IRON WARRIOR II
Zacherie Ogouebandja
Cost Characteristic Value Roll Notes
2 STR 45 18- Lift: 12.8tons; HTH: 9d6; END: [1]
15 DEX 23 14- OCV: 8  DCV: 8
16 CON 18 13-
0 BODY 10 11-
5 INT 15 12- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
5 PD 7   Total: 28 PD (21 rPD)
3 ED 7   Total: 28 ED (21 rED)
5 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 7   Running: 6" / 12"
2 END 40   Swimming: 2" / 4"
10 STUN 35   Flight: 15" / 480"
 
IRON WARRIOR II | Summary
Real Name: Zacherie Ogouebandja Hair Color: Black
Concept: Powered Armour Eye Color: Dark Brown
Affiliation: Dawnstars 2045 Height & Weight: 6' 3" (1.90 m) / 273 lbs (124.00 kg)
Played By: NPC Date of Birth: June 13, 2020
Created By: Ben Langdon Place of Birth: Libreville, Gabon (Alternate Future Earth)
Cost Powers END
43 Weapon Suite: Multipower, 65-point reserve, (65 Active Points); all slots Battlesuit (-1/2)
3u 1) Chest Beam: Energy Blast 6d6+1, Indirect (10cm in front of Chest Armour) ( Same origin, always fired away from attacker; +1/4), Area Of Effect Nonselective (9" Cone; +3/4) (64 Active Points); No Range (-1/2), Battlesuit (-1/2) 6
4u 2) Fission Blaster Gauntlet: Energy Blast 13d6 (65 Active Points); Battlesuit (-1/2) 6
25 Armour Systems: Elemental Control, 50-point powers
11 1) Boot Blasters: Energy Blast 10d6 (50 Active Points); Restrainable (-1/2), Battlesuit (-1/2), Limited Range 3" (-1/4) 5
29 2) Carborundium-Matrix Alloy Armour: Armor (18 PD/18 ED) (54 Active Points) 0
17 3) Enhanced Strength: +33 STR, Reduced Endurance (0 END; +1/2) (49 Active Points); No Figured Characteristics (-1/2) 0
17 4) Turbo Jet Boots: Flight 15", x32 Noncombat (50 Active Points); Battlesuit (-1/2) 5
8 Communicator: High Range Radio Perception (Radio Group) (12 Active Points); Battlesuit (-1/2) 0
12 Coordinating Computer: +8 DEX (24 Active Points); Battlesuit (-1/2), No Figured Characteristics (-1/2) 0
13 Enhanced Response Systems: +2 SPD (20 Active Points); Battlesuit (-1/2) 0
2 Enhanced Sensor Array: +1 PER with all Sense Groups (3 Active Points); Battlesuit (-1/2) 0
3 Infrared Vision: Infrared Perception (Sight Group) (5 Active Points); Battlesuit (-1/2) 0
20 Internal Power Batteries: Endurance Reserve (120 END, 10 REC) Reserve: (22 Active Points); IIF (-1/4) 0
9 Space Travel Capability I: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2), Costs Endurance (-1/2) 2
3 Space Travel Capability II: Force Field (3 PD/3 ED) (6 Active Points); OIF (-1/2), Linked (Space Travel Capability I; -1/2) 1
     
Cost Talents
2 Chronometer: Absolute Time Sense (3 Active Points); Battlesuit (-1/2)
   
Cost Skills
10 +2 with Ranged Combat
2 AK: The World of 2045 11-
3 Breakfall 14-
3 Computer Programming 12-
3 Electronics 12-
0 Everyman Skills
AK: Libreville, Gabon (2045) 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: AgraFarm Technician (circa 2020) 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Inventor 12-
2 KS: 21st Century History 11-
2 KS: Sons of Set 11-
8 Linguist
Language: Arabic (completely fluent) (3 Active Points)
Language: English (fluent conversation) (2 Active Points)
Language: Fang (completely fluent) (3 Active Points)
Language: French (idiomatic)
3 Mechanics 12-
3 Navigation (Air, Land) 12-
3 Paramedics 12-
2 SS: Powered Armour Systems 11-
3 Security Systems 12-
3 Systems Operation 12-
1 TF: Spaceplanes
3 Tactics 12-
   
175+ Disadvantages
20 Hunted: Iron Heart (Future Version) 11-
20 Hunted: Sons of Set 8-
20 Monitored: Dawnstars 2045 11-
20 Normal Characteristic Maxima
20 Physical Limitation: Cannot Walk Without Armour
20 Psychological Limitation: Never Gives Up
15 Psychological Limitation: Reluctant To Kill
10 Psychological Limitation: Suspicious of Religion
15 Social Limitation: Secret Identity
10 Social Limitation: Seen As A Know-It-All
5 Unluck: 1d6
0 Experience Points
   
IRON WARRIOR II | Points Summary
Characteristics Cost: 72 Base Points: 175
Powers Cost: 219 Disadvantages: 175
Talents Cost: 2 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 57 Total Points: 350
Background

The world as we know it ceased to exist around the end of the first decade of the 21st Century. An elder God ripped his way through the barriers which had kept our reality relatively safe, and in his wake hundreds of superheroes and supervillains perished. For twenty years he maintained his sadistic hold over Earth and through his cult of followers managed to cease control over most of the planet, apart from New York City and areas around Seattle and Vancouver in the north-western corner of Northern America. These were known as the Strongholds.

