Lady Lancelot II
Doctor Faith Covington
Cost Characteristic Value Roll Notes
5 STR 65 22- Lift: 204.8tons; HTH: 13d6; END: [6]
42 DEX 24 14- OCV: 8  DCV: 8
28 CON 24 14-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
2 COM 14 12-
6 PD 9   Total: 25 PD (16 rPD)
4 ED 9   Total: 25 ED (16 rED)
16 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 9   Running: 6" / 12"
-4 END 40   Swimming: 2" / 4"
10 STUN 40   Flight: 20" / 160"
Lady Lancelot II | Summary
Real Name: Doctor Faith Covington Hair Color: Light Brown
Concept: Powered Armour Eye Color: Slate Grey
Affiliation: Empire Height & Weight: 6' 3" (1.90 m) 6'11" (2.10) in armour / 172 lbs (78.00 kg) 1129 lbs (512 kg) in armour
Played By: NPC Nationality: British
Created By: Ben Langdon Place of Birth: Manchester, United Kingdom
GM: NPC Date of Birth: April 8, 1977
Cost Powers END
30 Joyeuse Energy Sword: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
3u 1) Piercing Charge: Killing Attack - Hand-To-Hand 3d6-1 (5d6+1 w/STR), Armor Piercing (+1/2) (60 Active Points); OAF (-1) 6
3u 2) Projected Blast: Energy Blast 12d6 (60 Active Points); OAF (-1) 6
3u 3) Stunning Charge: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), +4 Increased STUN Multiplier (+1) (60 Active Points); OAF (-1) 6
40 Lady Lancelot Battlesuit Systems: Multipower, 60-point reserve, (60 Active Points); all slots Cyberware Battlesuit (-1/2)
2u 1) Cloaking Device: Invisibility to Sight, Radio and Hearing Groups (30 Active Points); Cyberware Battlesuit (-1/2) 3
4u 2) Electron Beam: Energy Blast 12d6 (60 Active Points); Cyberware Battlesuit (-1/2) 6
4u 3) Energy Absorption Field: Absorption 12d6 (energy, points to Endurance Reserve) (60 Active Points); Cyberware Battlesuit (-1/2) 0
1u 4) Infrared Vision: Infrared Perception (Sight Group), +1 to PER Roll (6 Active Points); Cyberware Battlesuit (-1/2) 0
4u 5) Laser Eye Beams: Killing Attack - Ranged 3d6-1, Armor Piercing (+1/2) (60 Active Points); Cyberware Battlesuit (-1/2) 6
1u 6) Night Sight: Nightvision, +1 to PER Roll (6 Active Points); Cyberware Battlesuit (-1/2) 0
1u 7) Radio: High Range Radio Perception (Radio Group) (12 Active Points); Cyberware Battlesuit (-1/2) 0
1u 8) Search Light: Sight Group Images Increased Size (8" radius; +3/4) (17 Active Points); Only To Create Light (-1), Cyberware Battlesuit (-1/2) 2
1u 9) Sonar: Active Sonar (Hearing Group), +1 to PER Roll, Increased Arc Of Perception (360 Degrees), Transmit (23 Active Points); Cyberware Battlesuit (-1/2) 0
3u 10) Strobe: Sight Group Flash 10d6 (50 Active Points); Cyberware Battlesuit (-1/2) 5
4u 11) Tractor Beam: Telekinesis (40 STR) (60 Active Points); Cyberware Battlesuit (-1/2) 6
20 Lady Lancelot Armour: Elemental Control, 50-point powers, (25 Active Points); all slots Only In Heroic Identity (-1/4)
28 1) Articulated Armour: Armor (16 PD/16 ED), Hardened (+1/4) (60 Active Points); Only In Heroic Identity (-1/4) 0
14 2) Energy Wings: Flight 20", x8 Noncombat (50 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) 5
14 3) Enhanced Strength: +50 STR (50 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 5
10 Shield of Turquine: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-1/2)
10 1) Absorb Damage: (Total: 30 Active Cost, 20 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF (-1/2) (Real Cost: 10) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); OIF (-1/2) (Real Cost: 10) 0
17 2) Deflect Attacks: +8 with DCV (40 Active Points); OIF (-1/2)
31 3) Shield: Force Wall (10 PD/10 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Limited Coverage [61-180] Degrees (-1/2), No Range (-1/2), OIF (-1/2), Restricted Shape (-1/4) 0
7 Hydraulics: Knockback Resistance -5" (10 Active Points); Cyberware Battlesuit (-1/2) 0
3 Impenetrable I: Lack Of Weakness (-5) for Normal Defense (5 Active Points); Cyberware Battlesuit (-1/2) 0
3 Impenetrable Ii: Lack Of Weakness (-5) for Power Defense (5 Active Points); Cyberware Battlesuit (-1/2) 0
19 Self-Contained Systems: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Cyberware Battlesuit (-1/2), Costs Endurance (-1/2) 4
5 Visor I: Sight Group Flash Defense (8 points) (8 Active Points); Cyberware Battlesuit (-1/2) 0
5 Visor Ii: Hearing Group Flash Defense (8 points) (8 Active Points); Cyberware Battlesuit (-1/2) 0
22 Power Cells: Endurance Reserve (140 END, 14 REC) (28 Active Points); IIF (-1/4) 0
Cost Perquisites
1 Physicist: Physicist: Education: Doctorate in Physics (Ph.D.)
Cost Skills
16 +2 with All Combat
3 Analyze: Combat 13-
0 Everyman Skills
AK: Manchester, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Military Weapons Designer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Interrogation 13-
2 Language: French (fluent conversation)
9 Military Skills
Climbing 14-
Demolitions 13-
Navigation (Land) 13-
PS: Soldier 11-
Stealth 14-
Tactics 13-
WF: Small Arms, Blades
Social Limitation: Civilians Just Don't Get It
3 Paramedics 13-
10 Scholar
KS: British Army Customs and History 11-
KS: Criminal Law 11-
KS: MI5 and British Intelligence Agencies 13-
KS: Superhuman Powered Armour 13-
KS: The Military World 11-
11 Scientist
SS: Engineering 14-
SS: Military Science 13-
SS: Nuclear Physics 14-
3 Teamwork 14-
4 Weaponsmith (Energy Weapons) 14-
350+ Disadvantages
15 Hunted: British Military 8-
20 Hunted: EURO 8-
15 Hunted: KnightWatch 8-
10 Physical Limitation: Lightsleeper
15 Psychological Limitation: Cannot Turn Down A Challenge
20 Psychological Limitation: Elite Attitude
15 Psychological Limitation: Lives For The Hunt
10 Social Limitation: Cocky
15 Social Limitation: Secret Identity
15 Social Limitation: Wanted Criminal
7 Experience Points
Lady Lancelot II | Points Summary
Characteristics Cost: 129 Base Points: 350
Powers Cost: 313 Disadvantages: 150
Talents Cost: 0 Total Experience: 7
Perks Cost: 1 Spent Experience: 7
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 64 Total Points: 507

