Hella Chill
Alana Moore
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
26 CON 23 14-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
13 PRE 23 14- PRE Attack: 4 1/2d6
2 COM 14 12-
5 PD 8   Total: 23 PD (15 rPD)
3 ED 8   Total: 23 ED (15 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
0 END 46   Swimming: 2" / 4"
0 STUN 29   Flight: 15" / 60"
 
Hella Chill | Summary
Real Name: Alana Moore Hair Color: Black
Concept: Energy Blaster Eye Color: Brown
Affiliation: None Height & Weight: 5' 6" (1.68 m) / 143 lbs (65.00 kg)
Played By: NPC Nationality: American
Created By: Neil Ma Place of Birth: Los Angeles, California U.S.A.
GM: NPC Date of Birth: May 23, 1989
Cost Powers END
37 Chillin' Powers: Multipower, 55-point reserve, (55 Active Points); all slots Only In Heroic Identity (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4)
3u 1) Chill Out: Entangle 5d6, 6 DEF (55 Active Points); Cannot Form Barriers (-1/4), Only In Heroic Identity (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4) 5
3u 2) Deep Freeze: Energy Blast 5d6, No Normal Defense (Life Support: Safe in Extreme Cold; +1) (50 Active Points); Only In Heroic Identity (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4) 5
4u 3) Icicle: Energy Blast 11d6 (55 Active Points); Only In Heroic Identity (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4) 5
3u 4) Snow Cone: Energy Blast 5d6, Area Of Effect (6" Cone; +1) (50 Active Points); Only In Heroic Identity (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4) 5
15 Hella Chill: Elemental Control, 44-point powers, (22 Active Points); all slots (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4)
21 1) Chillin' Zone: (Total: 64 Active Cost, 31 Real Cost) Change Environment 16" radius, -3 Temperature Level Adjustment, Costs END Only To Activate (+1/4) (39 Active Points); No Range (-1/2), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 17) plus Energy Blast 1d6, Continuous (+1), No Normal Defense (Life Support: Safe in Intense Cold; +1), Area Of Effect (32" Radius; +2) (25 Active Points); No Range (-1/2), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 11) 5
15 2) Ice Gliding: Flight 15", x4 Noncombat, No Turn Mode (+1/4), Reduced Endurance (1/2 END; +1/4) (52 Active Points); Physical Manifestation (-1/4), Only In Contact With A Surface (-1/4), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) 2
15 3) Immune to Cold: (Total: 62 Active Cost, 23 Real Cost) Life Support (Safe in Intense Cold) (2 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 1) plus Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against (Cold Attacks; -1), Costs Endurance (Only Costs END to Activate; -1/4), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) (Real Cost: 20) 7
13 4) Shell of Ice: Armor (15 PD/15 ED) (45 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), (all slots Activation Roll 14- in Hot Weather; -1/4), Only In Heroic Identity (-1/4) 4
5 Cold/Hot Sight: Nightvision 0
7 Instant Change: Cosmetic Transform 2d6 (into and out of Superhero costume) (10 Active Points); Limited Target (Clothes) Limited (-1/2) 1
Cost Perquisites
5 Mentor: Contact: Doctor Puzzle 8-
Cost Skills
10 +2 with Ranged Combat
3 AK: L.A. Ghetto 12-
0 Everyman Skills
AK: Los Angeles, California U.S.A. 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Hair Stylist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
12 ex-Special Class Package
Contact: Doctor Spin 11-
Contact: Doctor Saul Neuman 11-
Fringe Benefit: Passport
Language: Spanish (completely fluent)
Monitored: Numen-Kami Institute 8-
PS: Superheroine 11-
Power: Ice 11-
Teamwork 14-
2 PS: Singer 11-
10 Scholar
KS: Known Uberhumans 12-
KS: L.A. Gangs 12-
KS: Numen-Kami Institute 11-
KS: Superhumans That Have Been in L.A. 12-
3 Streetwise 14-
175+ Disadvantages
5 Accidental Change: (Out of Heroic ID): Made Unconscious by Heat/Fire Attack 8-
10 Distinctive Features: Cold to the Touch
15 Hunted: Gangs of L.A. 8-
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Sees Herself As the Protectors of the Good People of the Ghetto
10 Social Limitation: Held to a Higher Standard
15 Social Limitation: Secret Identity
10 Vulnerability: 1 1/2 x STUN Heat and Fire Attacks
10 Vulnerability: 1 1/2 x BODY Heat and Fire Attacks
5 Experience Points
Hella Chill | Points Summary
Characteristics Cost: 119 Base Points: 175
Powers Cost: 141 Disadvantages: 125
Talents Cost: 0 Total Experience: 5
Perks Cost: 5 Spent Experience: 5
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 40 Total Points: 305
Background

