Homage

GM: CES

 

Player Character:

Widower played by Kevin Schultz

Game Description
Due to the wish-based effect of a djinn, your character has been granted the powers of a fictional superhero. (In this context, the PC exists in the Uberworld universe; to him, fictional characters would likely be Marvel or DC-based.) Unfortuantely, they have also been granted the fate of that hero, compete with genre conventions, unlikely plot twists, and agnst. While their life will not be a direct copy of the original, it will begin to have extremely strong similarities. Story conflict comes from both traditional comic book conventions as well as the post-modern self-awareness of the superheroic genre. Ultimately, the dramatic question becomes "will the cahracter be able to synthesize their self-aware knowledge into a meaningful life as the homage to a comic book icon?"

The original idea came to me when I was thinking up an homage character to Spiderman, who gained his power due to a djinn wish; the result was that he gained the power, but ALSO the fate, of Peter Parker. (The character essentially had Precognition: Own Story Arcs.) The original character was a 42 year-old accountant, and I was having fun figuring out how his life would evolve based on the wish. After doing this for a bit, I realized that such a character probably wouldn't fit too well in a traditional RPG scenario - so, I'm thowing it out as an offer to GM this for someone.

 
Background
A well-phrased wish is a joy to behold.

"I wish that all three of my wishes be granted on the basis of my intent."

Quite clever, having it be self-referential. No way to twist it, really.

"I wish to have a full understanding of the consequences of all three of my wishes before I make them."

A paradox, some might say, to those who are limited by a mere four dimensions. It did explain the aura of magic I sensed as I first appeared: the residue of my own power, echoing back through time, allowing him to make the proper first two wishes. In a way, creating his own destiny within the frame of my being.

"I wish I were a hero."

Had I deigned, I would have gawked. Spat out my wine on his shirt, demanded that he reconsider. For all the exquisite setup, for such a paltry consequence? He had managed to bind one as powerful as myself with chains of reason, and he asked for THIS?

Oh, I knew what he truly meant; the first wish forced me to. And I know that he knows; the second wish allows him to. But I do not think he truly understands like he NEEDS to. By the nature of the first wish, his essence must be kept human. By the nature of the 2nd wish, his knowledge must be general, or else his mind will crumble. And by the nature of the third wish, his destiny will be set.

Or perhaps not.

It is the way of the djin to be capricious, is it not so? And we do appreciate cleverness, and we do appreciate irony.

So go, mortal. Accept your yoke of power. Take your tattered destiny, tie it firmly around your neck, and leap from the tallest building. May you fly in the face of fate, or fall to your doom in shame. I no longer care.

 
Genre and Setting
tbd...
 
Building A Character For Homage
Characters should start off as 50/50 point "experienced normals". Once you design the character, You can also pick a well-known superhero and take their powerset; I would hope for something between 350-500 to start, but ultimately caps don't really seem to matter; it's more important that you get the homage/clone aspect of the powerset down more than anything else. I would rather not see Superman-level characters, though. (Too hard for me to GM that.) I would also request that the character powerset you choose have enough plot that I can easily search for it and base a solo game off of it - so while Spiderman would be a decent example, Cyclops wouldn't be (not too much solo adventuring for ol' One-eye.)

Also note that the first wish prevented major mental or spiritual changes; giving someone wisdom counts as such a change. Thus, while they gain a full and complete understanding of their wishes, it is only as much as that character can comprehend at the moment they make the wish. Thus, as a player, you can choose a hero's powerset/lifestyle that isn't actually a good match for the character. If you do this, the character simply did not expect that they're going to live the life of the hero they choose. (While they understood it in the abstract, they didn't REALLY understand what that meant. Alternately, you can have the character be temporarily drunk or othewise disabled when they make it.)

Finally, you do NOT need to take the hero's social disadvantages; if relevent, they will crop up in play as they manifest. Neither will you need to take the hero's Mental disadvantages. If central to the hero's concept (like Spiderman's "With great power..."), events that caused the disadvantage in the original hero will occur; however, how your character responds is up to you.

Total Points: tbd...
Starting Points: tbd...
Maximum Disadvantages: tbd...
Maximum Points From One Category Of Disadvantages: tbd...
Maximum Speed: tbd...
Maximum Active Points for Any One Power: tbd...
Maximum DCV: tbd...
Maximum DC: tbd...
Minimum Points in Non-Combat Skills and Perks: tbd...
Other Notes:
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Allies:

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