Anthony Kellensworth
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
10 BODY 15 12-
3 INT 13 12- PER Roll: 12-
4 EGO 12 11- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
6 PD 20   Total: 20 PD (10 rPD)
6 ED 20   Total: 20 ED (10 rED)
20 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 7" / 14"
0 END 40   Swimming: 4" / 8"
0 STUN 35  
Ka-Bar | Summary
Real Name: Anthony Kellensworth Hair Color: Black
Concept: Weaponmaster Eye Color: Brown
Affiliation: Seven Soldiers Height & Weight: 6' 11" (2.11 m) / 200 lbs (90.72 kg)
Played By: NPC Nationality: American
Created By: Noah Thorp Place of Birth: Fort Bragg, California
GM: NPC Date of Birth: November 10, 1984
Cost Powers END
47 Combat Cocktail: Multipower, 70-point reserve, (70 Active Points); all slots OIF-Drug Delivery System (-1/2)
3u 1) Blue: Aid DEX 5d6, Can Add Maximum Of 42 Points, Delayed Return Rate (5 Points per Minute; +1/4) (70 Active Points); Self Only (-1/2), OIF-Drug Delivery System (-1/2)
3u 2) Green: Aid STUN 5d6, Can Add Maximum Of 42 Points, Delayed Return Rate (5 Points per Minute; +1/4) (70 Active Points); Self Only (-1/2), OIF-Drug Delivery System (-1/2)
3u 3) Red: Aid STR 5d6, Can Add Maximum Of 42 Points, Delayed Return Rate (5 Points per Minute; +1/4) (70 Active Points); Self Only (-1/2), OIF-Drug Delivery System (-1/2)
10 Innoculation: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
2 Military Training I: Running +1" (7" total) 1
2 Military Training II: Swimming +2" (4" total) 1
14 Wound Closure: Healing 2d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
17 Combat Armor: Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4)
3 Helmet I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
3 Helmet II: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
3 Helmet III: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
8 Helmet IV: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
10 Ka-Bar Knife: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Armor Piercing (+1/2) (22 Active Points); OAF (-1), Real Weapon (-1/4) 2
Cost Martial Arts
Maneuver Phase OCV DCV Notes
32 Commando Training
Aikido Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 8d6 Strike
Choke Hold 1/2 -2 +0 Grab One Limb; 3d6 NND
Jui-Jitsu Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1 1/2d6
Kung Fu Block 1/2 +2 +2 Block, Abort
Weapon Element: Blades
+2 HTH Damage Class(es)
Cost Skills
3 Acrobatics 13-
3 Analyze: Combat 12-
3 Breakfall 13-
9 +3 with Commando Training
10 Defense Maneuver I-IV
0 Everyman Skills
AK: Fort Bragg, California 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Fast Draw 13-
3 Interrogation 13-
39 Special Forces Package
+1 with All Combat
Climbing 13-
Demolitions 12-
KS: Force Recon Customs and History 11-
KS: The Military World 11-
KS: USMC Customs and History 11-
Navigation (Land) 12-
PS: Force Recon Specialist 11-
PS: Marine 11-
Paramedics 8-
Social Limitation: Civilians Just Don't Get It
Stealth 13-
Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert) 12-
TF: Parachuting, Advanced, Parachuting, Basic
Tactics 12-
Tracking 12-
WF: Small Arms, Blades
200+ Disadvantages
10 Distinctive Features: Tubes running over Body
20 Enraged: When Denied Drugs, go 11-, recover 11-
20 Hunted: US Military 8-
15 Hunted: Sanction 8-
20 Physical Limitation: Feels No Pain
15 Psychological Limitation: Addicted to Combat Cocktail
15 Psychological Limitation: Aggressive in Combat
15 Psychological Limitation: Always Goes Armed
10 Social Limitation: Frightens Animals and Smalls Children
10 Social Limitation: Sees any Stranger as a Potential Opponent
0 Experience Points
Ka-Bar | Points Summary
Characteristics Cost: 117 Base Points: 200
Powers Cost: 128 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 32 Unspent Experience: 0
Skills Cost: 73 Total Points: 350

Project Omega was one in a long line of super-solider programs that the US military had worked on since the end of World War II. The goal of the project was to give a soldier a boost during combat. Using data that was captured in a raid on a Kinder base the scientists of the project thought they had a major breakthrough. Tests on animals had favorable results. The next step was for human testing.

