GNOME ASSOCIATE
Various
Cost Characteristic Value Roll Notes
-2 STR 8 11- Lift: 75.8kg; HTH: 1 1/2d6; END: [1]
9 DEX 13 12- OCV: 4  DCV: 4
6 CON 13 12-
-4 BODY 8 11-
0 INT 10 11- PER Roll: 11-
-4 EGO 8 11- ECV: 3; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
-1 COM 8 11-
2 PD 4   Total: 11 PD (7 rPD)
2 ED 5   Total: 12 ED (7 rED)
7 SPD 3   Phases: 4, 8, 12
0 REC 5   Running: 6" / 12"
0 END 26   Swimming: 2" / 4"
1 STUN 20  
 
GNOME AGENT | Summary
Real Name: Various Hair Color: Various
Concept: Agent Eye Color: Various
Affiliation: GNOME Height & Weight: Various
Played By: NPC Date of Birth: Various
Created By: Ben Langdon Place of Birth: Various
Cost Powers END
22 GNOME Gun: Multipower, 45-point reserve, all slots 2 clips of 12 Charges (+0) (45 Active Points); all slots OAF (-1)
2u 1) Explosive Charge: Killing Attack - Ranged 2d6, Explosion (+1/2) (45 Active Points); OAF (-1) 0
2u 2) Rapid Fire: Killing Attack - Ranged 2d6, Autofire (3 shots; +1/4) (37 Active Points); OAF (-1) 0
1u 3) Single Shot: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1) 0
12 Body Armour: Armor (7 PD/7 ED) (21 Active Points); OIF (-1/2), Real Armor (-1/4) 0
16 Gnome Flares: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); 2 Charges (-1 1/2), OAF (-1), Range Based On Strength (-1/4) 0
3 Goggles I: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3 Goggles II: Nightvision (5 Active Points); OIF (-1/2) 0
3 Goggles III: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
8 Headset Communicator: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 0
23 Screech Grenades: (Total: 87 Active Cost, 23 Real Cost) Hearing Group Flash 6d6, Area Of Effect (One Hex; +1/2) (27 Active Points); 2 Charges (-1 1/2), OAF (-1), Range Based On Strength (-1/4) (Real Cost: 7) plus Energy Blast 6d6, No Normal Defense (+1) (60 Active Points); 2 Charges (-1 1/2), OAF (-1), Range Based On Strength (-1/4) (Real Cost: 16)
     [Notes: EB affects a single target and the flash attack radiates from the point to 1"]
0
     
Cost Perquisites
3 Earth Wyrm Armoured Personnel Carrier: Vehicles & Bases (One Vehicle Per Ten GNOME Agents)
   
Cost Skills
10 +2 with DCV
6 +2 with GNOME Gun
3 Breakfall 12-
3 Concealment 11-
0 Everyman Skills
AK: Various 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Native Language (Various) (idiomatic)
PS: Various 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
-5 GNOME Associate
AK: Cavern City 11-
Climbing 12-
Distinctive Feature: Dwarf
Gnome Dome Base Contribution
Hunted: German Law Enforcement Agencies 8- (Mild)
Navigation (Underground) 11-
Physical Limitation: Dwarf
Shadowing 11-
Stealth 12-
Survival (Underground) 11-
3 Language: Various (Generally German if it isn't already known) (completely fluent)
2 PS: GNOME Agent 11-
3 Systems Operation 11-
1 TF: Earth Wyrm APC
3 Teamwork 12-
2 WF: Small Arms
   
100+ Disadvantages
20 Normal Characteristic Maxima
15 Psychological Limitation: Little Man Syndrome (Common, Strong)
15 Social Limitation: Subject To Orders (Frequently, Major)
0 Experience Points
   
GNOME AGENT | Points Summary
Characteristics Cost: 16 Base Points: 100
Powers Cost: 95 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 3 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 36 Total Points: 150
Background

When Rumpelstiltskin began recruiting other 'little people' to join his organisation he told them that the world was wrong, that the little people were actually the normal ones and that those bigger people were aberrations.  He told the midgets and the dwarfs that he was going to create a place where they were of normal height, where they held the power.  He built Cavern City and the news began to spread.

All manner of little people began to flock to Dresden and Cavern City.  Some were angry little people while others were just tired of the surface world.  Whatever their background, Rumpelstiltskin imbued in them a sense of hatred for the surface world, and a growing kinship amongst those who lived beneath the surface.  The Gnome Associates grew.  They were male, female, old and young, German and from further afield.  And they were all under the spell of Rumpelstiltskin and his promise to deliver them a world where they would be 'normal'.

 

Personality

The Gnome Associates are generally volatile people who dislike the society above them.  Other personality traits vary as these people come from many different walks of life.

 

Quote

"Put your long, lanky, freakish arms up in the sky!  This is a stick up!"

 

Powers

The Gnome Associates are regular humans, although they are all a lot shorter, whether dwarfs or midgets.  They have access to advanced technology, equipment and weaponry as well as sophisticated personnel carriers call Earth Wyrms which can be adapted to tunnel through the earth (perfect for subterranean bank robberies).

 

Appearance

While they all vary in appearance, none of the Associates stands above five feet tall.