Facet
Itzool P'Toth
 
Cost

Characteristic

Value Roll Notes
0 STR 70 23- Lift: 409.6tons; Dice: HTH Damage 14d6 END [7]

Facet

30 DEX 20 13- OCV 7 DCV 7
36 CON 28 15-
4 BODY 12 11-
5 INT 15 12- PER Roll 12-
8 EGO 14 12- ECV: 5
13 PRE 23 14- PRE Attack: 4 1/2d6
0 COM 10 11-
0 PD 28/30   28/30 PD (28/30 rPD)
8 ED 28/30   28/30 ED (28/30 rED)
10 SPD 4   Mental Defense: 10
0 REC 20   Phases: 3, 6, 9, 12
2 END 60   Running: 6" (12" NC)
0 STUN 61   Swimming: 0" ( NC)
 

Cost

Powers

END

30 Crystalline-Based Life Form: Elemental Control, 60-point powers
34 1) Crystalline Metabolism: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Inherent (+1/4) (64 Active Points) 0
33 2) Harder Than Diamond: Armor (14 PD/14 ED), Hardened (x2; +1/2) (63 Active Points) 0
30 3) Impervious And Invulnerable: Physical Damage Reduction, Resistant, 50% plus Energy Damage Reduction, Resistant, 50% 0
24 4) As Strong As He Is Durable: +60 STR (60 Active Points); Limited Power Power loses about a fourth of its effectiveness (Cannot Be Used For Movement; -1/4) (Modifiers affect Base Characteristic) 6
30 Crystal Form Manipulation: Multipower, 45-point reserve, (45 Active Points); Concentration (1/2 DCV; to change slots; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
4u 1) Pizo-Electrical Adaptive Coloration: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2) (45 Active Points) 0
2u 2) Crystal Barrier: Force Wall (7 PD/7 ED), Costs END Only To Activate (+1/4) (44 Active Points); Feedback (-1), No Range (-1/2) 3
4u 3) Crystal Restraints: Entangle 4d6, 5 DEF (45 Active Points); Limited Range ((45" Maximum Range); -1/4) 4
2u 4) Crystal Blades: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Armor Piercing (+1/2) (45 Active Points); Restrainable (-1/2), Limited Power Power loses about a third of its effectiveness (Physical Manifestation; -1/2) 4
3u 5) Volley of Crystal Blades: Killing Attack - Ranged 1d6, Penetrating (+1/2), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (45 Active Points); Limited Range ((45"); -1/4), Beam (-1/4) 0
14 Harder Than Diamond II: Damage Resistance (14 PD/14 ED) 0
13 Hard As A Rock: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2) 2
10 No, That Doesn't Hurt Me Either: Force Field (2 PD/2 ED), Invisible to Sight Group (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points) 0
10 Impervious Physiology: Power Defense (10 points) 0
5 Flawless: Lack Of Weakness (-5) for Resistant Defenses 0
7 Mind of Crystal Clarity: Mental Defense (10 points total) 0
8 Solid As A Rock: Knockback Resistance -5" (10 Active Points); Nonpersistent (-1/4) 0
25 Personal Gravitic Flight Field Generator: Flight 11", 4 clips of 1 Continuing Fuel Charge lasting 20 Minutes (+1/4), Variable Advantage (+1/4 Advantages; Full Reverse, Megascale, No Turn Mode, Usable Underwater; +1/2) (38 Active Points); Conditional Power Only in 0.1G or Greater Gravity Field (-1/4), IIF (-1/4) [1 cc]
 

Cost

Talents

4

Environmental Movement (no penalties on)

Cost

Skills

9

+3 with punch, crystal restraints, or volley of crystal blades

3

Power: Brick Tricks 13-

12

Scholar

KS: Customs and Traditions of the Fringe Worlds (2 Active Points) 11-

KS: Customs and Traditions of the U.C.W. Races (3 Active Points) 12-

KS: Diplomacy (3 Active Points) 12-

KS: F'plrara Confederation (2 Active Points) 11-

KS: Galactic History (2 Active Points) 11-

KS: Known Galactic Criminals (2 Active Points) 11-

KS: Skellarian Empire (2 Active Points) 11-

14

Stellar Shield Team Package

Computer: Stellar Shield Communications Pod

Contact: Ord Hlrang, UCW Stellar Shield liaison (Contact has access to major institutions, Contact has: useful Skills or resources) 11-

Hunted: The Union of Civilized Worlds 11- (Mo Pow, NCI, Watching)

Fringe Benefit: Membership, Stellar Shield (Access to Base and Lander)

Fringe Benefit: Security Clearance (UCW Defense Force)

Reputation: Champions of the UCW (A large group) 11-, +4/+4d6

Social Limitation: Minor Celebrity of the UCW (Frequently, Major, Not Limiting In Some Cultures)

Social Limitation: Subject to Orders (Very Frequently, Major)

Systems Operation 12-

TF: Science Fiction & Space Vehicles

Teamwork 13-

6

Diplomat Package

AK: Fringe Worlds 8-

Conversation 14-

High Society 14-

Persuasion 14-

Oratory 14-

PS: Diplomat 12-

Social Limitation: Profession - Diplomatic Envoy (Infrequently, Major)
275+ Disadvantages

10

Distinctive Features: Phazite - Crystalline Entity (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

15

Hunted: Floating Enemies of the U.C.W. 8- (Mo Pow, Harshly Punish)

25

Hunted: Floating Organized Crime Syndicate of the U.C.W. or Fringe Worlds 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

10

Physical Limitation: Heavier Than He Looks (Frequently, Slightly Impairing)

15

Physical Limitation: No Sense Of Smell or Taste (Infrequently, Fully Impairing)

