JINX
Jinx Varela
 
Cost

Characteristic

Value Roll Notes
5 STR 15/65 12-/22- Lift: 200kg/205tons; 3d6/13d6; [1/3]

30 DEX 20 13- OCV: 7    DCV: 7
20 CON 20 13-
10 BODY 15 12-
3 INT 13 12- PER Roll 12-
6 EGO 13 12- ECV: 4
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
5 PD 8   Total: 8/24 PD (0/16 rPD)
4 ED 8   Total: 8/20 ED (0/12 rED)
10 SPD 4   Mental Defense: 0
6 REC 10   Phases: 3, 6, 9, 12
0 END 40   Running: 6" / 12"
7 STUN 40   Tunneling: 9" / 18"
 

Cost

Powers

END

70 Sand Tricks: Multipower, 70-point reserve
4u 1) Blinding Sandstorm: Sight Group Flash 4d6, Personal Immunity (+), No Normal Defense: Solid Eye Coverings (+1), Area Of Effect (5" Radius; +1) (65 Active Points); No Range (-) 6
4u 2) Draw Upon The Strength Of The Earth: +50 STR, Reduced Endurance (END; +) (62 Active Points); No Figured Characteristics (-) 2
6u 3) Dust Blast: Sight Group Flash 7d6, No Normal Defense: Solid Eye Coverings (+1) (70 Active Points); Limited Range 15" (-) 7
2u 4) Expand: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,280 kg, -2 DCV, +2 PER Rolls to perceive character, 4m tall, 2 m wide), Reduced Endurance (END; +) (25 Active Points) 1
5u 5) Extend: Stretching 10" (50 Active Points) 5
4u 6) Flesh-Stripper Blast: Killing Attack - Ranged 2d6, Personal Immunity (+), Area Of Effect (8" Cone; +1) (67 Active Points); No Range (-) 7
7u 7) Merging: Tunneling 9" through 9 DEF material, Fill In, Reduced Endurance (END; +) (69 Active Points) 2
7u 8) Sand Blast: Energy Blast 11d6, Reduced Endurance (END; +) (69 Active Points) 2
20 Body Of Sand: Elemental Control, 40-point powers
15 1) Resilient: Armor (16 PD/12 ED) (42 Active Points); Costs Endurance (-) 4
25 2) Malleable: Desolidification (affected by Earth, Air And Water Powers) (40 Active Points); Cannot Pass Through Solid Objects Except Sand (-) plus Life Support (Self-Contained Breathing) 4
 

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
20 Jailhouse Rock
Block 1/2 +2 +2 Block, Abort
Elbow Strike 1/2 +0 +2 5d6 / 15d6 Strike
Groin Blow 1/2 -1 +1 2d6 NND
Knee Strike 1/2 -2 +1 7d6 / 17d6 Strike
Takedown 1/2 +1 +1 3d6 / 13d6 Strike; Target Falls

Cost

Skills

8

+1 with All Combat

3

Bribery 13-

3

Criminology 12-

3

Demolitions 12-

0

Everyman Skills

Area Knowledge: Santiago, Chile 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Spanish (idiomatic)

Professional Skill: Mercenary 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Interrogation 13-

-6

Junta Team Package

+1 with Sand Tricks

Breakfall 13-

Distinctive Features: Junta Military Uniform

Hunted: Local Law Enforcement Agencies (South America) 8-

Junta Communicator - Time Piece: Absolute Time Sense (3 Active Points); IIF (-1/4)

Junta Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Monitored: C.L.A.W. 8-

Professional Skill: Fitness Training 11-

Professional Skill: Soldier 11-

Power: Sand Tricks 11-

Reputation: Uber Supremacist 11-

Science Skill: Ubergenetics 8-

Stealth 13-

Survival (Mountain) 12-

Teamwork 13-

3

Language: English (completely fluent)

3

Lockpicking 13-

1

Mechanics 8-

12

Scholar

Knowledge Skill: Criminal Underworld Of Chile 12-

Knowledge Skill: History of the Junta Organisation 11-

Knowledge Skill: International Law Enforcement Agencies 11-

Knowledge Skill: Known Uberhumans 12-

Knowledge Skill: Military Lifestyle 11-

Knowledge Skill: Prison Life 12-

3

Security Systems 12-

1

Seduction 8-

3

Stealth 13-

3

Streetwise 13-
175+ Disadvantages

10

Distinctive Features: Leaves Traces Of Sand Wherever She Goes (Must Concentrate To Stop)

