -1/2) 13
9u 2) Fine Tune Manipulation: Telekinesis (25 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2), Area Of Effect (One Hex; +1/2), Selective (+1/4) (107 Active Points) 0
10u 3) Focused EM Pulse: Suppress 10d6, any Electronic power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (112 Active Points) 5
10u 4) Magnetic Field Manipulation: Telekinesis (70 STR), Reduced Endurance (1/2 END; +1/4) (131 Active Points) 5
10u 5) Spectra Blast: Energy Blast 17d6, Variable Special Effects (Any Energy From The Electromagnetic Spectrum) (Limited Group of SFX; +1/4), Reduced Endurance (1/2 END; +1/4) (127 Active Points) 5
20 Magnetism: Elemental Control, 40-point powers
20 1) Magnetic Deflection: Missile Deflection (Any Ranged Attack), Missile Reflection (40 Active Points) 0
34 2) Magnetic Field: Force Field (18 PD/25 ED), Reduced Endurance (1/2 END; +1/4) (54 Active Points) 2
20 3) Magnetic Flight: Flight 20" (40 Active Points) 4
20 4) Sense Earth's Magnetic Field: Spatial Awareness (Unusual Group), +8 to PER Roll, Increased Arc Of Perception (360 Degrees), Range (40 Active Points) 0
5 EM Senses I: Infrared Perception (Sight Group) 0
5 EM Senses II: Ultraviolet Perception (Sight Group) 0
8 EM Senses III: Radio Perception 0
3 Protective Field: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum) (6 Active Points); Linked (Magnetic Field; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 1
8 Body Armour: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Real Armor (-1/4) 0
18 Communicator: (Total: 35 Active Cost, 18 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) (Real Cost: 8) plus Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) (Real Cost: 10) 0
Cost Skills
15 +3 with Ranged Combat
3 Computer Programming 13-
3 Electronics 13-
0 Everyman Skills
AK: Dallas, Texas 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (idiomatic)
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Inventor 13-
1 Oratory 8-
7 Power: Electromagnetic Powers 15-
11 Scientist
SS: Electromagnetic Energy 15- (5 Active Points)
SS: Mathematics 13- (3 Active Points)
SS: Physics 13- (3 Active Points)
3 Security Systems 13-
3 Systems Operation 13-
300+ Disadvantages
15 Enraged: After Using Her Powers At Full Strength, Go 8-, Recover 11-
15 Enraged: Berserk After Becoming Enraged For A Turn, Go 8-, Recover 14-, Berserk
20 Hunted: International Law Enforcement Agencies 8-
15 Hunted: Sentinels 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Addicted To Using Her Powers
10 Psychological Limitation: Feeling Her Age
10 Reputation: Faded Supervillain (From the 1970s-1990s), 11-
15 Social Limitation: Secret Identity
0 Experience Points
SPECTRA | Points Summary
Characteristics Cost: 89 Base Points: 300
Powers Cost: 312 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 49 Total Points: 450

In the 1970s Deborah Stark wowed the world as Magnet Girl, the All-American girl who could move cars with her mind and who had the first ever proven 'magnetic personality'. She was the only female member of Bad Science, a team of science-based villains who spent most of their time arguing amongst themselves about the merits of their plans which inevitably led to capture and short-term imprisonment. Magnet Girl never spent much time in the spotlight, being relegated to 'looking good' in most cases. When Bad Science folded Deborah contemplated retirement but she never could give up using her powers. At twenty-seven she hardly felt like she was over the hill, so she tried a solo career and ended up fighting a variety of gimmick-laden heroes across America. Gradually she realised that without the patronising comments of her former team mates, her powers were really .... improving. She felt like she was actually tapping into the magnetic field which surrounded the Earth.

During the 1980s and early 1990s she was a world class villain, able to stand up to the combined powers of the New Men and the American government group Sanction. She tried her hand at world domination and nearly managed to unleash a nuclear war in 1990. She tried her hand at creating a utopia but gave up after she accidentally sank her artificial island off the coast of Portugal at the opening of the Mediterranean Sea. She even tried becoming a hero for a very short time, although she couldn't keep a straight face. She had planned on reforming for the love of the first Major American, but realised that she was better at being bad.

In the 1990s she began to show signs of suffering a breakdown.

The constant use of her magnetic powers had begun to damage her brain. She began losing her memory and had trouble with fine motor skills. Her doctors discovered cancer up and down her spine and she was given a very poor prognosis. For the first time in her life, Deborah Stark was facing death.

She disappeared from the public for a long time. Some people thought she had quietly gone off to die, while others said she had been sent to a rehab clinic in Switzerland. She rarely discusses those missing years but has indicated that she spent some time in a mental institution, although the details are deliberately sketchy.

When she did return to public attention she did so with a bang.

Half of Dallas was destroyed as she blasted midtown in devastating waves of energy. As part of First Strike, Spectra succeeded in drawing the attention of Sanction away from Arctic Fox and her team who had infiltrated a top secret military base outside of Dallas. By the time Sanction had secured the city, Spectra was gone but she had certainly left a mark. Even to this day parts of Dallas remain scarred by her attack. The details about how she came to know Arctic Fox or join her team are also unknown, although Arctic Fox may have been involved in Spectra's recovery. The two women share a bond which is different to the other women of the team. They seem to understand that time is sometimes cruel and that to overcome the ravages of time it is sometimes important to adapt to the new situation.

There is no more sign of Magnet Girl.... only Spectra.



Deborah Stark is like a faded Hollywood starlet. She is over fifty but commands one of the most devastating powers recorded in modern history. She knows she is powerful, has experienced the thrill of being considered the number one threat, but she is also painfully aware that she is not going to live forever. Her body is betraying her, even as her powers seem to be expanding in even more powerful ways.



"I have been around for a long time, and I have seen the likes of you rise and fall a thousand times."



Spectra commands energies within the electromagnetic spectrum. Her finesse has been replaced with raw power, so that although she is no longer able to use her powers in subtle and creative ways, she is able to wrought massive damage and destruction. Personally, she doesn't think the sacrifice is all that bad. She has had enough of being the 'smart one' or the 'overlooked one'. Now she concentrates on unleashing energy which she can do in two major ways. The first is by projecting deadly blasts of radiation from x-rays to gamma rays, heat to light. She is also able to emit a powerful EM pulse which disrupts electronics. She was once able to affect an area of up to 1000km radius, but she is now quite restricted.

Her command over magnetism has not faded and Spectra is able to manipulate objects with her mind using the magnetic field. She is able to lift in excess of 400 tons in this manner, as well as create strong force fields and fly through the sky drawing upon the earth's magnetic field.

Like all members of First Strike she wears a communicator which has a standard channel and a encrypted one.



Spectra appears to be rippling with ambient energy and gives off minor magnetic tremors every so often which manifests itself as fluctuations in electrical equipment and the stirrings of metallic objects in her area. She remains immaculate despite her long career as a super villain. Her hair is silver now, but well cut and healthy. Her eyes are as dark and insatiable as ever which gives Spectra a sense of menace. She wears a metal-lined costume of dark red and silver which accentuates her hair and gives her something of a regal air, fitting of her role as one of Uberworld's longest serving super villains.

When out of costume, Deborah seems to shrink, revealing the weariness she feels at being over fifty and still in a young person's game. She seldom associates with First Strike when in civilian attire, preferring to remain in her own quarters or the laboratory exploring new ways to expand her already impressive powers and perhaps find a way to reverse the aging process.