eSpace
Fuchiyama Jizaburo
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
30 CON 25 14-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
46 EGO 33 16- ECV: 11; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
2 PD 5   Total: 5 PD (0 rPD)
0 ED 5   Total: 25 ED (20 rED)
27 SPD 6   Phases: 2, 4, 6, 8, 10, 12
0 REC 8   Running: 6" / 12"
15 END 80   Swimming: 2" / 4"
0 STUN 30   Teleporting: 20" / 160"
 
eSpace | Summary
Real Name: Fuchiyama Jizaburo Hair Color: None
Concept: Metamorph Eye Color: Green
Affiliation: Fuchi-no-Kuroi (Dark Pool) Ninja Clan Height & Weight: 5' 7" (1.7 m) / 140 lbs (63 kg)
Played By: NPC Nationality: Japanese
Created By: Neil Ma Place of Birth: Tokyo, Japan
GM: NPC Date of Birth: October 21, 1982
Cost Powers END
63 Datastream: Multipower, 63-point reserve
4u 1) Data Blackout: Dispel 9d6, MegaScale (1" = 1 km; +1/4), Mind Links with Radio Sense Group and High Range Radio Perception simultaneously (+1/2), Area Of Effect (One Hex; +1/2) (61 Active Points); No Range (-1/2) 6
4u 2) Data Ghost: (Total: 53 Active Cost, 36 Real Cost) Desolidification (affected by Electrical Attacks) (40 Active Points); Only While Associated with Electrically Powered Machine (-1/2) (Real Cost: 27) plus Shape Shift (Sight and Touch Groups) (13 Active Points); Only to Fit Electrically Powered Machine (-1/2) (Real Cost: 9) 5
3u 3) Data Manifestation: Telekinesis (20 STR), Fine Manipulation, Uncontrolled (+1/2) (60 Active Points); OAF (Available Electrically Powered Machine; -1) 6
3u 4) Electron Form: (Total: 53 Active Cost, 29 Real Cost) Desolidification (affected by Electrical Attacks) (40 Active Points); Only Along Telecommunications or Power Lines (-1) (Real Cost: 20) plus Shape Shift (Sight and Touch Groups) (13 Active Points); Shape to Fit Telecommunications or Power Lines (-1/2) (Real Cost: 9) 5
6u 5) Electronic Manipulation: Mind Control 12d6 ( Machine class of minds) (60 Active Points) 6
6u 6) Extract Data: Telepathy 12d6 ( Machine class of minds) (60 Active Points) 6
3u 7) Ghost in the Machine: Telekinesis (28 STR), Uncontrolled (+1/2) (63 Active Points); OAF (Available Electrically Powered Machine; -1) 6
3u 8) Through the Wires: Teleportation 20", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Only Along Telecommunications or Power Lines (-1) 2
3u 9) The World-Wide Web: Teleportation 10", Reduced Endurance (0 END; +1/2), MegaScale (1" = 10,000 km; +1 1/4) (55 Active Points); Only Along Telecommunications or Power Lines (-1)
7 Electron Physiology: Elemental Control, 30-point powers, (15 Active Points); all slots Only vs Electrical and Electronic Attacks (-1)
7 1) Electrical Immunity I: Armor (0 PD/20 ED) (30 Active Points); Only vs Electrical and Electronic Attacks (-1)
7 2) Electrical Immunity II: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only vs Electrical and Electronic Attacks (-1)
7 3) Absorption 6d6 (energy, END (50%) and to Datastream Multipower (50%)) (30 Active Points); Only vs Electrical and Electronic Attacks (-1)
13 Data Analysis: Analyze, Tracking, and Rapid (x100) for Download - Requires Skill Roll (Computer Programming at -1 per 20 Active, -) (13 Active Points)
22 Download: Detect Electronic Data 12- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense
4 Touch of the Data Ghost: for 5 STR, Affects Physical World (+2) (10 Active Points); Only to Control Host Machine (-1 1/2) 1
16 Wiring: Detect Wiring and Connections 12- (Unusual Group), Discriminatory, Analyze, Tracking (20 Active Points); Requires Skill Roll (Electronics at -1 per 20 Active; -1/4)
Cost Talents
3 Data Storage: Eidetic Memory (5 Active Points); Only for Electronic Data (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
25 Mitsugo Taijutsu
Atemi Punch 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Punch 1/2 +0 +2 4 1/2d6 Strike
Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Acrobatics 14-
Breakfall 14-
Cost Skills
15 +5 with Computer Programming, Electronics, AK: Power Grid, and AK: the Internet
3 Accurate Worldwide Teleportation 12-
3 AK: the Internet 12-
3 AK: Power Grid 12-
3 Combat Driving 14-
3 Combat Piloting 14-
3 Computer Programming 12-
3 Cryptography 12-
3 Electronics 12-
0 Everyman Skills
AK: Tokyo, Japan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (Idiomatic, native accent)
[Notes: Native Language]
PS: Hacker (Custom Adder) 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: the Internet 12-
3 KS: Power Grids 12-
7 Systems Operation 14-
7 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Helicopters, Railed Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
250+ Disadvantages
15 Dependence: Electrical Current Powers Gain 14- Activation Roll, Weakness (1 Hour)
10 Distinctive Features: Electrical Aura
10 Distinctive Features: Mitsugo Taijutsu Style
5 Distinctive Features: Ninja Suit/Igabakama
5 Distinctive Features: Static Cling
20 Hunted: Japanese Law Enforcement 8-
20 Hunted: Japanese Super Heroes 8-
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care
15 Psychological Limitation: Coward in the Face of Physical Violence
15 Psychological Limitation: No Respect for the Privacy of Others
20 Psychological Limitation: Will Not Kill
5 Rivalry: Professional (Other Ninja Clans)
10 Vulnerability: 2 x Effect Electrical Depletion Attacks
26 Experience Points
eSpace | Points Summary
Characteristics Cost: 173 Base Points: 250
Powers Cost: 181 Disadvantages: 165
Talents Cost: 3 Total Experience: 26
Perks Cost: 0 Spent Experience: 26
Martial Arts Cost: 25 Unspent Experience: 0
Skills Cost: 59 Total Points: 441
Background

