Go
Wong Li Tao
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
48 DEX 26 14- OCV: 9  DCV: 9
16 CON 18 13-
2 BODY 11 11-
8 INT 18 13- PER Roll: 13-
14 EGO 17 12- ECV: 6; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
7 PD 10   Total: 10 PD (6 rPD)
6 ED 10   Total: 10 ED (6 rED)
14 SPD 5   Phases: 3, 5, 8, 10, 12
10 REC 12   Running: 8" / 16"
5 END 46   Swimming: 2" / 4"
3 STUN 30  
 
Go | Summary
Real Name: Wong Li Tao Hair Color: none
Concept: Martial Artist Eye Color: Brown
Affiliation: Solo Hero Height & Weight: 5' 3" (1.60 m) / 130 lbs (59.00 kg)
Played By: NPC Date of Birth: March 29, 1914
Created By: Rob Rogers and Neil Ma Place of Birth: Canton, China
Cost Powers END
50 Martial Arts Mastery: Variable Power Pool, 30 base + 20 control cost, Requires Analyze or Inventor Skill Roll to Add Powers to Pool (No Active Point penalty to Skill Roll +0), Requires A Master of Martial Arts Skill Roll to Change Slots (No Active Point penalty to Skill Roll +0), Powers Can Be Changed As A Zero-Phase Action (+1) (60 Active Points); Limited Class Of Powers Available (Only for Martial Arts Maneuvers and "Use Art with" Skills from the UMA and Excluding Taijutsu, Any Ranged MA, Brick MA, Speedster MA, and other Alien MA) Limited (-1/2)
10 Weishi Mastery: Elemental Control, 26-point powers, (13 Active Points); all slots Requires A Knowledge Skill: Go/Weishi Roll (-1/4)
5 1) Building Attack Sequence: Aid Martial Arts OCV, DCV, and Damage Classes 1d6, Variable Effect (3 Powers Simultaneously) (+3/4), Cumulative (4x; 24 Maximum Points) (+3/4) (25 Active Points); Limited Power (Aid Falls to Zero if Any Martial Maneuver Fails) Power loses about half of its effectiveness (-1), Self Only (-1/2), Requires A Knowledge Skill: Go/Weishi Roll (-1/4)
13 2) Misdirection: Dispel Combat Sense and Defense Maneuver 4d6, Reduced Endurance (1/2 END; +1/4), Variable Effect (2 Powers Simultaneously) (+1/2), No Normal Defense (+1) (33 Active Points); Limited Range (Only While Engaged in Melee Combat with Opponent) (-1/4), Requires A Knowledge Skill: Go/Weishi Roll (-1/4) 1
6 3) Surround: Teleportation 8", Position Shift, Reduced Endurance (1/2 END; +1/4) (26 Active Points); Limited Power (Only for Half-Move in Combination with Martial Art Maneuver) Power loses about a third of its effectiveness (-1/2), Must Pass Through Intervening Space (-1/4), Requires A Knowledge Skill: Go/Weishi Roll (-1/4) 1
4 Acrobatic Leaping: Leaping +6" (8 1/2" forward, 4" upward) (6 Active Points); Requires An Acrobatics Skill Roll (-1/2) 1
6 Iron Skin: Damage Resistance (6 PD/6 ED)
24 Masterful Martial Afts Techniques: Damage Classes +6 (24 Active Points)
19 Master of Martial Arts: Universal Scholar 19- (28 Active Points); Limited Power (Only for Martial Arts in the UMA) Power loses about a third of its effectiveness (-1/2)
Cost Perquisites
4 Reputation: Martial Arts Master (A large group) 11-, +2/+2d6
Cost Skills
10 +1 Overall
30 +6 with HTH Combat
12 Penalty Skill Levels: +4 vs. Penalties that Affect Movement and Balance with All Attacks
3 Acrobatics 14-
3 Analyze: Martial Arts 13-
3 AK: China 13-
3 Breakfall 14-
10 Defense Maneuver I-IV
Expert: Weishi
Expert
Gambling (Board Games) 13-
KS: History of Weishi/Go 13-
KS: Weishi/Go 19-
KS: Worldwide Chess, Checkers, and Go-Type Board Games 11-
PS: Weishi/Go Player 19-
Everyman Skills
Acting 8-
Area Knowledge: Canton, China 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Deduction 8-
Paramedics 8-
Persuasion 8-
Professional Skill: Martial Artist 11-
Shadowing 8-
Stealth 8-
Transportation Familiarity: Small Motorized Ground Vehicles
8 PS: Martial Arts Instructor 18-
Linguist
Language: Chinese (idiomatic)
Language: English (completely fluent) (3 Active Points)
Language: French (completely fluent) (3 Active Points)
Language: Japanese (completely fluent) (3 Active Points)
Language: Korean (completely fluent) (3 Active Points)
Language: Spanish (completely fluent) (3 Active Points)
3 Sleight Of Hand 14-
6 Survival (Temperate/Subtropical, Desert, Mountain) 13-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
150+ Disadvantages
20 Hunted: New Empire 8- (Mo Pow, NCI, Harshly Punish)
20 Hunted: State-Sponsored Superhuman Groups of the People's Republic of China 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Martial Arts Community 11- (Mo Pow, NCI, Watching)
10 Psychological Limitation: Calm and Philosophical (Common, Moderate)
20 Psychological Limitation: Code vs Killing (Common, Total)
15 Psychological Limitation: Dislikes Politicians of Any Sort (Common, Strong)
10 Psychological Limitation: Inscrutable (Common, Moderate)
1 Quirk: Compares Nearly All Situations to Go/Weishi
1 Quirk: Does Not Usually Take Students
1 Quirk: Favorite Food is Jin Dui
1 Quirk: Likes to Speak Metaphorically
1 Quirk: When Not Needed, He Usually Goes to Unpopulated Places
10 Social Limitation: Held to a Higher Standard (Frequently, Minor)
15 Social Limitation: Public Identity (Occasionally, Severe)
Go | Points Summary
Characteristics Cost: 148 Base Points: 150
Powers Cost: 137 Disadvantages: 140
Talents Cost: 0 Total Experience: 127
Perks Cost: 4 Spent Experience: 127
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 128 Total Points: 417
Background