The scientists were able to gather together six soldiers for their tests. Anthony Kellensworth was number six. Over a process of several months the men were subjected to a series of tests, injections, and intensive training. However, within the first week one soldier was dead due to a coronary, in a month another soldier was in a coma. Fearing the effects on morale the scientists kept each soldier segregated from one another. At the end of the testing period there were only two soldiers left and Anthony was one of them. After review the scientists theorized that the drugs they designed from the Kinder formula were genetically keyed towards the ubergene. Why Anthony and the other soldier survived the drugs was a mystery.

While the drugs aided the soldiers' strength, stamina, and speed there were other side effects. One was a strong addiction to the drugs which brought on fits of extreme anger if the drugs were taken away. Secondly was an aggressiveness that seemed a little on the inhuman side.

The next phase of the project was training with the combat helmet. These helmets were designed by Unger Munitions and would receive command signals from the officers in command. Anthony was fitted with one of these helmets. A design flaw in the helmets meant that it took almost ten minutes to take one off.

Training again commenced. Using mock-ups, Anthony and the other soldier were put through their paces. However things didn’t go as planned. Anthony went completely berserk when one of the tubes that was feeding him his drugs ruptured. This happened during a combat simulation and before he could be stopped he killed the other soldier and proceeded to go on a rampage through out the complex killing anyone who stood in his way.

Several soldiers tried to stop him by shooting him, but his wounds closed up shortly after he was shot. The soldiers fell like dominoes. Anthony would’ve escaped from the complex if the last scientist hadn’t thrown the failsafe switch. Steel plates instantly fell down blocking off all exits. Anthony was trapped within. No one outside of Project Omega would know of their failure, or at least so they thought.

A week later one of the steel panels slid back up. An old man with a cigarette burning in one hand stepped in. His one good eye surveyed the damage. It didn’t look good. Project Omega was a mess. It took the old man a while to find Anthony. He was in the mess hall opening a can of beans with his ka-bar knife.

Smiling, General Uprising asked, “You got a spare spoon soldier? That can of beans looks good.”


Anthony was always an aggressive man. One didn’t succeed in Force Recon without being aggressive; the drugs that he’s now addicted to make him even more aggressive. Ka-Bar doesn’t hold back in a fight. While not a berserker, he fights with abandon.

His addiction to the drugs is complete. Without them Ka-Bar gets antsy, which usually leads to a horrible rage. At this time he’s almost animal-like. General Uprising always makes sure that Ka-Bar has a constant supply of the drugs.


Ka-Bar doesn’t speak much. He just menaces.


Ka-Bar is a normal person who’s in peak physical condition. On his back is his drug delivery system, which feeds his body with special drugs that enhance his strength, stamina, and speed to super-human levels. Another positive side effect of the drugs is that his body heals from wounds faster than a normal person could. There are numerous neative side effects of the drugs, most notably dependence and a tendency to go berserk.

Ka-Bar is armed with a combat knife that can punch through armor. For protection he wears a suit of combat body armor. On his head is a high tech helmet. The helmet protects the wearer from flash attacks, has a powerful built-in radio, and allows the wearer to see into the infrared spectrum.

Ka-Bar is a highly skilled soldier, and once was a member of the Marine Corps elite special forces Force Recon. His skills include a mastery of hand-to-hand combat and coupled with his combat knife, Ka-Bar can inflict serious wounds. With the drugs running in his system he feels no pain.


Ka-Bar is a large muscular man with tubes running from his drug delivery system all over his arms and legs. The tubes are red, blue, and green. While Ka-Bar is a tall man, he seems to be constantly stooping, almost always in a combat crouch. For a costume, Ka-Bar wears combat armor, which is in a camouflage color. On his feet are combat boots. Firmly attached to his head is his combat helmet, which even he can’t remove without assistance. Occasional strands of hair peek out from underneath his helmet. Ka-Bar exudes an aura of menace, and animals and small children shy away from him naturally.