Maria Mariscal Cortez


Value Roll Notes
3 STR 13 12- Lift: 150kg; 2d6; [1]

15 DEX 15 12- OCV: 5    DCV: 5
16 CON 18 13-
0 BODY 10 11-
8 INT 18 13- PER Roll 13-
30 EGO 25 14- ECV: 8
10 PRE 20 13- PRE Attack: 4d6
3 COM 15 12-
4 PD 7   Total: 15/25 PD (8/18 rPD)
3 ED 7   Total: 15/25 ED (8/18 rED)
15 SPD 4   Mental Defense: 15 / 30
0 REC 7   Phases: 3, 6, 9, 12
27 END 90   Running: 6" / 12"
4 STUN 30   Swimming: 2" / 4"




37 Psychic Magic: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (Full Phase, -), OIF (Focus: Amulet; -)
4u 1) Boosted Telepathy: Telepathy 10d6, Armor Piercing (+) (75 Active Points) 7
4u 2) Domination: Mind Control 10d6, Armor Piercing (+) (75 Active Points) 7
4u 3) Mystic Eye: Mind Scan 15d6 (75 Active Points) 7
4u 4) Psychic Sword I: Ego Attack 3d6, Armor Piercing (+), Does BODY (+1) (75 Active Points) 7
4u 5) Psychic Sword II: Energy Blast 10d6, Armor Piercing (+) (75 Active Points) 7
3u 6) Psychic Sword III: Ego Attack 7d6 (70 Active Points) 7
10 Base Telepathy: Telepathy 5d6 (25 Active Points); Eye Contact Required (Requires Eye Contact Throughout; -1), Concentration (0DCV; -) 2
10 Closed Mind: Mental Defense (15 points) 0
10 Amulet Defences I: +15 Mental Defense (30 points total) (15 Active Points); OIF (-) 0
7 Amulet Defences II: Power Defense (10 points) (10 Active Points); OIF (-) 0
13 Amulet Defences III: Force Field (10 PD/10 ED) (20 Active Points); OIF (-) 2
14 Reinforced Junta Uniform: Armor (8 PD/8 ED) (24 Active Points); OIF (-), Real Armor (-) 0




Telepathic Alarm Bells: Danger Sense (Immediate vicinity, Any danger, Sense) (32 Active Points); Only Versus 'Attacks' With Human Minds (-) 13-




Private Investigator: Fringe Benefit: Private Investigator License




Area Knowledge: London, United Kingdom 11-


Area Knowledge: Santiago, Chile 11-


Acting 13-


Bureaucratics 13-


Concealment 13-


Deduction 13-


Everyman Skills

Area Knowledge: Arica, Chile 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Private Detective 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Junta Team Package

+1 with Psychic Sword Attacks

Breakfall 12-

Distinctive Features: Junta Military Uniform

Hunted: Local Law Enforcement Agencies (South America) 8-

Junta Communicator - Time Piece: Absolute Time Sense (3 Active Points); IIF (-1/4)

Junta Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Monitored: C.L.A.W. 8-

Professional Skill: Fitness Training 11-

Professional Skill: Soldier 11-

Power Skill: Telepathy 14-

Reputation: Uber Supremacist 11-

Science Skill: Ubergenetics 13-

Stealth 12-

Survival (Mountain) 13-

Teamwork 12-



Language: English (idiomatic)

Language: Spanish (idiomatic)

Language: Unassigned Amerindian Language (fluent conversation)

Language: Unassigned Amerindian Language (fluent conversation)


Lockpicking 12-


Paramedics 13-


Persuasion 13-


Science Skill: Psychology 13-



Knowledge Skill: History of the Junta Organisation 11-

Knowledge Skill: International Law Enforcement Agencies 13-

Knowledge Skill: Known Mentalists 13-

Knowledge Skill: Known Uberhumans 13-

Knowledge Skill: Military Lifestyle 11-

Knowledge Skill: South American Myths And Legends 13-

Knowledge Skill: The Mystic World 11-


Security Systems 13-


Shadowing 13-


Stealth 12-


Streetwise 13-


Survival (Urban) 13-


Tactics 13-


Weapon Familiarity: Small Arms
175+ Disadvantages


Distinctive Features: Blood Red Ruby Amulet


Hunted: Deep Six 8-


Hunted: Scarab 8- (Steal Amulet)


Hunted: Southern Knights 8-


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Compelled To Telepathically Eavesdrop


