Pedro Escobar (Deep Cover: Diego Saavedra)


Value Roll Notes
5 STR 15 12- Lift: 200.0kg; Dice: HTH Damage 3d6 END [1]


33 DEX 21 13- OCV 7 DCV 7
36 CON 28 15-
0 BODY 10 11-
3 INT 13 12- PER Roll 12-
0 EGO 10 11- ECV: 3
5 PRE 15 12- PRE Attack: 3d6
4 COM 18 13-
5 PD 8/23   8/23 PD (0/15 rPD)
1 ED 7/19   7/19 ED (0/12 rED)
19 SPD 5   Mental Defense: 0
4 REC 11   Phases: 3, 5, 8, 10, 12
2 END 60   Running: 8"/17" (16"/34" NC)
3 STUN 35   Swimming: 2" (4" NC)




70 Quake Powers: Multipower, 70-point reserve
4u 1) Earthmoving: Telekinesis (45 STR) (68 Active Points); Only Versus Earth/Rock (-1/2) 7
4u 2) Shake Them Up I: Energy Blast 8d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Personal Immunity (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) 7
4u 3) Shake Them Up II: Killing Attack - Ranged 2 1/2d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Personal Immunity (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) 7
4u 4) Shake Them Up III: Energy Blast 6d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Explosion (+1/2), MegaScale (1" = 100 km; +3/4) (67 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) 7
4u 5) Shake Them Up IV: Killing Attack - Ranged 2d6 (vs. PD), Only Does Knockdown, Not Knockback (+0), Explosion (+1/2), MegaScale (1" = 100 km; +3/4) (67 Active Points); No Range (-1/2), Only Affects Grounded Targets (-1/4) 7
5u 6) Rock Blast: Energy Blast 13d6 (vs. PD) (65 Active Points); Only When In Contact With The Ground (-1/4) 6
7u 7) Shaken Apart: Dispel Technological Objects 18d6, One At A Time (+1/4) (67 Active Points) 7
6u 8) Does Shaking Make You Puke?: Drain DEX 4d6+1, Ranged (+1/2) (64 Active Points) 6
7u 9) Tunneling: Tunneling 11" through 11 DEF material, Fill In Hole, x4 Noncombat (70 Active Points) 7
2u 10) Calming The Quake: Telekinesis (20 STR), MegaScale (1" = 1 km; +1/4), Area Of Effect (4" Radius; +1) (67 Active Points); Only to Stop Earthquakes (-1 1/2), No Range (-1/2), Only When In Contact With The Ground (-1/4) 7
5 Earth Connection: Elemental Control, 10-point powers
4 1) Earthclinging: Clinging (normal STR) (10 Active Points); Only When In Contact With The Ground (-1/4) 0
9 2) Avalanche Riding: Running +9" (8"/17" total) (18 Active Points); Side Effects (-1/2) 2
34 Quake Field: Force Field (15 PD/12 ED), Reduced Endurance (1/2 END; +1/4) (34 Active Points) 1
4 Strong Legs: Running +2" (8"/17" total) 1
7 See Through The Earth: N-Ray Perception (Sight Group) (Sight Group) (10 Active Points); Only To See Through Earth/Stone (-1/2) 0
24 Sense Vibrations: Detect Physical Vibrations (Touch Group) 12- (Unusual Group), Discriminatory, Range, Targeting Sense (30 Active Points); Only When In Contact With The Ground (-1/4) 0




Deep Cover: Diego Saavedra




Analyze: Structures 12-


Concealment 12-


Demolitions 8-


Everyman Skills

AK: Los Angeles 11-

Climbing 8-

Concealment 8-

Deduction 8-

Language: English (idiomatic)

Paramedics 8-

PS: Job 11-

Shadowing 8-

Stealth 8-

TF: Small Ground Vehicles (Everyman)


Heroes of Filmland Package

AK: Studio Properties 11-

Contact: Studio Staff (Contact has useful Skills or resources), Organization Contact (x3) 11-

Heroes of Filmland Communicator: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)

Fringe Benefit: Heroes of Filmland Team Member

KS: The Corporation 11-

KS: Media Relations 11-

TF: Airwolf

Reputation: Cut-Rate Hero City Heroes, 11-

Rivalry: Hero City Heroes (Professional; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Social Limitation: Subject to Orders

Watched: Media 8- (As Pow, NCI, Watching)


KS: Juvenile Justice System (INT-based) 12-


Language: Spanish (idiomatic)


Paramedics 12-


Streetwise 12-


Survival 12-
200+ Disadvantages


Dependent NPC: Random Escobar Family Member 8- (Normal; Unaware of character's adventuring career/Secret ID)


Distinctive Features: Causes Minor Ground Vibrations Trackable By Advanced Senses (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)


Hunted: The Quakemaster 8- (As Pow, Limited Geographical Area, Harshly Punish)


Physical Limitation: Powers Damage Character's Surroundings (Frequently, Slightly Impairing)


Psychological Limitation: Feels Guilty About Past As Richter (Common, Strong)


Psychological Limitation: Feels He Must Prove Himself (Common, Strong)


Psychological Limitation: Keeps History as Richter a Secret (Uncommon, Strong)


Psychological Limitation: Reluctant to Kill (Common, Strong)


Psychological Limitation: Worried About The Effects His Powers Have On Others (Common, Moderate)


Psychological Limitation: Youthful Confidence and Determination (Common, Moderate)


Rivalry: Professional (Jungle Boy; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)


Rivalry: Professional (San Andreas; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)


Social Limitation: Harmful Secret (History as Richter) (Occasionally, Major)


