Balthasar Numen


Value Roll Notes
40 STR 50 19- Lift: 25tons; 10d6; [5]

12 DEX 29 15- OCV: 10    DCV: 10
20 CON 20 13-
6 BODY 13 12-
3 INT 13 12- PER Roll 13-
2 EGO 11 11- ECV: 4
8 PRE 18 13- PRE Attack: 3½d6
5 COM 20 13-
8 PD 18   Total: 18/34 PD (6/22 rPD)
6 ED 10   Total: 10/20 ED (6/16 rED)
36 SPD 6   Total: 4 MD
0 REC 14   Phases: 2, 4, 6, 8, 10, 12
0 END 40   Running: 9" / 18"
0 STUN 48   Swinging: 12" / 24"




35 Call of the Wild: Multipower (35-point reserve) (35 Active Points)
3u 1) Communicate: Telepathy 7d6 (Animal class of minds) (35 Active Points) 3
3u 2) Command: Mind Control 5½d6 (Animal class of minds), Telepathic (+¼) (35 Active Points) 3
3u 3) Conquer: Ego Attack 3½d6 (Animal class of minds) (35 Active Points) 3
2u 4) The Human Touch: Telepathy 7d6 (Human class of minds) (35 Active Points); Empathy All Emotions (-½), Receive Only (-½) 3
2u 5) Unleash the "Red": Mind Control 5½d6 (Human class of minds), Telepathic (+¼) (35 Active Points); Only to Remove Inhibitions (-½) 3
15 Tapping into the "Red": Elemental Control, 30-point powers
10 1) Berserker I: +6 with HTH Combat (30 Active Points); Costs Endurance (-½) 3
16 2) Berserker II: Armor (16 PD/10 ED) (39 Active Points); Costs Endurance (-½) 4
20 3) Twist and Turn, Live and Learn: +15 DEX (45 Active Points); No Figured Characteristics (-½) 0
4 Child of Nature: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
4 Leap of the Gazelle: Leaping +6" (16" forward, 8" upward) (6 Active Points); Requires An Acrobatics Roll (-½) 1
7 Lord of the Jungle: +10 PRE (10 Active Points); Only vs. Animals (-½) 0
3 Lunge of the Crocodile: Swimming +3" (5" total) 1
3 Jungle Intuition: +1 PER with all Sense Groups 0
2 Psionic Shields: Mental Defense (4 points total) 0
6 Speed of the Cheetah: Running +3" (9" total) 1
8 Swoop of the Monkey: Swinging 12" (12 Active Points); OIF (Spring-Loaded Swinglines; -½) 1
6 Unbreakable: Damage Resistance (6 PD/6 ED) 0




Contact: The New Men (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11-


Contact: Go (Contact has useful Skills or resources) 8-


Martial Arts
Maneuver Phase OCV DCV Notes
20 Kung Fu
Martial Strike 1/2 +0 +2 12d6 Strike
Kick 1/2 -2 +1 14d6 Strike
Slam 1/2 +0 +1 10d6 +v/5, Target Falls
Martial Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort




Acrobatics 16-


Breakfall 15-


Climbing 15-


Contortionist 15-


Everyman Skills

Area Knowledge: Charlotte, North Carolina 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language Skill: English (native)

Professional Skill: Super Hero 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Ground Vehicles


Hero City Team Package

Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11-
[Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.]

Fringe Benefit: Hero City Team Member

Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-½), IIF (-¼), Does Not Provide Mental Awareness (-¼), Incantations (-¼)

Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6

Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6

Transport Familiarity: The Rail

Monitored: Media 8- (More Pow, NCI, Watching)

Social Limitation: Celebrity

Social Limitation: Subject to Orders (Frequently, Minor)


Language Skill: Italian (fluent conversation)


Language Skill: Japanese (fluent conversation)


Language Skill: Latin (fluent conversation)


Language Skill: Mandarin (fluent conversation)


