Sibel Gunthor
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
20 CON 20 13-
0 BODY 10 11-
5 INT 15 12- PER Roll: 12-
30 EGO 25 14- ECV: 8; Mental Defense: 20
14 PRE 24 14- PRE Attack: 4 1/2d6
7 COM 24 14-
3 PD 5   Total: 29 PD (24 rPD)
1 ED 5   Total: 29 ED (24 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
5 STUN 30   Flight: 14" / 28"
Immorta | Summary
Real Name: Sibel Gunthor Hair Color: Blonde
Concept: Mentalist Eye Color: Turquoise
Affiliation: U-Force Height & Weight: 5' 9" (1.75 m) / 135 lbs (60 kg)
Played By: NPC Nationality: German
Created By: Ben Langdon Place of Birth: Berlin, Germany
GM: NPC Date of Birth: March 28, 1974
Cost Powers END
43 Telepathy: Multipower, 65-point reserve, (65 Active Points); all slots Extra Time (Full Phase, -1/2)
4u 1) Domination: Mind Control 4d6 ( Human class of minds), Telepathic (+1/4), Cumulative (+1/2), Continuous (+1) (55 Active Points); Extra Time (Full Phase, -1/2) 5
4u 2) Far Sight: Clairsentience (Sight Group And Mental Awareness), x256 Range (32000") (65 Active Points); Extra Time (Full Phase, -1/2) 6
4u 3) Install Blockers I: Drain INT 4d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (60 Active Points); Extra Time (Full Phase, -1/2) 6
4u 4) Install Blockers II: Drain DEX 4d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (60 Active Points); Extra Time (Full Phase, -1/2) 6
4u 5) Mind Probe: Telepathy 12d6 ( Human class of minds) (60 Active Points); Extra Time (Full Phase, -1/2) 6
4u 6) Psychic Assault: Ego Attack 6 1/2d6 ( Human class of minds) (65 Active Points); Extra Time (Full Phase, -1/2) 6
4u 7) Worlds Of Imagination: Mental Illusions 12d6 ( Human class of minds) (60 Active Points); Extra Time (Full Phase, -1/2) 6
20 Telekinesis: Elemental Control, 40-point powers
20 1) Force Shields: Force Field (16 PD/16 ED), Reduced Endurance (1/2 END; +1/4) (40 Active Points) 1
17 2) Force Wall: Force Wall (10 PD/10 ED) (50 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4) 5
30 3) Kinetic Bolt: Energy Blast 10d6 (50 Active Points) 5
22 4) Projected Levitation: Flight 14", Reduced Endurance (0 END; +1/2) (42 Active Points)
21 5) Telekinesis: Telekinesis (15 STR), Fine Manipulation, Reduced Endurance (1/2 END; +1/4) (41 Active Points) 1
15 Secure Mind: Mental Defense (20 points total)
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Talents
20 Extensive Social Network: Universal Contact 12-
Cost Perquisites
10 Family Fortune: Money: Wealthy
Cost Skills
2 Artist Package
Analyze: Art 12-
Artistic Skill: Painting 11-
Artistic Skill: Sculpting 14-
KS: The Art World 11-
Social Limitation: Seen As A Snob
3 Bureaucratics 14-
0 Everyman Skills
AK: Berlin, Germany 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: German (Idiomatic, native accent)
[Notes: Native Language]
PS: Sculptress 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 14-
2 KS: Known Mentalists 11-
2 Language: English (fluent conversation)
2 Language: French (fluent conversation)
3 Oratory 14-
3 Persuasion 14-
250+ Disadvantages
10 Distinctive Features: Stunningly Beautiful
20 Hunted: Kinder der Zukunft 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Explosive Temper
10 Psychological Limitation: Fastidious
15 Psychological Limitation: Reluctant To Kill
15 Social Limitation: Constantly Scrutinised By The Government, Public and the Media
15 Social Limitation: Known Mentalist
15 Social Limitation: Public Identity
5 Social Limitation: Smoker
15 Social Limitation: Stunningly Beautiful
0 Experience Points
Immorta | Points Summary
Characteristics Cost: 120 Base Points: 250
Powers Cost: 230 Disadvantages: 150
Talents Cost: 20 Total Experience: 0
Perks Cost: 10 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 20 Total Points: 400

Sibel Gunthor was approached by government officials during an art exhibition, and asked to come in for questioning over suspected telepathic activity. She had always been a low-level telepath, but the crimes she had been accused of perpetrating were well beyond her. While the officials quickly realised she was not involved, Sibel volunteered to help track down the real culprit. The case was resolved with the assistance of Sibel and the German uberhuman team, Uber Force. Sibel was invited to join and she accepted, going on to become one of the most powerful members of the U-Force.

She is the third longest serving member of the team, and has managed to pursue a professional career as a sculptress as well. She is well known and respected among Germans. As U-Force has begun to turn its attention to the capture of Kinder der Zukunft, Sibel has proven that she is both powerful and slightly chaotic in her own right. Recently, she has lost her temper more and more easily. Although she has not been medically or psychologically tested, Sibel believes that after ten years of superheroics, her constant use of telepathy has unhinged her mind. She has not shared this concern with her team mates, but is worried that she may lose control.


Sibel is an artistic woman, who grew up in a very prestigious family. She never felt stress or expectation until she was drawn into the world of the U-Force, and it was in this new life that she felt truly useful and able to make a difference in the world. She is one of the most experienced members of the team, and has a level head when it comes to most uberhuman activities.

However, lately she has experienced mood swings and has lost her temper in violent displays. She is concerned about her lack of control, but is not confident enough to share these concerns.


"You can't hide your violent thoughts from me."


Immorta has telepathic and telekinetic abilities. She is able to communicate and control minds, curb an opponent's intelligence and reaction speed, create vivid hallucinations and intense psychic energy blasts. She is also able to manipulate the world around her with telekinesis, such as flying, forming force shields and bolts of telekinetic energy.


Immorta is a beautiful woman, with classic German features. Her hair is blonde and her eyes are turquoise. Her costume has been designed by a friend in the fashion industry, a curving turquoise and white design which is figure-hugging and also provides protection from most conventional weaponry.