Night
Rachel (Last Name Unrevealed)
Cost Characteristic Value Roll Notes
-10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [0]
21 DEX 17 12- OCV: 6  DCV: 6
30 CON 25 14-
0 BODY 10 11-
1 INT 11 11- PER Roll: 11-
8 EGO 14 12- ECV: 5; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
10 PD 10   Total: 10 PD (10 rPD)
5 ED 10   Total: 10 ED (10 rED)
13 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 6" / 12"
0 END 50   Swimming: 2" / 4"
2 STUN 25   Flight: 18" / 72"
 
Night | Summary
Real Name: Rachel (Last Name Unrevealed) Hair Color: Grey-Black
Concept: Metamorph Eye Color: Grey
Affiliation: U-Force Height & Weight: 5' 7" (varies) (1.7 m (varies)) / N/A
Played By: NPC Date of Birth: Unknown, presumably 1920s
Created By: Ben Langdon Place of Birth: Unknown, presumably Germany
Cost Powers END
30 Incorporeal Being: Elemental Control, 60-point powers
27 1) Concentrated Shadows: +20 STR, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (70 Active Points); No Figured Characteristics (-1/2)
26 2) Extend The Darkness: Darkness to Sight Group 6" radius, Personal Immunity (+1/4) (75 Active Points); No Range (-1/2), Gradual Effect (1 Turn (Post-Segment 12); -1/4) 7
40 3) Living Shadow: Desolidification (affected by Light-Based Attacks), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2)
30 4) Total Life Support: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points)
31 5) Shadow Flight: Flight 18", x4 Noncombat, Reduced Endurance (0 END; +1/2) (61 Active Points)
24 6) Shadow Senses: Spatial Awareness (Unusual Group), +3 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Variable Advantage (+1/4 Advantages; (usually Megascale) ; +1/2) (60 Active Points); Power Only Works In Darkness (Night) (-1/4)
30 7) Wall Of Shadows: Force Wall (12 ED; 2" long and 1" tall) (Opaque: Sight Group), Reduced Endurance (1/2 END; +1/4), Affects Physical World (+2) (136 Active Points); Feedback (-1), No Range (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Full Phase, -1/2) 6
5 Shadow Sight: Nightvision
10 Tough Shadow: Damage Resistance (10 PD/10 ED)
Cost Skills
2 Concealment 11-
0 Everyman Skills
AK: Berlin, Germany 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: German (Idiomatic, native accent)
[Notes: Native Language]
PS: Hunter Of War Criminals 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Hebrew (completely fluent)
9 Scholar
KS: European Uberhumans 11-
KS: German Legal System 11-
KS: The Holocaust 13-
KS: War Crimes 11-
4 U-Force Team Member Package
Communicator: Enhanced Senses (HRRP); OIF (-1/2)
Language: English (completely fluent)
Monitored by the German Government 8-
National Police Powers
PS: Superhero 11-
Teamwork 12-
200+ Disadvantages
15 Distinctive Features: Living Shadow
20 Hunted: Kinder der Zukunft 8-
10 Hunted: Mystery 8-
10 Physical Limitation: Amnesia
25 Physical Limitation: Living Shadow
10 Psychological Limitation: Moody
20 Psychological Limitation: Obsessed With Hunting Nazi War Criminals
10 Reputation: Hunter Of War Criminals, 11-
15 Social Limitation: Constantly Scrutinised By The Government, Public and the Media
15 Social Limitation: Permanent Identity
0 Experience Points
Night | Points Summary
Characteristics Cost: 80 Base Points: 200
Powers Cost: 253 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 17 Total Points: 350
Background

Rachel was a victim of the Holocaust.

While millions perished, Rachel was granted a second chance, and after her physical body was burned she rose as a shadow and witnessed the atrocities without being able to stop them. For months she went mad, becoming a wailing wraith which terrorised the Germans but was otherwise harmless.

After the War, Rachel assisted the War Tribunals, but it took years before she was able to connect with the world in any way. When the West Germans saw that she had the potential to be more than a shadow, they introduced her to Max Uber. Unfortunately, Rachel did not react well to the meeting and she attacked him, shrouding him in darkness and nearly killing him. When they emerged from the darkness, Rachel had faced some of her demons and decided that she should dedicate herself to stopping any future Holocausts, and that being a part of Uber Force may enable her to do that.

She has remained at Uber's side for more than four decades, and although her powers and concentration have waxed and waned over those years, she has been a constant presence on the team.

She is currently experiencing a strong period where she has more ability to interact with the world. She continues to hunt down Nazi War Criminals and has recently begun to uncover information about Kinder der Zukunft, which she believes may have been the reason she was kept from the afterlife. A part of her believes that she may now surrender her presence on Earth if she can somehow destroy der Kinder.

She has been somewhat driven ever since this idea.

Personality

Rachel died. She lost all memory of her past life, and has been forced to live as a shadow for more than sixty years. She finds it difficult to talk with modern people, especially young ones who tend to talk too quickly and have no respect. She does find some solace in the company of like-minded people, those who share her quest to uncover and expose War Criminals.

Quote

"Terrors you have not seen. Not until you have lived the life of a shadow for sixty years!"

Powers

Night is a ghost. She is immaterial and cannot be harmed, except by intense light which tends to dissipate her form. Over the years she has learned how to manipulate the world around her to an extent, but depending on her mental state and other distractions, such power comes and goes. At the moment she enjoys a strong sense of duty, to destroy der Kinder, so her abilities are a lot sharper.

Appearance

Night is a shadow. Her body is a representation of what she believes she once looked like, although it is possible that it is nothing like it. She is usually attended by swirling wisps of shadow, and can sometimes vanish altogether in a shroud of pitch blackness.