Weaving left and right to avoid colliding with other students as she ran down the hall, Alana Moore turned into the open door on the left. Lunch time just made this whole place crazy. She needed to change and quickly. And she didn't need stray and unwanted eyes to see it.

Room 241 was just the right place to do it, too. The window was always open and there would only be one person in the room. And he already knew.

Willing her body to chill, she suddenly felt warm as her body adjusted. A thick, hard layer of pliable ice covered her skin. As Alana froze water vapor out of the air and stepped on it, she looked to the right at the man who bore a concerned face. That he wore a bow tie and looked completely weird in his threads was no point of note to her. Doc Spiel was always like that. "I be goin', Doc. I ain't comin' back... But yo got my cell, right?"

"Er, why, yes, of course, Alana." He stood up and took some steps toward the window as well, quickly taking a strange belt out of his desk draw and strapping it on. "Trouble?"

"Yeah. In my hood. I saw it on streamin' vid. Two houses away from my mom's apartment." For a second, the anger melted away from her face and a tear streamed down from her eye. "My best friend was shot. This is gettin outta hand."

"Let me help then." He retrieved a cloak from the cabinet and retrieve a strange looking puzzle from the belt in one hand and a segmented snake-like contraption in the other.

"Thanks. Thanks D.P., but no. This is my fight. This is my crib." She slid down from the window and into the street on a sheet of ice heading for East L.A. Her last words were, "They need me there. I'm ready... thanks to you, Doc,... and the other teaches and homeys. Give 'em my luv."

Five minutes later, Alana was gliding through the hood. Gangs on both side were firing all manners of guns - hand guns, shotguns, even a lot of submachine guns. They were trying to kill each other and didn't care jack about anyone else that was around. They all were silent in seconds and their wielders unmoving in their prisons of ice.

"Ice? In L.A.?!" Alana heard a woman say from behind the window of one of the buildings.

Another woman in that same building woman just said, "Hella chill!"

Personality

After three years at the Los Angeles Numen-Kami Institute, Alana has studied and worked hadrd. She has taken to heart the philosophical debates from the Uberhuman Ethics class. She wants things to be better in her crib and so has taken it upon herself to clean it up as Hella Chill. The good people there have become heartened by her efforts while the gangsters actively try to put a bullet in her when they are not doing that to their rivals. She has nearly been killed a dozen or so times, but she feels that the reason that she had been given her powers is to win the war.

When things heat up in the hoods of L.A. and elite law enforcement agents or superhero teams look into the problem, the first person they try to contact is Hella Chill.

Quote

"Chill out, man. And watchout. This ain't no holla back girl you talkin' to."

Powers

Hella Chill is an uberhuman with the ability to freeze water vapor in the air into ice. When she activates her powers, a shell of compacted ice forms around her and the air around her turns arctic cold. She can condense water vapor into a sliding platform to propel her quickly about or she can use the powers offensively in a number of ways.

Appearance

Alana likes to wear plain colored sleeveless blouses and jeans - nothing fancy, but definitely non-gang style clothing. She keeps her hair in cornrows with beaded braids extending from the base of her skull. As Hella Chill, she wears a costume of black with silver trim and, as her personal logo, the emblem of a chocolate ice cream cone in the middle of her chest. When her powers are activated in her superheroic identity, her eyes turn icy blue-gray.