Social Limitation: Secret Identity: Pedro Escobar (Frequently, Major)
0 Experience Points
Characteristics Cost 120 Base Points 200
Powers Cost 204 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 2 Total Points 350
Martial Arts Cost 0
Skills Cost 24
Total Cost 350
Concept Energy Projector Hair Colour Black
Nationality American Eye Colour Brown
Place of Birth Los Angeles, California Height 1.78 m/5' 10"
Date of Birth March 3, 1987 Weight 77.00 kg/170 lbs

In 2000, a sociopathic financier named Harold Gemps, who possessed a metahuman control over seismic energy and who had committed a few successful crimes as the masked supervillain called the Quakemaster, hit upon a simple, yet powerful scheme. If he could set off "the big one"--a huge earthquake along the San Andreas Fault in California--he could literally change the maps of the United States and Mexico. Furthermore, if he could accurately predict the effect that the earthquake would have on the area, up to and including sinking most of California into the Pacific, then he could benefit from it by making savvy real estate purchases and sales prior to the event. He could create his own "oceanfront property" east of the fault line.

There was a problem, though. Oh, Gemps didn't care about the loss of life or the significant social impact such an event would cause. But in making his calculations, he realized that he could only control the quake the way he needed to if there were two preplanned shockwave epicenters; he needed someone else with powers like his own.

His first target, the Mexican uber called San Andreas, had already been recruited by Seiche to join the villain team Ruin.
Disappointed, he began a long search, which eventually led him close to home when he discovered 14-year-old Pedro Escobar in Los Angeles. Luring Pedro away from his family with promises of fame and fortune, he created an armored costume for the teen (a costume that had the additional benefit of making Pedro seem older) and set him up as his "partner," Richter.

Richter and the Quakemaster performed several successful heists as training for Pedro, then set up for the big job, the huge quake that would send most of California into the ocean and make a billionaire out of Harold Gemps. Fortunately for California, they were stopped by Doctor Tomorrow I, who managed to subdue first Richter, then the Quakemaster, and deliver them to the authorities. But not before several lives were lost during the initial tremors.

Distressed at the shame he'd brought on his family, dismayed over the people killed due to his actions, Pedro turned state's evidence against Gemps, helping to ensure that the former financier suffered a nearly complete fall from grace and would spend the rest of his life in prison. Gemps stewed over this, exerting what influence and money he still had in an attempt to have Pedro murdered in prison.

Sentenced as an adult despite his testimony, Pedro fully expected to spend decades in jail. Fighting off several murder attempts, he grew more and more despondent. He'd been in prison for about three years when he received an offer from, of all things, an entertainment company. It wanted to build a superhero team and didn't particularly care how it got it.

Pedro took the offer. With the help of a special effects teams, it wasn't hard for Monster Man to fake Pedro's death. Before long, he had a new name and, through plastic surgery, a new face. But the name he would be known best by would be the masked hero Earthquake.

Created by Rob Rogers

Earthquake is a dichotomy of youthful guts and youthful angst. He still feels terribly guilty for his actions when seduced by Gemps, and that guilt translates sometimes into a remote distance from others and other times into bluster. He enjoys the heroic actions that the Heroes of Filmland take, but also finds himself enjoying their more clandestine operations, such as the fight against the Czech extremist group in Prague in 2004.

Earthquake keeps up his cover identity of Diego Saavedra when around his teammates. The only one who knows his past history as Richter is Monster Man, who assisted in his prison escape. He often wears his mask even when in private situations with the team, and is very afraid of his background being discovered; on the other hand, part of him would like very much to share his feelings with someone, though there's no one on the team he trusts enough (he dislikes Monster Man enough that he wouldn't confide in him, despite the man's knowledge of his background).

Earthquake is a member of the wide-flung, close-knit Escobar family, which seems often to be drawn into odd situations. Its most famous member is Inez Escobar, better known as La Cucaracha of the New Men. He has occasionally come into contact with some of them as Earthquake (for example, a cousin of his was on the film crew in Prague), but has hidden his real identity from them, preserving the illusion that Pedro is actually dead. This has caused him a great deal of pain. He is aware of Jungle Boy's close relationship with his cousin Inez and has a great deal of resentment against him as a result.
"Let's shake things up a little bit."

Earthquake's powers revolve around control of the earth and of vibrations. In part due to his training from Richter, who is very intelligent and had very similar abilities, Earthquake has very sophisticated control over his abilities. He can shake the earth or other people, create blasts of rock, defend himself with a "quake field" of vibration, and more. His most poweful ability, at least on a wide scale, is his ability to create or quell tremendous earthquakes (Shake Them Up III, Shake Them Up IV, Calm the Quake). For obvious reasons, he doesn't employ these often.

The downside to Earthquake's powers is that most of them have a destructive effect on the environment, so he has to be cautious about what he actually uses. His first line of offense against an opponent is typically Rock Blast or Does Shaking Make You Puke?.


Earthquake is a handsome young Hispanic man with brown eyes and black hair. His plastic surgery, designed to make him look less like Pedro, altered the contours of his face and cheekbones, thinned his nose, fleshed out his lips, and gave him a stronger jawline. Where he used to keep his hair cropped short, he now keeps it fairly long and wavy.

His full-body Earthquake costume is designed in a selection of different earth tones, with a mask that leaves his jaw, eyes, and hair visible. It includes an emblem of the Earth on the center, with little triangular points suggesting movement. He's seldom out of costume around the team, but when he is, he favors T-shirts (often depicting movies or attractions from his studio company), shorts, and running shoes with no socks.

Art created with Robert J. Burson's ComicArtist program