Jizaburo Fuchiyama was a young boy enamored with the mistaken and idealized image of ninja. He was also an avid computer gamer. Online playing Master of the Shadow IV, his online avatar, Dark Warrior, had found a rich treasure and was zig-zagging back to the town to put it in the bank. But not being a very good computer gamer, Jizaburo's avatar was still of a low level and he had stumbled upon someone else's treasure that was gained from slaying a powerful monster. Dark Warrior was tracked down and found by the group of three high level avatars who had earned the treasure.

In the middle of the one-sided battle, Jizaburo had an extremely tortuous headache. And, when he opened his eyes again, he wondered if he was unconscious and dreaming. The landscape above which he flew was surreal. It seemed as if he were traveling through a pipe that branched frequently, and occasionally grew larger or smaller. All about him were sparkles that were in strings - the strings zipping through the pipe going in either the same or the opposite direction. He took a turn and then reached a glowing wall that opened briefly and allowed him through. Then he was into an enormous tube with not sparkling strings, but a pulsing river of brilliance that moved alternately one way and then the opposite way. It sucked him in and he felt... wonderful... wonderful and powerful. He flew through the stream despite its pulsatile flow and then went out another gate. That was enough. He decided that he wanted to wake up.

And he did. The headache this time was less painful and quicker. This time when he opened his eyes, he found himself leaning on a traffic signal. He still was in Japan, but from the signs, it seemed like he was several blocks away from home.

It took Jizaburo several months to learn how to control his strange and enjoyable powers. At first he just used them to alter points for his avatar in Master of the Shadow IV and then in other games. It was fun for a short time, then he became bored. He went on a crime spree, stealing electronic money then stealing real money using his abilities to bypass security measure. But eventually he was caught by Moon Warrior, Sunshine, and Hawk Rider II of the superhero team, House Hiuma.

His trial was held in a specially insulated room with battery powered lights. It seemed certain that he would be sent to a special prison. That was when Cyber One and a team of Dark Pool ninja broke into the room and took Jizaburo with them. Jizaburo has achieved his dream of becoming a ninja and the Dark Pool clan has attained an ideal ninja for their espionage missions.

Personality

Jizaburo lives to surf the internet. He is an information junkie, but never really uses the information for anything other than satisfying his thirst for web surfing. As a member of the Dark Pool ninja clan, he enjoys the thrill of the hunt - the hunt for restricted data, but detests combat.

Quote

"There is an entire other world wired in the fabric of this one."

Powers

eSpace is an uber with the ability to perceive electrical signals and rapidly decipher electronic data. He can alter his form from that of a physically tangible human being to electronic data. As electronic data he can travel via wire or even inhabit the body of an electrically-powered or electronically-controlled machine. All but immune to electricity, he is vulnerable to most other attacks and, in fact, must frequently recharge himself with electrical current. In most instances, he will grab data and run, but if he gets into a difficult situation, he will use his powers to use machines to aid his escape.

Appearance

eSpace wears a typical black ninja igabakama. He would look like any other ninja but for the electric green lines that are scattered about his ninja suit that sometimes seeming to cross over each other, at other times running parallel. In leisure time, he appears to be a young Japanese man wearing jeans, sandals, and a T-shirt that bears the logo of some computer game.