Samuel Mboma
Cost Characteristic Value Roll Notes
20 STR 50 19- Lift: 25.6tons; HTH: 10d6; END: [3]
39 DEX 23 14- OCV: 8  DCV: 8
26 CON 23 14-
8 BODY 14 12-
0 INT 10 11- PER Roll: 13-
6 EGO 13 12- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
2 PD 8   Total: 26 PD (18 rPD)
3 ED 8   Total: 26 ED (18 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
6 REC 14   Running: 16" / 64"
2 END 50   Swimming: 2" / 4"
9 STUN 50  
Induna | Summary
Real Name: Samuel Mboma Hair Color: Black
Concept: (Anti-)Patriot / Martial Artist Eye Color: Brown
Affiliation: Sunset Cartel Height & Weight: 6' 0" (1.82 m) / 265 lbs (120.00 kg)
Played By: NPC Nationality: Cameroonian
Created By: Ben Langdon Place of Birth: Douala, Cameroon
GM: NPC Date of Birth: February 12, 1965
Cost Powers END
12 Cybernetics: Elemental Control, 30-point powers, (15 Active Points); all slots Cyberware Battlesuit (-1/4)
12 1) Armoured Body: Armor (10 PD/10 ED) (30 Active Points); Cyberware Battlesuit (-1/4) 0
13 2) Cybernetic Eye: (Total: 32 Active Cost, 26 Real Cost) Infrared Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/4) (Real Cost: 4) plus Ultraviolet Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/4) (Real Cost: 4) plus +7 versus Range Modifier for Sight Group (12 Active Points); Cyberware Battlesuit (-1/4) (Real Cost: 10) plus Microscopic ( x100) with Sight Group (10 Active Points); Cyberware Battlesuit (-1/4) (Real Cost: 8) 0
7 3) Cyborg Strength: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), Left Arm and Legs Only (-1/2), Cyberware Battlesuit (-1/4)
13 4) Powerful Legs: Running +10" (16" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (31 Active Points); Cyberware Battlesuit (-1/4) 1
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
5 Fearless: +10 PRE (10 Active Points); Only To Defend Against Fear And Intimidation-Based Attacks (-1)
6 Keen Senses: +2 PER with all Sense Groups 0
4 Protected Hearing: Hearing Group Flash Defense (5 points) (5 Active Points); Cyberware Battlesuit (-1/4) 0
4 Protective Lens: Sight Group Flash Defense (5 points) (5 Active Points); Cyberware Battlesuit (-1/4) 0
Cost Martial Arts
Maneuver Phase OCV DCV Notes
50 Dirty Infighting
Block/Chin Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 80 STR to Disarm
Eye Gouge 1/2 -1 -1 Flash 8d6
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2 1/2d6 , Disable
Low Blow 1/2 -1 +1 4d6 NND
Punch/Backhand Strike 1/2 +0 +2 16d6 Strike
Roundhouse/Two-Fisted Smash 1/2 -2 +1 18d6 Strike
Tackle 1/2 +0 -1 14d6 +v/t Strike; You Fall, Target Falls; FMove
Weapon Element: Shields
+4 HTH Damage Class(es)
Cost Skills
15 +5 with Dirty Infighting
3 Breakfall 14-
3 Bureaucratics 13-
3 Climbing 14-
0 Everyman Skills
AK: Douala, Cameroon 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Crime Boss 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Arabic (Modern) (completely fluent)
2 Language: Egyptian, Ancient (fluent conversation)
3 Language: French (completely fluent)
3 Persuasion 13-
1 PS: Soccer Coach 8-
15 Scholar
KS: Cameroon 11-
KS: Cybernetics 11-
KS: Drugs 12-
KS: Military 11-
KS: Organised Crime 12-
KS: Soccer 13-
KS: Sons of Set 12-
3 Security Systems 11-
3 Seduction 13-
3 Shadowing 11-
3 Stealth 14-
3 Streetwise 13-
3 Tactics 11-
1 WF: Shield
200+ Disadvantages
10 Distinctive Features: Cybernetic Parts (Left Arm, Right Eye and Both Legs)
15 Hunted: Africa Force 8-
20 Hunted: Witch Doctor 8-
20 Monitored: Sons of Set 11-
15 Physical Limitation: Cyborg Body Requires Specialist Medical Care
15 Psychological Limitation: Always Defers To Nepythys
15 Psychological Limitation: Casual Killer
15 Psychological Limitation: Greedy
10 Reputation: Corrupted Hero, 11-
15 Social Limitation: Secret Identity
10 Experience Points
Induna | Points Summary
Characteristics Cost: 150 Base Points: 200
Powers Cost: 90 Disadvantages: 150
Talents Cost: 0 Total Experience: 10
Perks Cost: 0 Spent Experience: 10
Martial Arts Cost: 50 Unspent Experience: 0
Skills Cost: 70 Total Points: 360