Psychological Limitation: Cruel Streak


Psychological Limitation: Must Overcome Sense Of Being A Low Level Telepath


Psychological Limitation: Uberhuman Supremacist


Rivalry: Professional (Other Psychics Because They Are 'Naturals' And She Needs The Amulet)


Social Limitation: Secret Identity


Social Limitation: Seen As A Mentalist Who Doesn't Respect Privacy


Unluck: 1d6


Vulnerability: 2 x STUN Attacks Which Target The Amulet
0 Experience Points
Characteristics Cost 138 Base Points 175
Powers Cost 124 Disadvantages 175
Talents Cost 21 Experience Points 0
Perks Cost 2 Total Points 350
Martial Arts Cost 0
Skills Cost 65
Total Cost 350
Concept Mentalist (Mystic) Hair Colour Brown
Nationality Chilean Eye Colour Brown
Place of Birth Arica, Chile Height 1.69m / 5' 7"
Date of Birth April 9, 1974 Weight 60kg / 132 lbs

La Espada means sword and Maria Mariscal Cortez earned the name after killing a telepath employed by the mercenary group Deep Six. Maria had been hired by a Chilean politician to retrieve a family heirloom from a warehouse where it had been taken to sell by thieves. Maria was a private investigator and needed the money but when she discovered the blood-red amulet she was sent to retrieve amplified her nascent telepathic powers she was momentarily overcome with a sense of power. She could hear the thoughts of those around her, even though they didn't know she was there. For years Maria had known about her telepathy but it had only ever been useful in short bursts.

With the amulet in her hands, everything seemed to be open.

And that is when the telepath, Psyriana, arrived. Maria's immediate reaction was to hoard the amulet. Psyriana hadn't been expecting resistance and after disabling the guards in the warehouse she figured it was an easy assignment. But then she came against Maria and realised that the amulet was indeed very powerful. Even though she was a hardened psychic, Psyriana found that her defences were being peeled away by Maria's angry mind.

Psyriana attempted to kill Maria but her assaults were rebuked.

When Deep Six came to look for their telepath they found her comatose on the floor, the amulet nowhere in sight. Doctors couldn't revive Psyriana and her mind had effectively been carved up inside her skull. When Treasure discovered that Maria was responsible, after interrogating Maria's employers, the full resources of Deep Six were dispatched to take her down.

Maria was still drunk with her new power when they arrived in her Santiago apartment.

Treasure never knocked.

The door exploded inwards, but Maria had already known they were there. She had slipped into the apartment upstairs and began to kill the soldiers who were ransacking her home. They began falling, clutching their heads, and then Maria found Treasure's mind and did some awful damage.

Treasure has never forgiven Maria and still vows to cleave the woman's head from her shoulders.

Maria never looked back.

She continued working as a private investigator, only now she became more successful as well as more curious. She couldn't help but delve into the minds of people around her and she uncovered elaborate secrets which she subsequently used to blackmail all sorts of people. She dabbled in crime but it was too easy. When Junta advertised their vision for an uber-dominated future, Maria felt a new calling.

Still feeling inadequate because her powers needed the amulet to be effective, Maria decided that she needed to align herself with power and influence. She joined Junta and has made herself indispensable. Her private goal is to destroy other mentalists so that they will never threaten her position in Junta and the future they will rule.

Maria is a telepathic junkie, needing the rush of peeping into other people's minds in order to feel anything. Her reliance on the amulet feeds this sense of power while also feeding her paranoia that she will be replaced as THE mentalist in Junta. Although she is not particularly liked by the other members of Junta she is grudgingly accepted because of her skills.

Maria continues to work as a private investigator, but does so mostly to seek out secrets which she can then use to manipulate and bully others. She enjoys feeling superior to other people and has used her powers quite ruthlessly in pursuit of this.
"Naughty, naughty... I hope your friends know you dream about them like that!"

La Espada is an uberhuman telepath, although her natural abilities are rather low level, apart from her 'telepathic alarm bells' which have always alerted her to danger. Since acquiring the amulet, whose origin is still unknown, her telepathic powers have been amplified to quite significant levels. What makes her telepathy more effective than others of her level, is her ability to peel away defences. It is an effect of the mystical nature of her powers that mental defences in opponents don't seem to be as effective against her.


La Espada is an attractive woman in her early thirties, with curly brown hair which falls to her shoulders. She always wears her amulet at the base of her throat, and its size and colour demands attention. The gem itself is the size of an American silver dollar and is set in dark gold. As a private investigator she usually wears slacks and a shirt, but when not working she almost always wears dresses and skirts.

The Junta Uniform is a dark green with gold piping. La Espada has had her uniform reinforced with bullet-proof material.