Hawk Rider II
Oda Tsubasa
Cost Characteristic Value Roll Notes
3 STR 13/33 12- / 16- Lift: 151.6kg/2425.1kg; HTH: 2 1/2d6/6 1/2d6; END: [1/3]
12 DEX 14/23 12- / 14- OCV: 5/8  DCV: 5/8
6 CON 13/23 12- / 14-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
1 COM 12 11-
2 PD 5/25   Total: 5/25 PD (0/8 rPD)
2 ED 5/25   Total: 5/25 ED (0/8 rED)
6 SPD 3/4   Phases: 4, 8, 12/3, 6, 9, 12
0 REC 6/12   Running: 6" / 12"
2 END 30/50   Swimming: 2" / 4"
1 STUN 25/40  
 
Hawk Rider II | Summary
Real Name: Oda Tsubasa Hair Color: Brown
Concept: Cyborg Eye Color: Brown
Affiliation: Shichinin-no-Yuushi Height & Weight: 5' 7" (1.70 m) / 220 lbs (100.00 kg)
Played By: NPC Date of Birth: May 23, 1988
Created By: Neil M Place of Birth: Shizuoka, Japan
Cost Powers END
23 Hawk Cyber-Wings: Multipower, 40-point reserve, (40 Active Points); all slots Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
2u 1) Hawk Gliding: Gliding 15", x32 Noncombat (35 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
3u 2) Hawk Swoop: Leaping +35" (2 1/2"/41 1/2" forward, 1"/20 1/2" upward) (Accurate), Draws END from Endurance Reserve (+0) (40 Active Points); no Noncombat movement (-1/4), Only In Heroic Identity (-1/4) 4
Hawk Cyber-Enhancements, all slots Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4)
13 1) Hawk Cyber-Eyes: (Total: 25 Active Cost, 13 Real Cost) +12 versus Range Modifier for Normal Sight (12 Active Points); Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) plus +3 PER with Normal Sight (3 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 1) plus Sight Group Flash Defense (10 points) (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) 1
27 2) Hawk Cyber-Speed: (Total: 53 Active Cost, 27 Real Cost) +9 DEX, Draws from Endurance Reserve (+0) (27 Active Points); No Figured Characteristics (-1/2), Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 10) plus +1 SPD (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus Combat Luck (3 PD/3 ED) (6 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 3) plus +2 with DCV (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) 3
11 3) Hawk Cyber-Strength: +20 STR, Draws from Endurance Reserve (+0) (20 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) 2
29 4) Hawk Cyber-Toughness: (Total: 53 Active Cost, 29 Real Cost) +10 CON, Draws from Endurance Reserve (+0) (20 Active Points); Costs Endurance (-1/2), Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 9) plus +8 PD (8 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 4) plus +10 ED (10 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 6) plus Armor (5 PD/5 ED) (15 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) (Real Cost: 7) 2
6 Link to Wind Storm: Mind Link , One Specific Mind, Any distance (10 Active Points); Only In Heroic Identity (-1/4), Custom Modifier (Cybernetics; -1/4), Sense Affected As More Than One Sense Radio (-1/4)
9 Hawk Scout: Clairsentience (Sight Group), +2 to PER Roll: +2, Telescopic (+6 versus Range Modifier): +6, 1 Recoverable Continuing Fuel Charge lasting 5 Minutes (+0) (28 Active Points); OAF (-1), Extra Time (Extra Phase, -3/4), One Sense Only (-1/4)
8 Radio: High Range Radio Perception (Radio Group) (12 Active Points); Cybernetics (-1/4), Only In Heroic Identity (-1/4)
7 "Switch On" Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) 1
24 Wind Turbine Generator: Endurance Reserve (200 END, 30 REC) Reserve: (50 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Only In Heroic Identity (-1/4) REC: (30 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2), Limited Recovery (Proportional to Amount of Movement and Wind) (-1/2), Only In Heroic Identity (-1/4)
Cost Talents
3 Absolute Range Sense
2 Absolute Time Sense (3 Active Points); Cybernetics (-1/4)
3 Eidetic Memory (5 Active Points); Cybernetics, Components Are Extremely Difficult to Repair or Replace (-1/2)
Cost Perquisites
13 Windstorm: Vehicle
3 Fringe Benefit: Local Police Powers, Passport
Cost Martial Arts
Maneuver Phase OCV DCV Notes
Hawk Fighting
+4 HTH Damage Class(es)
Crush 1/2 +0 +0 10 1/2d6 / 14 1/2d6 Crush, Must Follow Grab
Flying Choke 1/2 -2 -1 Grab One Limb, 4d6 NND , FMove
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Escape var +0 -1 43 STR / 63 STR to Escape; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 43 STR / 63 STR for holding on; FMove
Martial Block 1/2 +2 +2 Block, Abort
Martial Grab 1/2 -1 -1 Grab Two Limbs, 43 STR / 63 STR for holding on
Martial Strike 1/2 +0 +2 8 1/2d6 / 12 1/2d6 Strike
Passing Strike 1/2 +1 +0 6 1/2d6 / 10 1/2d6 +v/5; FMove
Cost Skills
10 +2 with HTH Combat
3 Acrobatics 12- (14-)
2 Animal Handler (Raptors) 12-
3 Breakfall 12- (14-)
3 Combat Driving 12- (14-)
3 Combat Piloting 12- (14-)
3 Computer Programming 12-
3 Electronics 12-
Everyman Skills
AK: Shizuoka, Japan
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (idiomatic) (4 Active Points)
PS: Superhero
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
5 Mechanics 13-
3 KS: Motorcycles 12-
5 KS: Maintenance of Commonly Used Motorized Vehicles 14-
3 Navigation (Air, Land) 12-
5 PS: Mechanic 14-
2 PS: Vehicle Artist 11-
5 Rapid Attack (HTH)
3 Systems Operation 12-
8 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Grav Vehicles/Hovercraft, Helicopters, Railed Vehicles, Small Motorized Boats, Small Planes, Two-Wheeled Motorized Ground Vehicles
200+ Disadvantages
10 Distinctive Features: Cybernetic Metal Parts (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
5 Distinctive Features: Cyborg Hawk (Easily Concealed by Changing Forms; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: Dark Pool 8- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Control Switch (Known to CyberOne) (Infrequently, Fully Impairing)
15 Physical Limitation: Cyborg, Requires Special Medical Care (Frequently, Greatly Impairing)
10 Psychological Limitation: Wants to Live Up to the Reputation of Hawk Rider I (Common, Moderate)
15 Psychological Limitation: Tends to Think Extensively About Problems If He Feels He Has the Time (Common, Strong)
20 Psychological Limitation: Will Not Kill (Common, Total)
15 Social Limitation: Secret Identity (Frequently, Major)
10 Vulnerability: 1 1/2 x BODY Electrical or Magnetic Attacks (Common)
10 Vulnerability: 1 1/2 x STUN Electrical or Magnetic Attacks (Common)
Hawk Rider II | Points Summary
Characteristics Cost: 43 Base Points: 200
Powers Cost: 162 Disadvantages: 145
Talents Cost: 8 Total Experience: 6
Perks Cost: 16 Spent Experience: 6
Martial Arts Cost: 54 Unspent Experience: 0
Skills Cost: 68 Total Points: 351
Background