Appearing in the aftermath of the 1986 Lake Nyos disaster, Castellan assisted with the evacuation of hundreds of villagers. 1.6 million tonnes of carbon dioxide smothered the area around Lake Nyos for 20km, killing 1800 villagers and 3500 livestock. Of those who survived, many suffered respiratory and lung damage or paralysis. Castellan was hailed a hero for saving many lives and from that day on he was a regular figure in Cameroon.

He loved the attention and believed he had found his calling.

Years before, Samuel Mboma had tried to find a place amongst the military but he found the discipline and monotony too oppressive so he left and took up a coaching position in the seaport of Douala. He maintained his physical training and made friends with a retired Englishman, Bartleby Pritchard. Pritchard eventually revealed to Samuel that he had been the Golden Age hero, Castellan, and eagerly showed Samuel his most treasured belonging: a shield bearing the Union Jack and supposedly made of an almost indestructible metal. Pritchard saw in Samuel a hero's spirit and coaxed the young coach to take on the shield as his own. Together they forged the identity of Castellan again, draping Samuel in the colours of his own country, Cameroon. When the disaster at Lake Nyos was revealed, both Samuel and Pritchard saw it as a sign to reveal the new hero.

Pritchard continued to help with Castellan's life after the disaster and the two men share a house in Douala where they concealed a secret 'Hero's Room'.

In 2002, Castellan was captured and nearly killed by agents of the Sons of Set. He was tortured to the brink of insanity and manipulated into betraying Pritchard, who was murdered. Castellan vanished, but was replaced by the cruel and corrupt Induna.

Since returning to the scene, Induna has become head of the Sunset Cartel and works for the financial gain of the Sons of Set. He is responsible for the security of the organisation, and has developed a thirst for the illicit goods and services he helps to traffic to and from the Americas.


Induna was once a heroic figure in Africa, but since being manipulated and corrupted he has developed a dark side which has truly consumed him. He is loyal to the woman who corrupted him: Nepythys. To impress her he feels that he needs to show his power through the subjugation of others. He is cruel and unnecessarily violent when it comes to those who cross the Cartel.

There is nothing left of his Castellan personality. Some have tried to appeal to remnants, but all they ever achieve is disappointment. Induna punishes those who seek to reform him by pressing the advantage.


"I have been given a second chance and I will not waste time trying to judge the morality of this world. You can have that uncertainty. I am content to take what I want, all in the name of serving my new Lord."


Induna has been cybernetically enhanced, including the addition of a cyborg arm, legs, right eye and a major section of his torso. These enhancements provide him with a greater degree of resistance to injury as well as superhuman strength in one arm and the ability to see into ultraviolet and infrared spectrums. Induna is a highly trained hand-to-hand combatant and is especially ruthless in combat.


Induna is a scarred man. He wears a black and magenta body armour, highlighted with yellow and red disks. His left arm is covered, to conceal his cyborg limb, while his right one is bare. He wears a mask which covers his head and has a distinctive cybernetic eye which glows red. Out of costume, his cybernetics become apparent. His right arm is a silver metal, as are his legs and sections of his chest, spreading from his right side near the shoulder. He wears his hair short but has grown a beard.