Outsiders is a campaign about survival in and under the mean streets of
Seattle. The players take on the rolls of a band of Ubers, who’re
considered outsiders, misfits, and people whose powers make it difficult
to be accepted in society. The Outsiders is basically a gang who try to
protect the little bit of the city they control. The gang lives in
abandoned tunnels under the streets of Seattle in a place they call the
Lair. The Lair is the only true home that the Outsiders know.
not exactly a Dark Champions campaign, the campaign will have elements of
that genre. Also the game is lower powered than a typical champions game
due to that most of the character are just learning to deal with their
powers (which could be one of the possible reasons they ran away or living
on the streets).
is also known as the Emerald City. Home to dreams, home to nightmares. The
city has seen its share of greatness, and it share of foulness. Underneath
the vibrant streets of the city is a whole other world. Endless tunnels
spread out underneath. Originally built by the founders of the city, the
tunnels had been forgotten. However, bands of Ubers who because of one
reason or another have staked out sections of the tunnels as their own.
One of these groups is a gang of Ubers calling themselves the Outsiders.
The Outsiders are band of misfits who struggle to make a home underneath
Seattle, and to survive in the city above and in the tunnels below.
adventures in the Outsiders take place in the city of Seattle, but also
under the city as well. Endless tunnels form a labyrinth under the city.
Some of these tunnels lead to unexpected places...
is the basic goal of the Outsiders. They’re faced by rival gangs (such
as the Zombies, and the 666 Gang), but also by the local police who take a
dim view of unsanctioned Ubers. Basic necessities such as food, and warmth
must be found someway.
Ubers who make up the Outsiders are all misfits for one reason or another.
This is could be due to a physical defect, or powers they have trouble
controlling, or they’re running from a past not pleasant to remember.
However, together the Outsiders are a family. Not only are the Outsiders
threatened by rival gangs, but the police as well.
|Inspiration for this campaign comes from
the novel "A Knight Of The World" by Terry Brooks, the 1979
movie "The Warriors", the television program "Beauty and
the Beast", the 1961 movie "West Side Story", the
television series "Dark Angel", and the Morlocks from Marvel
|Building A Character For
(150 Base + 100 Disadvantages)
Points From One Category Of Disadvantages: 50
Active Points: 40
Active Points For Any One Power: 60
Points In non-Combat Skills And Perks: 20
- High Society is discouraged
unless it is an essential part of the character's background.
should not originally be from Seattle. Almost every
member of the Outsiders is a runaway. The reason why
they ran away is up to the player, but could be integrated
with a Hunted Disadvantage.
- Each character must
take Social Limitation: Money (Destitute) (10 Point
- Secret and
Public Identities are strongly discouraged. Secret
Identity implies living a dual life, while Public Identity
implies the character is easy to find. Neither is
appropriate for a member of the Outsiders. Permanent
identities, however, are acceptable.
should consider purchasing
the following Limitations:
Psychological Limitation: Reluctant To Kill (15 Point
Social Limitation: Minor (5 Point Disadvantage)
Team Designation: The
Value: 15] [Contact Cost: 1]
Sugarbaker (250 points)
by Mark Jones
by Dwight McGowen
Miromoto (250 points)
by Kevin Schultz
by Mike Davison
by Dave Robinson
by Ben Langdon
Lair, Seattle Underground
Washington, United States