SARTORIAL
Heitor Ribeiro
 
Cost

Characteristic

Value Roll Notes
15 STR 25 14- Lift: 800kg; 5d6; [2]

48 DEX 26 14- OCV: 9    DCV: 9
20 CON 20 13-
10 BODY 15 12-
5 INT 15 12- PER Roll 12-
16 EGO 18 13- ECV: 6
10 PRE 20 13- PRE Attack: 4d6
1 COM 12 11-
5 PD 10   Total: 22 PD (12 rPD)
3 ED 7   Total: 17 ED (10 rED)
14 SPD 5   Mental Defense: 0
4 REC 11   Phases: 3, 5, 8, 10, 12
0 END 40   Running: 6" / 12"
2 STUN 40   Swinging: 18" / 36"
 

Cost

Powers

END

41 Robe Tricks: Multipower, 62-point reserve, (62 Active Points); all slots OIF (-)
3u 1) Concussive Slap: Energy Blast 10d6, Reduced Endurance (END; +) (62 Active Points); Limited Range 6" (-) 2
3u 2) Concussive Slap - Double Whammy!: Energy Blast 7d6, Double Knockback (+3/4) (61 Active Points); No Range (-) 6
3u 3) Concussive Slap - Whirl: Energy Blast 6d6, Area Of Effect (3" Radius; +1) (60 Active Points); No Range (-) 6
1u 4) Diversion and Deflection: Missile Deflection (Any Ranged Attack) (20 Active Points) 0
3u 5) Emperor's New Clothes: Entangle 3d6, 5 DEF (Stops A Given Sense Group: Sight Group), Costs END Only To Activate (+) (62 Active Points); Limited Range 6" (-), Can Be Missile Deflected (-), Cannot Form Barriers (-) 5
1u 6) Gliding Robes: Gliding 18" (18 Active Points) 0
1u 7) Long Reach Of The Robe: Stretching 3" (15 Active Points); Always Direct (-), No Noncombat Stretching (-) 1
3u 8) Razor-Edged Robe: Killing Attack - Ranged 3d6+1, Reduced Endurance (END; +) (62 Active Points); No Range (-) 2
3u 9) Robe Strength: Telekinesis (40 STR) (60 Active Points); Limited Range 6" (-) 6
1u 10) Swinglines: Swinging 18", Reduced Endurance (END; +) (22 Active Points) 1
2u 11) Swirling Robes I: Physical Damage Reduction, Resistant, 50% (30 Active Points) 0
2u 12) Swirling Robes II: Energy Damage Reduction, Resistant, 50% (30 Active Points) 0
10 Lithe And Dangerous I: Leaping +10" (15" forward, 7" upward) 1
19 Bullet-Proof Robes: Armor (12 PD/10 ED) (33 Active Points); OIF (-), Real Armor (-) 0
4 Climbing Claws: Clinging (normal STR) (10 Active Points); OIF (-), Requires A Climbing Skill Roll (-), Cannot Resist Knockback (-) 0
2 Eye Mask: Sight Group Flash Defense (3 points) (3 Active Points); OIF (-) 0
8 Stiletto: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OIF (-), Real Weapon (-) 1
 

Cost

Perks

10

Multiple Business Owner: Money: Wealthy

2

In The Business Of Knowing People I: Contact: Unassigned Super Villain (Customer) 8-

2

In The Business Of Knowing People II: Contact: Unassigned Super Villain (Customer) 8-

2

In The Business Of Knowing People III: Contact: Unassigned Super Villain (Customer) 8-

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
60 Karate
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 3d6 NND
Counterstrike 1/2 +2 +2 10d6 Strike, Must Follow Block
Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2d6 , Disable
Legsweep 1/2 +2 -1 9d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3d6 NND
Side Kick 1/2 -2 +1 12d6 Strike
Snap Kick 1/2 +2 +0 10d6 Strike
Strike 1/2 +0 +2 10d6 Strike
Takeaway 1/2 +0 +0 Grab Weapon, 50 STR to take weapon away
Weapon Element: Blades, Whips and Robes
+3 HTH Damage Classes (already added in)

Cost

Skills

16

+2 with All Combat

2

Area Knowledge: Argus City, New Jersey, USA 11-

2

Area Knowledge: Rio de Janeiro, Brazil 11-

3

Acrobatics 14-

3

Breakfall 14-

3

Bribery 13-

3

Climbing 14-

3

Contortionist 14-

10

Defense Maneuver I-IV

3

Demolitions 12-

3

Disguise 12-

0

Everyman Skills

Area Knowledge: Miami, Florida, USA 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Mercenary 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Language: Portuguese (completely fluent)

3

Language: Spanish (completely fluent)