Born the second son of a herdsman and seamstress, Li Tao met the travelling peddler Chun Ti Gong. The third time that the peddler visited, he paid the Wongs for the services of Li Tao, then a boy of ten, as an apprentice. It was soon revealed that Ti Gong was a martial arts master of the Long Fist style and that he had been traveling the country looking for a new student. Over the course of a few years, Li Tao had surpassed his master both in kung fu and in their favorite game, weishi. When Ti Gong was slain by a duellist, Li Tao avenged his master.

During the war, Li Tao supported Chiang Kai-Shek, if only because he felt that in doing so he gave China it's best chance against the Imperial Japanese Army and because he felt that was how best to honor his friend, Dr. Sun Yat-Sen. Both the Communists and the Nationalists mismanaged their economies, their peasants, and their troops. It seemed to Li Tao that they placed their stones haphazardly. Yet, whenever any of the superhumans of Kami-musha aided the Japanese Army, Go was there to counter them. Six times he fought against Itazurakko - two losses, two stalemates, and, finally, two victories. The mystical macaque was the superior martial art talent, but the method behind his complex moves were eventually solved by the Weishi master.

It was the last battle on the mountain known as Hkakaborazi in Burma that was the most marvelous of these legendary battles. An eyewitness and student of kung fu wrote later about the "Rolling Dance of the Three Thousand Beats" in which Go and Itazurakko exchanged three thousand, one hundred and fifty-seven moves over two hours and covering roughly two square kilometers. At last, the worn and bleeding Weishi master countered the tired and battered monkey's Hawk Swoop with Watermill Wheel. Itazurakko plunged over the cliff into a churning pool and was never seen again.

It was also during the war that Li Tao Wong was given a code name by an agent of the American OSS. Because of his aptitude at his favorite pastime, he was known as Go (as it was known in the United States). At first, he was distraught that the code name was one of Japanese origin, but he grew accustomed to it, especially since his friend Airdrop seemed to like it. The fact that in English it was a word of action just helped acceptance. Besides, the right to decide the code name was won on the game board and it would not do for Li Tao to retract on a bet that resulted in such a well played game.

Throughout the war, Li Tao traveled from southern China as far as India, French Polynesia, and Siberia. His martial arts acumen always to be a focus of his encounters in all places whether by enlightened teachers seeking discussion, students seeking knowledge, or duellists seeking to test their skills. After the war, at the request of his friend Airdrop, Go spent several years in Japan as a consultant to the American governors of the country. Just as he could redirect the lethal attacks of a Crimson Spider assassin, he found that he could also advise to redirect nationalistic competitiveness from violent conquest to productive industry. In the island nation, Go found great discourse and challenge in both the martial arts and in the game of weishi, known in Japan as Go.

While Japan was becoming a peaceful democratic society, the same was not true of his homeland. The Communists had chased the Nationalists from the continent. But, the autocracy in the name of the people was just as bad as any other autocracy. Li Tao withdrew from society for the most part. He was only rarely seen in the cities, spending much of his time in the forests, mountains, and even the desert. During this time he quietly opposed Chairman Mao and his cronies, but never truly confronted them. Often Go left the country and traveled the world seeking knowledge of martial arts and challenge in weishi or any of the myriad variants of chess and other similar board games.

In 1998, Go happened to be in Los Angeles when Las Vegas was invaded by the F'plrara. Members of Sanction and other nearby superheroes held off the alien ground and air forces. But nearly all combatants stopped and watched as Go squared off against the veteran Strike Commander R'vanug. High above the city on the Stratosphere, the 'Contest of Fists of Earth and the Stars' was only surpassed by the legendary last battle of Go and Itazurakko nearly four decades earlier. The supreme master of Earth's martial arts, using a Four-limb Lock, finally forced his opponent to yield.

Go continues to travel the world seeking a good game of go and discourse in martial arts and go philosophy. While he is much sought after as a teacher, most requests are turned down.

Original concept by Rob Rogers; character development by Neil Ma

Personality

Grand Master Go has a quiet sense of humor and still remains vigorous even if he has lost a step since his physical prime. Because he likes to spend his time playing Go and perfecting his knowledge of Go and martial arts, it is rare that the enlightened master takes on a student. He will do so only at the request of a dear friend, if the potential student presents him with a challenging board game - preferably of Go, or, on very rare occasions, if he finds something about a talented prospect amusing. He will never teach martial arts to one who intends to use it for personal gain. As a scholar of the arts martial, he is very good at adapting martial arts to a student's natural abilities (including superhuman abilities).

Quote

"Dojo?! Dojo? Hah! The shifting bamboo forest, the scorched sand desert, and the wave-wracked shores are my dojo."

Powers

Go is a master of nearly all martial arts. In addition, he has adapted the keys of strategy that he has learned from his mastery of the game Go (or Weishi) to his martial arts. While he is slightly slower than he was in his prime, he is still formidable. Still, he tends to allow his students to do most of the fighting if they are around.

Appearance

Bald as a go stone, Go still has bright deep brown eyes that hint at deep thought. He wears simple short robes or similar loose clothing over his body and leather sandals over his much traveled feet. When the weather is warm, he sometimes wears just a simple breech cloth.