15

Hunted: Southern Knights 8-

20

Normal Characteristic Maxima

15

Physical Limitation: Weird Biochemistry Requires Specialist Medical Care

15

Psychological Limitation: Bully

15

Psychological Limitation: Casual Killer

15

Psychological Limitation: Uberhuman Supremacist

1

Quirk: Bitter And Sarcastic

1

Quirk: Doesn't Treat People With Much Respect Unless They've Done Time

1

Quirk: Frequently Uses Prison Terms And Phrases

1

Quirk: Only Drinks Beer, No Spirits

1

Quirk: Targets Uniformed Police First In Battles

15

Social Limitation: Public Identity

20

Susceptibility: Being Immersed in Water, 3d6 Drain Sand Powers per Turn

10

Unluck: 2d6

10

Vulnerability: 2 x BODY Water-Based Attacks

10

Vulnerability: 2 x STUN Water-Based Attacks
0 Experience Points
 
Characteristics Cost 118 Base Points 175
Powers Cost 169 Disadvantages 175
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 350
Martial Arts Cost 20
Skills Cost 43
Total Cost 350
 
Concept Energy Blaster / Martial Artist Hair Colour Black
Nationality Chilean Eye Colour Brown
Place of Birth Santiago, Chile Height 1.84m / 6' 0"
Date of Birth November 27, 1977 Weight 80kg / 176 lbs
 
Background

Jinx grew up a fighter.

She was beaten as a baby and it didn't stop until she started to fight back at the age of six. Things didn't seem to go her way for another couple of years but then one day she managed to slam her father out of the third-storey window and watched with detachment as he shattered on the pavement below. With her father's death she thought things might improve, but it wasn't long before she was balling up her fists again.

Jinx Varela hasn't stopped fighting and has an extensive criminal record, having spent close to six years behind bars.

During one stint in prison, she discovered that she was composed of organic sand. It wasn't exactly her wish-come-true, but it did allow her to avoid being crushed to death as the prison was being destroyed by giant robots unleashed by a mad scientist who happened to be incarcerated along with Jinx. She reformed on the other side of the massive concrete slab which should have crushed her, and wandered into freedom. Fate seemed to have brought her together with the mad scientist and she spent some time with him on the outside, assisting him with plans of world domination. After a while, though, Jinx became bored with laboratories and clandestine scientific activity.

She left him.

But just as she never seemed able to stay away from fist-fighting, Jinx also never quite managed to be rid of the wrong type of man. She fell in with Cristian Palma, known as Tupungato, who was attempting to bring about a revolution. Jinx didn't immediately believe his rhetoric about uberhumans inheriting the earth. She was still trying to get used to the fact that her body was able to shift so easily from one form to another. However, after joining Junta and seeing the fear in the eyes of those they dominated, Jinx began to believe that perhaps they were destined for greater things.

Although she hasn't stopped fighting, Jinx has begun to fight for something rather than as a daily exercise.

Personality
Jinx has had a hard life and it shows in her bitter and sarcastic conversations. She has been affected by prison life and the life of poverty and abuse. She looks at the world with a mixture of anger and fear, and as a result has become something of a bully - relishing the opportunities to inflict the same pain and fear that she feels has been levelled at her her entire life.

She has joined Junta because she feels that Cristian's vision actually justifies her need for dominating the weaker people. She can now securely justify anything she does because she has been told she will inherit the earth.
Quote
"You're my b**** now, cop."
Powers

Jinx has developed a fast and deadly fighting style through her early years and is a formidable opponent. However, she has also recently learned that she is an uberhuman and is able to transform into an organic sand which allows her to bolster her strength to uberhuman levels, disperse herself through the smallest of cracks, and project deadly and blinding blasts of sand.

Appearance

Jinx is tall and muscular, with dark skin and darker eyes. Her hair is short and has shaved patterns along each side, giving her an intimidating appearance. She has various prison tattoos visible on her arms, neck and torso. When she shifts into her sand form her skin and clothes are replaced with organic and malleable sand particles. They are a dark sand colour and are constantly moving. Even in her regular form, Jinx is constantly leaving traces of sand behind but she manages to regenerate the mass instantly, almost as if she is feeding from the earth itself. Water is her enemy, however, and when immersed in the substance she loses her sand powers.

The Junta Uniform is a dark green with gold piping.