3

Lockpicking 14-

3

Oratory 13-

2

Professional Skill: Counter-Revolutionary 11-

5

Professional Skill: Tailor 14-

3

Paramedics 12-

3

Persuasion 13-

3

Power: Robe Telekinesis 14-

26

Scholar

Knowledge Skill: Costume Design 15-

Knowledge Skill: Criminal Underworld of Argus City 12-

Knowledge Skill: Fashion 12-

Knowledge Skill: International Law Enforcement Agencies 12-

Knowledge Skill: Known Superheroes 13-

Knowledge Skill: Known Supervillains 15-

Knowledge Skill: Mercenary World 12-

Knowledge Skill: The Emerald Crane 12-

3

Security Systems 12-

3

Shadowing 12-

3

Sleight Of Hand 14-

3

Stealth 14-

3

Streetwise 13-

3

Tactics 12-

3

Weapon Familiarity: Common Melee Weapons, Whips
300+ Disadvantages

15

Enraged: When Insulted Or Embarrassed In Combat, Go 11-, Recover 11-

15

Hunted: Argonauts 8-

15

Hunted: Sanction 8-

10

Psychological Limitation: Always Makes Sure He Always Has The Last Word

20

Psychological Limitation: Code Of The Emerald Crane (Maintain the Status Quo, Oppose Temporal 'Invaders' and Those Who Seek to Take Control of the World)

10

Psychological Limitation: Hunts Owl Man

15

Psychological Limitation: Overconfident

15

Psychological Limitation: Vengeful - Never Forgets An Insult

5

Rivalry: Professional (Original Sartorial)

15

Social Limitation: Secret Identity

10

Social Limitation: Seen As A Big Mouthed Crazy Villain

5

Unluck: 1d6
15 Experience Points
 
Characteristics Cost 153 Base Points 300
Powers Cost 110 Disadvantages 150
Talents Cost 0 Experience Points 15
Perks Cost 16 Total Points 465
Martial Arts Cost 60
Skills Cost 126
Total Cost 465
 
Concept Martial Artist Hair Colour Black
Nationality American (Brazilian parents) Eye Colour Brown
Place of Birth Miami, Florida, USA Height 1.82m / 6' 0"
Date of Birth June 2, 1966 Weight 80kg / 176 lbs
 
Background

Raised in the United States, Ribeiro worked for the Silver Age theme-villain Sartorial although he was never anything more than an errand boy. After the original Sartorial retired, however, Ribeiro took on the role for a clumsy stint in Argus City during the 1980s where he was constantly defeated by Owl Man. Ribeiro was counselled by the original Sartorial who suggested he 'get a life'. Ribeiro took the insult and left the country, vowing to avenge his dishonour upon his former employer and the heroes of Argus City.

He fled to Brazil where he was eventually trained by the martial arts instructor Emerald Crane who was organising a team of fighters who would maintain order in an ever shrinking globalised world. Ribeiro became one of the Crane's most gifted students and brought with him experience of the supervillain world he had briefly been a part of. The Emerald Crane could see the benefit for his students to masquerade as super villains in order to maintain the status quo. Sartorial was singled out as an ideal student which fuelled Ribeiro's ego and determination to succeed where the previous Sartorial had failed.

When the Emerald Cranes descended upon the world in the wake of their master's death, Sartorial chose Argus City to begin his campaign against those who would seek to dominate the world. His target was Owl Man who possessed an ancient relic which was identified as being of such power that it might one day lead to the unleashing of an entire dimension. Whether that prophesy was true or just an excuse for Sartorial to seek vengeance upon Owl Man is uncertain. Owl Man does possess a mystical relic but whether it could bring about such a devastating merging of dimensions is doubtful.

Sartorial continues to work with the Emerald Cranes, but has maintained a semi-solitary career as a themed villain in North America. He also maintains the Sartorial side-business of designing and outfitting superhero and supervillain costumes.

Personality
Sartorial is consumed with self-importance. He believes he is much more accomplished than he truly is, which is impressive because his talents are quite extensive. He takes criticism poorly and those who know him have learned to conceal from him many faults they may believe he may have. His temper is legendary: swift and deadly. And yet he can maintain an almost insane-perkiness in his demeanor leading many to underestimate his deadly skills. He acts like a Silver Age villain but tends to follow through with deadly force. He is also prone to overkill.
Quote
"Beneath the swirling robes and glamour gowns, aren't we all just shivering, naked idiots?"
Powers

Sartorial utilises an assortment of theme-weapons focusing on the use of fabric and costume, although he also conceals several razor-sharp throwing blades. These gimmicks lend Sartorial a comic, over-the-top element which serves as a cover for his lethal martial arts training. He plays the fool but is truly a deadly opponent.

In battle he usually engages with martial arts maneuvers while maintaining his swirling robes which grant him damage reduction.

Appearance

Sartorial appears to be over the top and flamboyant. He speaks with an exaggerated, stereotypical snobbish accent and carries himself like a spoiled heir to a personal fortune. In fact he is from a very poor family and only has access to money through his criminal activities. As Sartorial he wears a crimson robe with many layers, all of which are under his control and can be used for a variety of attacks and defensive moves.