ELDER SUNRISE
Real Name Unrevealed
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

39 DEX 23 14- OCV: 8    DCV: 8
30 CON 25 14-
10 BODY 15 12-
8 INT 18 13- PER Roll 13-
36 EGO 28 15- ECV: 9
15 PRE 25 14- PRE Attack: 5d6
0 COM 10 11-
2 PD 5   Total: 5/20/40 PD (0/15/35 rPD)
0 ED 5   Total: 5//17/37 ED (0/12/32 rED)
17 SPD 5   Mental Defense: 18/28
4 REC 10   Phases: 3, 5, 8, 10, 12
5 END 60   Running: 6" / 12"
4 STUN 40   Flight: 18" / 72"
 

Cost

Powers

END

64 Roaming Spirit Powers: Multipower, 80-point reserve, (80 Active Points); all slots Concentration (DCV; -)
3u 1) Avatar - Spirit Enhancement: Aid All Physical Characteristics (STR, DEX, CON, BODY, PD, ED, REC, SPD, STUN, END) 2d6, Limited Range 10" (+), all Physical Characteristics simultaneously (+2) (65 Active Points); Only Works On One Person At A Time (-), Lockout (-) 0
2u 2) Enter The Astral Plane: Extra-Dimensional Movement (Astral Plane, Any Location) (25 Active Points) 2
5u 3) Imbue Life Force: Healing BODY 8d6 (80 Active Points); Lockout (-) 8
6u 4) Mental Blast: Ego Attack 8d6 (80 Active Points) 8
6u 5) Projected Life Force Blast: Energy Blast 8d6, Reduced Endurance (END; +), Personal Immunity (+), Armor Piercing (+) (80 Active Points) 3
2u 6) Sense Life Force: Detect Living Creatures 13- (no Sense Group), Discriminatory, Range (20 Active Points) 0
2u 7) Spirit Manifestation: (Total: 45 Active Cost, 20 Real Cost) Sight and Hearing Groups Images 1" Radius (15 Active Points); Set Effect: Only To Make Spirit Visible And Audible (-1), Can Only Maintain One Image At A Time (-), Limited Range 30" (-) plus Clairsentience (Hearing And Sight Groups) (30 Active Points); Lockout (-), Limited Range 30" (-) 4
3u 8) Spirit Merge: Telepathy 10d6, Reduced Endurance (0END; +) (75 Active Points); Lockout (-1/2), Only Works On One Person At A Time (-) 0
3u 9) Spirit Possession: Mind Control 12d6, Telepathic (+) (75 Active Points); Only Works On One Person At A Time (-), Lockout (-) 7
5u 10) Spirit Shield: Force Field (20 PD/20 ED/10 Mental Defense/4 Power Defense) (Protect Carried Items), Reduced Endurance (END; +) (80 Active Points); Lockout (-) 3
5u 11) Spirit Transcendence: Desolidification (affected by Mental, Magic and Spirit-Based Attacks), Reduced Endurance (0END; +) (60 Active Points) 0
6u 12) Sunrise: Sight Group Flash 7d6, Area Of Effect (8" Cone; +1), Selective (+) (79 Active Points) 8
20 Telekinesis: Elemental Control, 40-point powers
20 1) Mind Over Matter: Telekinesis (20 STR), Fine Manipulation (40 Active Points) 4
20 2) Protective Field: Force Field (15 PD/12 ED), Reduced Endurance (0 END; +) (40 Active Points) 0
21 3) Telekinetic Flight: Flight 18", x4 Noncombat (41 Active Points) 4
1 Evasive: Sight Group Flash Defense 0
1 Good Living: Life Support (Longevity: 200 Years) 0
10 Strong Spirit I: Power Defense (10 points) 0
12 Strong Spirit II: Mental Defense (18 points total) 0
8 The Source Of Light: Sight Group Images 1" Radius, Reduced Endurance (0END; +), Persistent (+) (20 Active Points); Only To Create Light (-1), Always On (-) 0

Cost

Skills

3

Breakfall 14-

3

Deduction 13-

0

Everyman Skills

Area Knowledge: Cambodia 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Buddhist Philosopher 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

11

Linguist

Language: English (completely fluent)

Language: French (completely fluent)

Language: Khmer (idiomatic)

Language: Mandarin Chinese (completely fluent)

Language: Vietnamese (completely fluent)

2

Navigation (Astral) 13-

3

Oratory 14-

3

Persuasion 14-

3

Power: Spirit Powers 11-

16

Scholar

Knowledge Skill: Buddhism 15-

Knowledge Skill: Counselling 13-

Knowledge Skill: History of South East Asia 13-

Knowledge Skill: Philosophy 14-

Knowledge Skill: S.A.G.E. 11-

Knowledge Skill: Uberhumans of South-East Asia 11-

6

Survival (Temperate/Subtropical, Tropical, Mountain) 13-
300+ Disadvantages

20

Dependent NPC: Disenfranchised People Of The Week 11-

15

Distinctive Features: Glowing Man

15

Hunted: The Collective 8-

10

Monitored: S.A.G.E. 8-

10

Monitored: The Gang of Five 8-

10

Physical Limitation: Poor Hearing

20

Psychological Limitation: Disciplines of Faith: Buddhism

10

Psychological Limitation: Humble

15

Psychological Limitation: Sees Himself As The Protector Of Cambodian And Refugee Uberhumans