15

Physical Limitation: Sinks Like A Stone (Infrequently, Fully Impairing)

10

Physical Limitation: Affected Psionically As More Than One Class Of Mind (Infrequently, Greatly Impairing)

20

Psychological Limitation: Code vs. Killing (Common, Total)

10

Psychological Limitation: Prefers Diplomacy to Force (Common, Moderate)

10

Psychological Limitation: Takes the Long View (Common, Moderate)

15

Psychological Limitation: Honorable (Common, Strong)

5

Social Limitation: Stranger In A Strange Land (Frequently, Minor, Not Limiting In Some Cultures)

15

Social Limitation: Public Identity (Frequently, Major)
0 Experience Points
 
Characteristics Cost 114 Base Points 275
Powers Cost 288 Disadvantages 175
Talents Cost 4 Experience Points 0
Perks Cost 0 Total Points 450
Martial Arts Cost 0
Skills Cost 44
Total Cost 450
 
Concept Brick Hair Colour None
Nationality Phazite Eye Colour Yellow
Place of Birth Phazus Prime Height 1.70 m/5' 7"
Date of Birth 586.11.23 Weight 218.00 kg/481 lbs
 
Background

Itzool P'Toth, third envoy of the Phazite Quorum to the Union of Civilized Worlds, considered the situation as his vessel descended towards his homeworld. In truth, had always been somewhat more durable and possessed greater physical strength than most of his people... he had been engineered thusly to ensure his survival in the event that one of the envoys survived should diplomacy prove unsuccessful. He frequently had found himself in situations where actual physical conflict had erupted, and had recently saved the lives of the inhabitants of Satellite T-147 of the Luxon Homeworld... including the Luxon Hierarch. Doubtless his aptitude in such unpleasant situations was a primary reason he had been selected, along with his comfort with members of the other U.C.W. species. Most of his people preferred a more isolationist stance, and would resist aggression even in the face of their own destruction. Pacifism was deeply ingrained into the Phazite collective, a central tenet of their culture so powerful that it made aggression virtually unthinkable. His capabilities in that area had long been a source of discomfort, not spoken of in polite company... he suspected that he was an atavistic throwback to an earlier era. Or perhaps his matrix had been flawed when he was first forged in the molten birthing chambers of his race...

Now however, he was being recalled for additional and rather extensive experimental modifications. Itzool was to be given a position of honor and respect, as his actions had saved the lives of many, he would soon be representing his people as one of the luminaries of the Stellar Shield organization. His body's crystalline matrix would be enhanced, refined, and purified using rare and valuable experimental techniques, hopefully creating within him prodigious physical strength and near indestructibility. Nowhere in the galaxy would he be unable to travel, and virtually no harm could come to him. It was well, for the Stellar Shield would require someone of his experience. So many of the races of the U.C.W. had such... ephemeral lifespans, and so many were prone to hasty action. He would represent the people of Phazor in this, as he had always done in the past. It was his duty, and duty was all.

=============================================================

Years passed, Facet (as Itzool was now called) has become a valued member of the Stellar Shield team... his prodigious physical abilities helping to secure safety for the member worlds and allies of the U.C.W. He had found, to his great discomfort, that physical altercations were an ongoing component of the duties associated with the position. To his even greater discomfort, he found himself growing quite capable in such situations. Facet continued to struggle with his racial predisposition for peaceful resolution to any potential conflict, but found this more than adequately compensated for by the unexpected friendships he developed among his teammates. They had many admirable qualities, these citizens of many worlds, and he had grown increasingly attached to them over the course of their association. Between that, and the satisfaction Facet derived from protecting the peaceful societies of the U.C.W., a measure of contentment was achieved.

Conflict was eternal, he had come to realize... but only so that peace might be ensured.

Personality
Facet takes his responsibilities as the representative of his species in Stellar Shield very seriously. He (rightly) considers this position a great honor, and a way in which his race has chosen to respect his talents in a manner that permits his "predeliction towards violence" to become an asset rather than a deficit (though in truth, only the Phazites would consider the peaceful Itzool to have a violent nature). He, like all his kind, is deeply honorable, protective of all life, and somewhat befuddled by the "hasty" fellow races of the U.C.W. He has adopted a "male" persona, given what he sees as a predisposition of his fellow team members with gender (the choice was based on the baritone/bass range of his vocal tones, Itzool felt an assigned gender would enable others to more readily accept him as being similar to themselves - the Phazites do not reproduce through sexual means however, so gender is largely a meaningless concept as it does not apply to any of his race).
Quote
"(sigh) You ephemerals are always so hasty, so quick to violence... and so fragile"
Powers

Itzool's powers derive from his uniquely enhanced crystalline lattice physical structure, which grants him phenomenal strength, near invulnerability, and generally makes him a physical powerhouse. He also had an unexpected side-effect of the process which gave him the ability to manipulate his body's pizo-electric matrix, permitting him to grow and shape crystal from his form in a variety of useful ways... creating blade-like extrusions, hurled hails of crystal-like razors, walls and barriers, or altering the visible spectrum of light emitted so as to become invisible. Despite his formidable abilities, as a combatant Itzool remains somewhat unschooled, though repeated exposure to violent situations has begun to grant him a certain aptitude. His preference remains to solve situations diplomatically, whenever possible.

Appearance

Facet is a clear, faceted, crystalline humanoid figure with dimly glowing yellow eyes. His body's coloration is determined by the ambient light, glowing faintly in the hue to which his surface is exposed. Itzool's race is not particularly large, or powerful looking, but possess relatively great physical strength and durability due to their composition. He is, as all his people, composed of sentient crystal formations which generate low-level pizo-electric discharges to provide sentient thought. Facet wears a dark blue and black bodysuit with silver clasps.