Iron Guard
Vladimir Borodon
Cost Characteristic Value Roll Notes
5 STR 55 20- Lift: 51.2tons; HTH: 11d6; END: [5]
0 DEX 20 13- OCV: 7  DCV: 7
0 CON 20 13-
0 BODY 13 12-
5 INT 15 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
0 PRE 20 13- PRE Attack: 4d6
1 COM 12 11-
0 PD 35   Total: 35 PD (25 rPD)
0 ED 35   Total: 35 ED (25 rED)
0 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 5   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
5 STUN 55   Flight: 15" / 60"
 
Iron Guard | Summary
Real Name: Vladimir Borodon Hair Color: Black
Concept: Powered Armor Eye Color: Hazel
Affiliation: Oktober Height & Weight: 5' 8" (1.73 m) / 185 lbs (83.91 kg)
Played By: NPC Nationality: Russian
Created By: Noah Thorp Place of Birth: Moscow, Russia
GM: NPC Date of Birth: December 6, 1968
Cost Powers END
103 Increased Statistics: (Total: 178 Active Cost, 103 Real Cost) +40 STR (40 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) (Real Cost: 20) plus +10 DEX (30 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) (Real Cost: 15) plus +10 CON (20 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) (Real Cost: 10) plus +3 BODY (6 Active Points); No Figured Characteristics (-1/2), Battlesuit (-1/2) (Real Cost: 3) plus +10 PRE (10 Active Points); Battlesuit (-1/2) (Real Cost: 7) plus +7 PD (7 Active Points); Battlesuit (-1/2) (Real Cost: 5) plus +8 ED (8 Active Points); Battlesuit (-1/2) (Real Cost: 5) plus +3 SPD (30 Active Points); Battlesuit (-1/2) (Real Cost: 20) plus +27 STUN (27 Active Points); Battlesuit (-1/2) (Real Cost: 18) 4
50 Armored Suit: Armor (25 PD/25 ED) (75 Active Points); Battlesuit (-1/2)
23 Power Supply: Endurance Reserve (200 END, 15 REC) (35 Active Points); Battlesuit (-1/2)
34 Laser Beam: Energy Blast 12d6 (60 Active Points); Battlesuit (-1/2), Beam (-1/4) 6
17 Sensor Array: (Total: 26 Active Cost, 17 Real Cost) Infrared Perception (Sight Group) (5 Active Points); Battlesuit (-1/2) (Real Cost: 3) plus Ultrasonic Perception (Hearing Group) (3 Active Points); Battlesuit (-1/2) (Real Cost: 2) plus High Range Radio Perception (Radio Group) (12 Active Points); Battlesuit (-1/2) (Real Cost: 8) plus +4 versus Range Modifier for Sight Group (6 Active Points); Battlesuit (-1/2) (Real Cost: 4)
10 Radar Array: Radar (Radio Group) (15 Active Points); Battlesuit (-1/2)
23 Jet Boots: Flight 15", Improved Noncombat Movement (x4) (35 Active Points); Battlesuit (-1/2) 3
7 Polarized Helmet: Sight Group Flash Defense (10 points) (10 Active Points); Battlesuit (-1/2)
7 Padded Helmet: Hearing Group Flash Defense (10 points) (10 Active Points); Battlesuit (-1/2)
13 Sealed Suit: (Total: 19 Active Cost, 13 Real Cost) Life Support (Self-Contained Breathing) (10 Active Points); Battlesuit (-1/2) (Real Cost: 7) plus Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Battlesuit (-1/2) (Real Cost: 6)
Cost Skills
5 +1 with HTH Combat
3 Computer Programming 12-
3 Electronics 12-
0 Everyman Skills
AK: Russia, Moscow 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Russian (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
23 Field Intelligence Officier Package
AK: Operational Area: Russian Federation 11-
Bribery 13-
Bugging 12-
Interrogation 13-
KS: CIA 12-
KS: Russian FSB 12-
KS: The Intelligence World 12-
Language: German (Completely Fluent, w/Accent)
Language: Lithuanian (Fluent Conversation)
PS: Field Intelligence Officier 11-
Psychological Limitation: Methodical Planner
Shadowing 12-
Stealth 13-
Streetwise 13-
WF: Small Arms
3 Language: English (Completely Fluent, w/Accent)
3 Mechanics 12-
2 Navigation (Air) 12-
3 Tactics 12-
200+ Disadvantages
20 Hunted: Europol 8-
20 Hunted: Russian Dawn 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Bad Tempered
15 Psychological Limitation: Greedy
20 Psychological Limitation: Overconfident
10 Reputation: Former KGB Agent, 11-
15 Social Limitation: Secret Identity
10 Social Limitation: Seen as a Hothead
5 Unluck: 1d6
0 Experience Points
Iron Guard | Points Summary
Characteristics Cost: 18 Base Points: 200
Powers Cost: 287 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 45 Total Points: 350
Background

The snow was starting to fall heavily as an Red Army truck struggled away from Depot Nine in the wilds of Siberia. Vladimir Borodon sat behind the wheel of the truck chuckling to himself. It had been child's play for him using his KGB credentials to gain access to the top secret weapons research base known as Depot Nine. The base commander was practically falling over himself to be helpful. Depot Nine was said to store a lot of the military weapons designed by the eccentric Professor Prosperov. Vladimir found the proto-type military style powered armor suit just where Baba Natasha said it would be. The chaos surrounding the fall of the Soviet Union worked in Vladimir's favor. Now with Iron Guard suit in the back of the truck, Vladimir would become a rich man, again just like Baba Natasha said he would. On a lonely road in Siberia, Vladimir drove towards Moscow. He couldn't help but laugh.

Personality

Vladimir is a brute of a man. His usual answer to everything usually involves with him getting into a raging arguement. To Vladimir, he's always right, and everyone else is wrong. This is what made him a perfect KGB agent. No one was willing to stand up to him. Now that he has been retired from the intelligence service he has come into his own as he sees it. Vladimir was never satified with the pittance he made while an agent, and sees his acquisition of the Iron Guard battlesuit as a meal ticket. Those who get in his way are quickly dealt with. Now that Vladimir has the battlesuit, he has grown more and more confident. To him no one can stand up against the might of his battlesuit.

Quote

Resist if you like, but it will do you no good.

Powers

The Irong Guard battlesuit is the state of the art military powered armor technology. The battlesuit enhances the wearers strength, speed, and ability to resist harm. Located in the right arm of the battlesuit is an built-in high powered laser. Jets are built into the boots of the battlsuit allowing the wearer to fly at high speeds. An impressive sensor array is built into the battlsuit providing the wearer with up to the minute information about the area near the battlesuit. The helmet of the battlesuit is also padded and the lenses of the camera's in the battlsuits face are polarized protected the wearer from aural and visual attacks.

Appearance

The Iron Guard suit stands 2.59 meters tall and weighs close to 272.12 kilos. While wearing the battlesuit, Vladimirs' head is located in the helmet of the battlesuit, while the rest of his body actually just occupies the chest of the battlesuit. Servos control the limbs of the suit. The Iron Guard is painted red, and is self-contained completely hiding the identity of the wearer. Outside of the battlesuit, Vladimir is a squat man who still wears his hair in a military fashion. He has started growing a goatee.