Wiping his brow, Hiuma Rinji took a deep breath and then sighed, "I am not a surgeon. Why am I doing this?"

There was a lot of background noise, not something that he was accustomed to when he worked on detailed electronics and robotics. A steady pump sounded and the gurgle of suction. The mostly rhythmic variety beeps that signaled the vital signs of the patient on the operating table before him.

"I am a surgeon," replied Doctor Kawamoto, "the best trauma surgeon in Japan. Doctor Ishihara is the best neurosurgeon in Japan and Doctor Ohara is the best orthopedic surgeon in Japan."

"This young man saved the Hospital, "added Doctor Ohara, "all of us, and all of the patients. He nearly died. We owe him a debt. And we are repaying his debt."

Doctor Ishihara closed the suture and then said, "yes, and he has lost too much of his function and we have only one compatible donor, and Hawk Rider was an uberman. He, too, sacrificed himself to save the hospital. He paid with his life, but we can still save this young man. It was a miracle that his histocompatibility markers all match."

"The problem, however," said Doctor Ohara, "is that we are certain that the stress tolerances of Hawk Rider's tissues exceed that of young Basa's. Hence, we called you. You are the best engineer in Japan."

"We need to modify his bodies architecture to match as closely as possible that of Hawk Rider's," added Doctor Kawamoto. "The best that we can do is to create a cyborg."

"No need to remind me," replied Rinji. Assisted by the three surgeons, he completed the task. "There, at least the framework is there. I will need to custom manufacture the remainder throughout this week. But you should be able to close him up now."

"There are not many like him in the world," said Doctor Kawamoto.

"No, indeed," replied Rinji. "But if anyone deserved to be able to fly, to be able to see like a hawk, this boy does. He has in him the makings of a hero. And my brother can teach him much of that."

Personality

Tsubasa or Basa, has always believed in doing the right thing. He was nearly killed when, he witnessed Hawk Rider fighting six robots one night and, seeing a ninja plant a bomb next to a hospital, he took it and ran towards the water. But it the powerful device exploded as he tossed it in and he was too close. But he has never regretted it. That was his fate.

Basa believes that none can escape his or her fate. But he believes, too, that one can approach that fate staring it straight in the eye without fear. Still, if fate does not dictate something, one can approach a problem by studying it and taking the time to make prudent decisions.

Quote

"I ride the skies and swoop upon vermin who despoil the sanctity of good people."

Powers

Hawk Rider is a cyborg who has better than normal physical abilities. Powered by a wind turbine, he can perform incredible feats. He has been taught by Moon Warrior and is a capable fighter.

Neither Hawk Rider nor Doctor Boom knows that one of the parts scavenged to fix his body was from the remains of one of the Haganeiro robots of Dark Pool that was used to carry out the attack on the hospital. This part includes a control circuit. And CyberOne has recently found out about that.

Appearance

In his normal form, Basa appears to be a fairly typical Japanese man. As an automobile mechanic, he usually wears an overall at work. Outside of work, he likes to dress in denims. When he changes to Hawk Rider II, he appears to be wearing a combat suit, but this is really his cyborg form. His eyes enlarge, a beak protrudes from his face, and he sprouts avian-looking wings from his back. All of his 'feathers' are a mylar-based plastic that is both lightweight and durable.