SCHOOL
Xerub Plook
 
Cost

Characteristic

Value Roll Notes
3 STR 13 12- Lift 150kg; 2d6; [1]

24 DEX 18 13- OCV: 6  DCV: 6
30 CON 25 15-  
20 BODY 20 13-  
13 INT 23 14- PER Roll 14-
8 EGO 14 12- ECV: 5
8 PRE 18 13- PRE Attack: 3d6
0 COM 10 11-  
2 PD 5   Total: 20/40 PD (15/35 rPD)
0 ED 5   Total: 20/40 ED (15/35 rED)
32 SPD 6   Total: 0 MD (0 rMD)
0 REC 8   Phases: 2, 4, 6, 8, 10, 12
5 END 60   Running: 6" / 12"
0 STUN 40   Flight: 15" / 120"
 

Cost

Powers

END

23 Disembarked: Multiform 340 Point Form - Extra Time to Change Forms (5 Minutes; -2) N/A
37 Hive Mind Starship Powers I: Multipower (75 point reserve) (75 Active Points); Battlesuit (-), Components Are Extremely Difficult To Repair or Replace (-), END from Endurance Reserve (-0), Recovery of Charges Requires END Expenditure at 2X END (-)  
3u 1) Antimatter Ray: Killing Attack, Ranged 5d6 (75 Active Points) - 6 Recoverable Charges (-) [6r]/(7)
3u 2) Fighter Squadron: Energy Blast 7d6 - Indirect (+), Line of Sight (+) (70 Active Points), Reduced Penetration (-), Physical Manifestation (-), 4 Recoverable Charges Continuous for 1 Turn (-0) [4rx1T]/(7)
4u 3) Gravity Beam: Telekinesis 50 STR (75 Active Points) - 4 Recoverable Charges Continuous for 1 Turn (-0) [4rx1]/(7)
3u 4) Nuclear Destabilization Blasters: Energy Blast 15d6 (75 Active Points) - 8 Recoverable Charges (-0) [8r]/(7)
2u 5) Repulsor Field: Hand-to-Hand Attack +15d6 (75 Active Points) - 4 Recoverable Charges (-), Hand-to-Hand (-) [4r]/(7)
3u 6) Scout Shuttlecraft: Clairsentience for Normal Sight, Hearing, Smell, Electromagnetic Sensor, and Gravity Field Sensor (40 Active Points) - Physical Manifestation (-), 6 Recoverable Charges (-); and Aid 3d6 to OCV (30 Active Points) - Self Only (-), 6 Recoverable Charges (-) [6r]/(7)
3u 7) Stasis Torpedoes: Entangle 4d6 4 DEF - Cannot Be Escaped From by Teleportation (+), Takes No Damage from Attacks (+) (70 Active Points), Cannot Form Barriers (-), 6 Recoverable Charges (-) [6r]/(7)
4u 8) Warp Hyperfusion Torpedoes: Energy Blast 10d6 - Penetrating (+) (75 Active Points), 6 Recoverable Charges (-) [6r]/(7)
11 Hive Mind Starship Powers II: Elemental Control (40 point powers); Battlesuit (-), Components Are Extremely Difficult To Repair or Replace (-), END from Endurance Reserve (-0)
14 1)Life Support Systems: Life Support (Total Life Support) (45 Active Points) N/A
12 2) Malleable Configuration Hull: Shape Change (Sight and Touch Groups, Any Shape) - Costs END Only to Activate (+) (41 Active Points) (4)
29 3) Subspace Engines: Flight 15" x8 NCM - Usable in Water (+), Variable Advantage (Megascale 1"=km, END Cost, Invisible Power; +) 7/3
11 3) Warp Deflector Shields: Force Field 20 PD/20 ED 4
23 Finite Black Hole Power Plant: Endurance Reserve 200 END, 20 REC - IIF (Aquonian Battlecruiser; Very Difficult to Obtain New Focus; -) N/A
5 Gills: Life Support (Expanded Breathing: Water) N/A
18 Interstellar Warping: Faster-Than-Light 1 LY/hr - Battlesuit (-), Components Are Extremely Difficult To Repair or Replace (-), Costs END (-), END from Endurance Reserve (-0) 2
7 Sensor Array, Chemical Analyzers: Enhanced Senses Discriminatory, Analyze, and Tracking for Normal Smell - Battlesuit (-), Costs END (-), END from Endurance Reserve (-0) 1
18 Sensor Array, Electromagnetic Spectrum Sensor: Enhanced Senses (Detect Gravity), Ranged, Sense, Targeting, 360-Degree Arc of Perception, +30 PER Roll - Battlesuit (-), Components Are Extremely Difficult To Repair or Replace (-), Costs END (-), END from Endurance Reserve (-0) 2
31 Sensor Array, Gravitic Field Sensor: Enhanced Senses (Detect Gravity), Ranged, Sense, Targeting, 360-Degree Arc of Perception, +30 PER Roll - Battlesuit (-), Components Are Extremely Difficult To Repair or Replace (-), Costs END (-), END from Endurance Reserve (-0) 3
10 Sensor Array, Targeting Computers: Combat Skill Levels +5 OCV with Multipower - Battlesuit (-) N/A
13 Translator: Universal Translator - Battlesuit (-) N/A
30 Xeronium Hull Plating: Armor 15 PD/15 ED - OIF (Aquonian Battlecruiser; -) N/A

Cost

Skills

10

Analyze Technology 14-
3 Combat Piloting 13-
3 Computer Programming 14-
3 Electronics 14-