15

Social Limitation: Public Identity

10

Social Limitation: Seen As An Eccentric Wise Man
0 Experience Points
 
Characteristics Cost 175 Base Points 300
Powers Cost 225 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 450
Martial Arts Cost 0
Skills Cost 50
Total Cost 450
 
Concept Mentalist Hair Colour White (Bald)
Nationality Cambodian Eye Colour White With No Irises Or Pupils
Place of Birth Unrevealed, probably in Cambodia Height 1.65m / 5' 5"
Date of Birth Unrevealed, probably circa 1930 Weight 55kg / 121 lbs
 
Background

There was nothing left of the village except for smoking huts and a dead dog in the street. The squad of Khmer Rouge agents poked their way through the village hoping to find bodies, but there were none to be found. The superior officer was getting angry. He shouted abuse at his men and they searched harder. Someone would be punished if the body count wasn't confirmed, and the superior knew all too well that it would be him.

The men came to a small cave on the outskirts on the village. There was light coming from deep within and they assembled again at the entrance, weapons primed. As they walked down the slightly declining passageway they heard the whimpers of small children. Smiles cracked their solemn faces. The superior was pleased he would have at least some little brats to show those back at headquarters.

As they drew closer to the source of the light, the men began to feel uneasy. They heard whispers from the walls of the cavern. At first they blamed the noises on echoing sounds from further on, but as they drew closer the noises were unmistakable. Pain, suffering... the men had heard them before. But this time it seemed as if the voices were punishing them, pounding at them from within their skulls.

And then they saw the old man at the very centre of the light.

He was small. Almost insignificant except for the brightness which surrounded him. His eyes were blank and white, and then men thought he may have been blind. He raised his hands slowly and then the light seemed to coil around his body before exploding forth, ripping through the men with their guns. They grabbed at their eyes as they went blind, some fell to their knees. And while they tried to gather their wits, the sounds in their heads intensified, condemning them for the blood on their hands.

The voices overpowered some of the men, plunging them into unconsciousness; but others managed to stagger to their feet and shake off the effects of the light. When they could see again, the man was floating in the air and looking at them with what seemed to be pity.

The superior fired his rifle, but the bullets were deflected just before they reached the man. More bullets were fired.

And then the floating man opened his hands, palms upward.

He spoke to the men, bypassing their ears, directly into their minds. He spoke a simple command. Go. And they were compelled to leave, to run as fast as they could, as if their lives depended on it.

Elder Sunrise floated to the men who had fallen to the ground. For them, the voices had given them a second chance. When they woke he offered them sanctuary from the Khmer Rouge and most of them accepted, tearfully. The Khmer Rouge was faltering and the people had no idea of what lay ahead for them. Elder Sunrise offered them a place to live without fear.

He established his centre for refuge on the site of the burned village and has remained there ever since, outlasting the Khmer Rouge. His centre is well known across Cambodia and draws hundreds of visitors each month. Some come to see the man who has been blessed by the light, while others come because they have nowhere else to go.

Personality
A man of great empathy, Elder Sunrise has dedicated his life to the protection of those who are disenfranchised and lost. He has become a beacon for those needing help and hundreds of people have flocked to him over the years. Some of these people move on eventually, but others have stayed. Elder Sunrise has no grand plans for himself and is content to offer help when it is needed. Some people believe he is attempting to establish himself as a prophet but he has no pretensions about his mortality or message. He wants to help people and will do so until he dies.
Quote
"In this world we all have the power to cause suffering as well as the power to alleviate such suffering. I shall not choose your path, only you can do that."
Powers

He is able to focus his inner-spirit in such a way as to make it almost a separate being to his physical body. Elder Sunrise has used this spirit-form to heal the sick, imbuing them with his own life-force; as well as for a variety of other effects such as possessing the bodies of others, creating life-force blasts of energy, entering the astral plane and creating protective energy fields. His signature power, however, is to flare his spirit self which causes a bright flash of light. Elder Sunrise is able to manipulate this flash to only affect those he chooses.

In addition to his mastery of the spirit form, Elder Sunrise is also a telekinetic and can fly through the air, move objects with his mind and surround himself with a protective force field.

Elder Sunrise is constantly surrounded by a halo of light which he cannot shut off. It draws people to him in a physical and spiritual way, but also makes it difficult for him to walk around unnoticed.

Appearance

Elder Sunrise produces a calming, ambient light which surrounds him with a halo effect. His features are always calm and he wears a traditional orange Buddhist robe.  While he is an old man, he still maintains his physical prowess and has not aged in the past decade