The god was called Set. Whether he really was the same god who was once worshipped by the ancient Egyptians was never proven, but in 2032 his High Priestess betrayed him and he perished. The Priestess took on all of his godlike powers and became the equally ruthless dictator known as Isis.

Isis maintained control over Earth and turned her attention to space. A mighty war began.

Earth was not without its heroes, however. A small band of uberhumans, and other heroic figures, managed to find sanctuary in New York City. They called themselves the Dawnstars, after a band of heroes from the early wars who were killed when Set first arrived.

Zacherie Ogouebandja began his life in Gabon, deep within the heartland of the Set Empire. He studied hard and kept out of trouble, and went on to become a technician at one of the many AgriFarms across Africa which produced most of the world's food. He had no driving ambition to discard his relatively safe life, but when he met a refugee on a routine maintenance round at his AgriFarm, things changed.

The refugee was the Iron Warrior, although his armour was severely damaged and he was close to death. Zacherie comforted the dying Canadian hero into the night and listened to the feverish man as he retold the story of Set's rise and the steady but insignificant defences that were erected to stop him. He heard stories of the Dawnstars, both past and present; as well as the other great heroes from Africa Force, the New Men, the Sentinels and Sanctity. Zacherie hadn't realised how dull and meaningless his own life had been. He sat and listened, and inside his mind and his heart, a spark ignited.

In the morning, the Iron Warrior was dead, but Zacherie had already decided to carry on the tradition. If news spread that one of the Dawnstars had been killed, then the people's hope would suffer another blow. Zacherie fitted the armour as best he could using his electronic and engineering skills; and then he said a few words to the previous owner before setting him alight.

The new Iron Warrior had a perilous journey back to New York, and many times Zacherie almost died. When he staggered into the sanctuary of New York he was greeted by the rag-tag group of heroes and after retelling the original Iron Warrior's story he was accepted as the new owner of the armour. Of course he required training, but in 2045 time is a valuable commodity and the Dawnstars soon called upon Zacherie to assist with their defence of humanity and the slow campaign to regain control of their planet.

During one mission to France, Iron Warrior was attacked by a legion of Iron Heart robots and was beaten so severely that his legs were broken beyond repair and his spinal column severed in two places. Ever since he has required the use of his suit to walk, and is otherwise confined to a wheelchair.

Iron Warrior is considered an enemy of the Empire, although Zacherie Ogouebandja, who operates out of Washington, is considered an expert on AgriFarm technology as it is being brought into the continental United States. He balances his two lives with professionalism, managing to keep out of the spotlight in his work life. No one pays much attention to an invalid anyway, something he finds slightly ironic given his dynamic opposition to the Empire as Iron Warrior.

 

Personality

Zacherie feels as if he has only recently found out what it means to be alive and human. The fire within him is now so strong that he never gives up, no matter the cost. He is a firm believer in self-will and despises religion, especially the kind available in 2045. He goes out of his way to assist refugees and volunteers for work which involves the liberation or resettlement of the oppressed.

In his spare time he tends to go over his armour with an intense inspection, hoping to unlock further secrets and new ways to improve the systems; as well as to check for faults. The previous Iron Warrior was defeated because of a faulty system. Zacherie does not want to repeat the error.

 

Quote

"Sorry to disappoint you, ma'am, but I do not disintegrate." (upon first meeting with Iron Heart)

"Je ne me désagrège pas!" (French: I do not disintegrate.)

 

Powers

Iron Warrior possesses a slightly modified version of the Iron Heart suit which originates from the early 21st century. The suit is made of a Carborundium-matrix compound and powered by a combination of solar and nuclear fusion. It has two major offensive capabilities: a powerful beam housed in the chest, and devastating energy blasts from the gauntlets. The boots are also jet boots enabling him to fly, as well as providing secondary offensive blasts when needed. One of the modifications made to the Iron Warrior suit is to make it space worthy - full life support has been added.

 

Appearance

The Iron Warrior armour is predominantly black with dark red and silver highlights. While it lacks the shine of the Iron Heart suits it is still impressive. Out of the armour, Zacherie is usually found in a wheelchair since his legs were broken. He is a thin man with a scar running down the left side of his face, but the marks of his battles do nothing to lessen his approachable nature.