0

Everyalien Skills
Acting 8-
Area Knowledge: Aquon 4 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language Skill: Aquonian (idiomatic)
Paramedic 8-
Persuasion 8-
Professional Skill: Starship Crew 11-
Shadowing 8-
Stealth 8-
Transport Familiarity: Small Ground Vehicles
2 Knowledge Skill: Aliens 14-
2 Knowledge Skill: Aquonian Society 14-
2 Mechanics 14-
4 Navigation (Marine, Air, and Space) 14-
3 Persuasion 12-
21 Scientist
Science: Alien Physiology 14-
Science: Engineering 14-
Science: Geophysics 14-
Science: Interstellar Physics 18-
Science: Marine Biology 14-
Science: Oceanography 14-
Science: Starship Engineering 14-
20 Skill Levels: +2 Overall
2 Survival (Marine) 14-
3 Systems Operation 13-
2 Transport Familiarity: Space and Science Fiction Vehicles
1 Weapon Familiarity: Aquonian Battlecruiser Weapons
200+ Disadvantages
20 Distinctive Features: School of Fish in a Battlesuit/Starship
20 Hunted: Aquonian Federation, 8-
15 Hunted: S.A.G.E., 8-
15 Physical Limitation: Alien Physiology
20 Physical Limitation: Environmental Requirements
25 Psychological Limitation: Megalomania
20 Psychological Limitation: Treats Normal Humans as Pawns/Cattle
15 Social Limitation: Sentient Machine (appears to be; Frequently, Major)
35 Experience Points
 
Characteristics Cost 145 Base Points 350
Powers Cost 318 Disadvantages 155
Talents Cost 0 Experience Points 35
Perks Cost 0 Total Points 540
Martial Arts Cost 0
Skills Cost 77
Total Cost 540
 
Concept Powered Armor Hair Colour None
Nationality Aquonian Eye Colour Black
Place of Birth Farside Bay, Aquon 4 Height 1.91m
Date of Birth unknown Weight 160kg
 
Background

A pencil thin ray of negative energy appeared for an instance, instantaneously drawing a line from the cone-shaped spacecraft silhouetted by the shadow of Aquon 4. The anti-matter ray itself was difficult to detect in space under normal sensors, but it had a trace of counter-gravity which showed up on the sensors.

(That was a warning shot,) thought the subschool at the sensor station.
(And we'd best heed the warning,) thought the subschool at the damage control station, (we can't take on two Pursuit Carriers, four Battlecruisers, and two Destroyer Squadrons.)
(Aye,) added in the subschool at the propulsions station, (the course is plotted and locked in).

To outsiders, such communications would have seemed to not even occur for it was very fast. Not as rapid as the speed of light, electrons traveling in a copper wire, or even a neural reflex arc. But it was still very fast. After all, all the subschools were part of the Xerub Plook school. And agreement happened rather than having to go through the lengthy process of a vote. The subschool at the propulsions station, punched the buttons within less than a second of the self-conversation and reported, (the journey will take three months, but we have the fuel and there is a 97% probability that the Second Fleet cannot track us.)

Nearly instaneously, the subschool at the astrophysics station added, (and we are going to the third planet of a yellow sun's system - a world with warm rich waters...)

As the space warp field distorted the view of the universe, the entire school joined in the thought, (to spawn then to return and exact revenge upon those who do not see that Aquon can take its rightful place as masters of the galaxy. And for Xerub Plook to lead them to this destiny.)

Personality

The Aquon school known as Xerub Plook has diverged substantially from the nearly utopian community of Aquon. It has found in Earth a world of great oceans of warm rich waters - a perfect place to spawn and expand. It's goal is to return to Aquon to conquer the Federation's worlds then go on to conquer the universe. But this goal cannot be achieved by Xerub Plook unless it has help. While it knows about intersteller exploration and combat, it knows little of manufacturing. And so, it has taken on the identity of The School so that it can recruit greedy and power-hungry humans to help in its endeavors.

Quote
"Work with me and I will give you a kingdom."
Quote About School
"We're dealing not only with an alien hive mind, but an insane alien hive mind." - Dr. Gupta, Alien Expert, S.A.G.E.
Powers
The School is comprised of the hive mind Aquonian Xerub Plook school within its Aquonian battlecruiser. The malleable configuration of the starship allows it to assume nearly any shape including one that appears to be a humanoid robot or a human being within a powered armor suit. As with most starships, the Aquonian battlecruiser comes equipped with an array of weaponry, defenses, and sensors that make it powerful enough to defeat most individual Earth superhumans and even a few superhuman teams. The individual fish within the school have lifespans of roughly a few weeks to a few years depending on how harsh the conditions are, but generally, births equal deaths. It is possible for the individual fish to go into a spawning mode which could double the population every month to two years depending on the richness of the waters and the safety from predators. However, Xerub Plook can do little else when in a spawning mode.
Appearance

The Aquonian battlecruiser manned by The School is colored primary very light gray with the usual lines and running lights (albeit very small) that one might expect to see on a starship. There are windows, but they are tiny and serve as viewports for the individual fish of The School hive mind. When the Aquonian battlecruiser is configured to look like a humanoid, it is faceless and still shows lines and running lights about it. It is possible for it to be configured with a generic, but indistinct 'face', but such configurations are rarely used. At times, The School has disembarked from the battlecruiser and traveled Earth's oceans appearing as nothing more than a school of purple and green striped guppy-sized fish.

 

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