Professional Skill: Tai Chi 11-



Knowledge Skill: African Wildlife 11-

Knowledge Skill: Boarding Schools 11-

Knowledge Skill: Environmentalism 11-

Knowledge Skill: International Superhero Community 11-

Knowledge Skill: Kung Fu 11-

Knowledge Skill: Media Relations 11-

Knowledge Skill: Monts Mitumba, Democratic Republic of Congo 11-

Knowledge Skill: The Corporation 11-



Area Knowledge: Company Theme Parks 11-

Area Knowledge: Edinburgh, Scotland, United Kingdom 11-

Area Knowledge: Gorilla City 11-

Area Knowledge: Hong Kong 11-


Science Skill: Biology 8-


Stealth 15-
200+ Disadvantages


Dependent NPC: Stella Numen (Grandmother) 11-


Distinctive Features: Strong Animal Magnetism


Hunted: Black Angus 8-


Hunted: Maximum Force 8-


Monitored: The New Men 11-


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Adventurous and Funloving


Psychological Limitation: Feels He Must Prove Himself


Psychological Limitation: Will Not Kill


Quirk: Collects Every Media Report on the New Men


Quirk: Doesn’t Like to Talk about the Near-Death Experience Which Triggered his Powers


Quirk: Has Trouble Taking Intelligent Apes Seriously


Quirk: Ignorant of His Sex Appeal


Quirk: Walks Around Half-Naked Most of the Time


Reputation: Young Sex Symbol, 8-


Social Limitation: Minor


Social Limitation: Public Identity
30 Experience Points
Characteristics Cost 146 Base Points 200
Powers Cost 152 Disadvantages 150
Talents Cost 0 Experience Points 30
Perks Cost 14 Total Points 380
Martial Arts Cost 20
Skills Cost 46
Total Cost 378
Concept Martial Artist Hair Colour Brown
Nationality American Eye Colour Green
Place of Birth Charlotte, North Carolina Height 1.73m
Date of Birth 1 December 1989 Weight 60kg

Darkness. Complete. Absolute. But not silence. There was the unremitting sound of dripping liquid somewhere behind him, echoing in the chthonic darkness.

Dr. Saul Numen knew he had a problem.

If he was honest with himself, the distinguished geneticist would have to admit that he had several problems, at the heart of which was his recent descent into Van Golu, a large lake in eastern Turkey.

The plane had pitched into the dark waters at 3:02 a.m., ploughing downward until it crashed into the unrelenting rock below. He had not been at the controls—that had been his wife’s forte—but he did know that they were far from the coast and at that time of night, there would be no immediate rescue. No one would have seen their descent.

Dr. Numen, his wife Chloe, and their three children should have been killed—if not by the impact, then by the dark embrace of the Golu. Instead, they soon emerged from the wreckage with astonishing powers and were embraced by the world’s media as the New Men.


Balthasar Numen appeared on the cover of Time Magazine in 1993 when he was three years old. He used to read the article as a child to help himself fall asleep: the image of his father’s hand on his shoulder; the beauty of his mother, eyes bright behind horn-rimmed spectacles; the blasé expression on his sister’s face; and the gap-toothed grin of his younger brother. The photograph was impressed upon his soul.

The Numens, or New Men, continued their itinerant lifestyle after becoming uberhumans, travelling from continent to continent. Balthasar never forgot the terror of being entombed in the Van Golu, but his life was a series of adventures and he soon found the wonders of his new world far outshone any darkness that lingered in his past.

Balthasar exhibited uberhuman strength soon after emerging from the Golu, and over the following years, developed superhuman agility and the uncanny ability to always land on his feet. His family moved among inhospitable landscapes, whether the deepest rainforests of the Amazon Basin or the cut-throat world of Ivy League colleges of North America; but Balthasar always plunged into these new worlds with enthusiasm and an insatiable curiosity.

In 1999, the New Men were defeated. His parents had drawn the attention of Maximum Force after being given custodianship of an ancient Mali artefact known as the Ear of Lebe, which was reputed to grant knowledge of the future. Brainwave managed to ensnare the New Men and induce a state of amnesia before scattering them to the four corners of the globe. The ten-year-old Balthasar was unceremoniously dumped on the slopes of the Monts Mitumba in the Democratic Republic of Congo, wearing nothing but a loincloth and a blank mind. Within a week he had been adopted by a family of mountain gorillas and had started “talking” in their language. This new aspect of his ubergene opened a link between Balthasar and the wilder world of animals: a link he affectionately dubbed the “Red.” Without any memories of his previous life, Balthasar embraced his new “jungle life” and became an important part of the gorilla clan, fighting off challenges from errant silverbacks, trouncing poachers, and developing a very close relationship with his new family.