Faith worked as a junior research assistant under the legendary Colonel Margaret Huff, one of Britain's top military scientists as well as the world famous superhero, Lady Lancelot. Faith was a prodigy and even though she was still a high school student, Colonel Huff took her under her wing in both her fields of expertise. Faith was at the forefront of military research and with the help of Huff's armour design, she was also the budding superhero known as Turquine. Lady Lancelot and Turquine became like mother and daughter, and through her mentor's encouragement Faith joined the teen superhero club known as the Empire Club where she met Big Ben. They were friends from the start and together they envisioned a world where the British Empire was as strong and protective as ever. When Lady Lancelot was killed by Egyptian terrorists, Faith found herself adrift in confusion. She and Big Ben had formed the Empire group and she found herself growing more determined to wreak vengeance on those who would threaten her homeland and way of life. She began hunting criminals in the evenings, striking fear into the criminal underworld. She enjoyed their fear and over the years she has become fascinated by the powers of her armour and truly believes that Empire will be able to bring about a New Age for Britain.


Faith holds herself above all others, believing her training and education to be far superior to any she mixes with. Her military training has hardened her but she considers such hardness as a positive impact. She enjoys striking fear in others, particularly men, and has begun to show an increased confidence in openly defying the authorities.

On a deeper level, Faith truly misses her mentor, Colonel Huff. There is an emptiness that cannot be filled through a campaign of fear and intimidation, although Faith has no other option. She refuses to confront her weakness and prefers to hide herself in her work.


“We fight for honour and will not accept anything less than complete success.”


The Lady Lancelot Armour is at the forefront of Battlesuit design, once the prized weapon of the British military. Now in the hands of a wanted criminal, the military is actively seeking to return it to its proper place in defence of Britain. The Armour is composed of a titanium compound which provides great protection as well as flexibility. Offensive weaponry includes electron beams housed in the gauntlets, laser beams from the optic visor, a tractor beam and intense strobe light. Lady Lancelot also wields an energy sword capable of cutting through most materials as well as projecting energy over great distances, and a shield from her time as Turquine which provides additional protection in combat. The Armour is powered by cells located throughout the armour and weaponry. The Armour is also able to fly through the use of jet wings.

Faith is an accomplished weapons designer and has made her own adjustments to the Armour.


Lady Lancelot is an imposing figure, standing over 2m tall and weighing 512kg. The Armour is dominated by a Union Jack symbol and the Shield of Turquine which is black and green with a star motif. The Armour itself is silver with green features, including extendable flight propulsion wings which, when ignited, become fiery energy wings. Lady Lancelot's energy sword, Joyeuse, is a simple black handle which can be ignited into a flaming sword.

Out of the Armour, Faith wears black military-issue jumpers and pants. She is attractive but has become so hardened as to disregard the need for any kind of fashion apart from serviceable fatigues. She is an imposing woman, even without the Armour, and stands at 1.9m tall.