Chloe Numen overcame Brainwave’s influence after six months in a Swiss asylum and embarked upon a quest to reunite the dispersed New Men and enact vengeance upon Maximum Force. Within weeks, the New Men were reunited, their memories restored and their need for a rematch with Maximum Force ignited. Dr. Numen led his family against Maximum Force in Mexico City and managed to reclaim the Mali relic and overwhelm the villains.

Even though they succeeded in defeating Maximum Force, the family was rocked by their experiences. His mother made the decision to send Balthasar and his brother to boarding school in Edinburgh, Scotland, so that they would not be put in danger again. It was a difficult decision and led to a short time of icy silence between husband and wife, parents and children.

Balthasar didn’t make the change to regular schooling very well and was soon expelled. A second school fared little better, and Balthasar began a journey through private schools across three continents. Throughout his changing environments, Balthasar maintained a positive, effervescent attitude and began to stylise himself after contemporary superheroes. In his spare time, including class time, Balthasar ventured into society to avenge the injustices of the world. During his “exile” from the New Men, and while studying in Hong Kong, Balthasar became a student of Go, a Golden Age Chinese kung fu master. Under Go’s tutelage, Balthasar was able to further develop his uberhuman agility and focus his body towards the martial arts. During this time, he started calling himself Kung Fu Kid, but it was a short-lived phase.

On occasion, he was swept back into the world of the New Men, but only for short periods at a time—and mostly to rescue family members from the clutches of various villains. Balthasar often found himself the target of villains, especially the Fatal Four, but he enjoyed sparring with them and mostly survived unharmed. His schools, however, often found the experiences financially draining and basically bad for business. Balthasar was moved from one school to the next like a ticking time bomb.

When the call went out for a new breed of superheroes, sponsored by the world’s premier entertainment company, Balthasar felt it was time to end his parents’ experiment in regular education. He sent them a letter, packed his belongings, and headed to Florida.

One chapter had closed and the next adventure had begun.

Balthasar is a happy-go-lucky teenager who has grown up in the spotlight as a member of a popular uberhuman crime-fighting family, but who remains unjaded and filled with a sense of wonder with the world around him. He always looks on the bright side of a situation and trusts in the innate goodness of human beings. He is intuitive rather than intellectual, and shows genuine concern for his friends and people around him.

Balthasar is protective of his friends and beliefs, but is never vengeful or vindictive. He will always open his heart to anyone who will give life a try. He isn’t religious, but radiates a sense of goodness, and possibly naivety, to those around him. He does feel the need to succeed in the super-hero business, if only to prove to his family that he can manage without them and doesn’t need to be protected and sent off to boarding school.
“This reminds me of the time when mom was fighting the Elementals and I got my head stuck in the wall of the Ameritrust Mortgage Corporation on East Independence.”

Balthasar exhibits uberhuman levels of strength, agility and durability. He can lift in excess of 25 tons and regularly performs Olympic-level gymnastic and acrobatic abilities. His body is capable of resisting most conventional weapons and is highly resistant to extremes in temperature. In addition to his physical abilities, Balthasar is able to communicate with (and in some cases, control) animals, and is also able to tap into the bestial, unrestrained subconscious of humans. He has an innate sense of how animals think and react, and is able to use this ability to predict an animal’s movements, especially in combat situations.

He has grown up in the superhuman community, being a founding member of the New Men, and has developed a range of skills to survive in such a dangerous world, including some experience in resisting mental domination.


Balthasar often appears bare-chested since signing up for the Hero City team, and exhibits a chiselled physique which is a result of his uberhuman metabolism. His skin is olive, his eyes sparkling, and his hair now hangs to his shoulders (although he often ties it back into a short ponytail when not on public display). He wears a “loincloth” which is actually a custom-made outfit that provides the look of a sparse piece of cloth, but provides protection from any unexpected accidents or updrafts with formfitting briefs. Balthasar doesn’t feel extremes in temperature and is comfortable wearing next to nothing, although his nonna Stella has expressed some concerns over her grandson’s growing status as a teenage sex symbol.

Balthasar wears spring-loaded titanium swinglines in wristguards which were designed by his father and enable him to move about in “jungle style.”