Ghayda Olmert
Cost Characteristic Value Roll Notes
-2 STR 8 11- Lift: 75.8kg; HTH: 1 1/2d6; END: [1]
0 DEX 10 11- OCV: 3  DCV: 3
-4 CON 8 11-
-4 BODY 8 11-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 5
3 PRE 13 12- PRE Attack: 2 1/2d6
2 COM 14 12-
0 PD 2   Total: 5/10 PD (3/8 rPD)
0 ED 2   Total: 5/15 ED (3/13 rED)
0 SPD 2   Phases: 6, 12
0 REC 4   Running: 6" / 12"
0 END 16   Swimming: 2" / 4"
0 STUN 16   Flight: 5" / 20"
Real Name: Ghayda Olmert Hair Color: Light Brown
Concept: Mystic Eye Color: Brown
Affiliation: None Height & Weight: 5' 7" (1.70 m) / 106 lbs (48.00 kg)
Played By: NPC Date of Birth: April 22, 1985
Created By: Ben Langdon Place of Birth: Amman, Jordan
Cost Powers END
21 Minor Sorcery: Variable Power Pool (Magic Pool), 15 base + 6 control cost, (23 Active Points); Concentration (1/2 DCV; -1/4)
0 2) Animate Objects I: Entangle 1d6, 2 DEF (15 Active Points); OIF: Objects Of Opportunity (-1/2) Real Cost: 10 1
0 3) Animate Objects II: Summon 35-point Inanimate Object Which Become Animate, Slavishly Devoted (+1) (14 Active Points); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2) Real Cost: 7 1
0 3) Channel Magic: Aid Magic Powers 1d6 (standard effect: 3 points), Can Add Maximum Of 10 Points, any Magical power one at a time (+1/4) (15 Active Points) Real Cost: 15 0
0 4) Fire Blast: Killing Attack - Ranged 1d6 (15 Active Points) Real Cost: 15 1
0 5) Magic Missile: Energy Blast 3d6 (15 Active Points) Real Cost: 15 1
0 6) Magic Shields: Force Field (5 PD/10 ED) (15 Active Points) Real Cost: 15 1
0 7) Mind Over Matter: Telekinesis (10 STR) (15 Active Points) Real Cost: 15 1
0 8) Parlour Tricks: Sight Group and Normal Hearing Images 1" radius (13 Active Points) Real Cost: 13 1
0 9) Projected Levitation (Magic Carpet): Flight 5", x4 Noncombat (15 Active Points); OIF: Object of Opportunity (-1/2) Real Cost: 10 1
0 10) Read Minds: Telepathy 3d6 (15 Active Points) Real Cost: 15 1
0 11) Rejuvenation: Healing BODY 1 1/2d6 (15 Active Points) Real Cost: 15 1
0 12) Sense The Hidden Magics: Detect Magic 15- (Sight Group), Discriminatory (13 Active Points) Real Cost: 13 0
0 13) Shapeshift: Shape Shift (Sight Group, four different women) (15 Active Points) Real Cost: 15 1
0 14) Side Step: Teleportation 6", Safe Blind Teleport (+1/4) (15 Active Points) Real Cost: 15 1
2 Levitation: Flight 2" (4 Active Points); Levitation (-1/2), No Noncombat Movement (-1/4) 1
5 Body Armour: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2), Real Armor (-1/4) 0
1 Helmet: Mental Defense (5 points total) (2 Active Points); OIF (-1/2) 0
1 Helmet Visor: Sight Group Flash Defense (2 points) (2 Active Points); OIF (-1/2) 0
Cost Skills
0 Everyman Skills
AK: Amman, Jordan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Arabic (idiomatic)
PS: Humanitarian Worker 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
2 KS: Humanitarian Organisations 11-
2 KS: The Mystic World 11-
3 Language: English (completely fluent)
3 Paramedics 12-
3 Power: Magic 12-
1 Royal Retainer
Bureaucratics 12-
High Society 12-
KS: Jordanian Royal Family 11-
KS: Local Politics 8-
PS: Royal Retainer 11-
Social Limitation: On Call
25+ Disadvantages
5 Monitored: Doctor Amalgam I (father) 11-
1 Quirk: A Bleeding Heart For Those Less Fortunate
1 Quirk: A Little Clumsy In Superhero Situations (Rookie)
1 Quirk: Can Get A Bit Cocky When Things Go Her Way
1 Quirk: Wants Her Father To Be Proud Of Her
1 Quirk: Would Probably Sell Her Soul For Some Decent Power
15 Social Limitation: Secret Identity
0 Experience Points
DOCTOR AMALGAM II | Points Summary
Characteristics Cost: 6 Base Points: 25
Powers Cost: 30 Disadvantages: 25
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 14 Total Points: 50

The fourth child of Dr Mazen Murad, Ghayda grew up unnoticed by her father. She craved his attention but found that he was content to live with his own reflection as company, often shunning his entire family to spend time at one of the royal family's palaces. Ghayda discovered he was Doctor Amalgam through coincidence while she was in Saudi Arabia at a humanitarian convention. She met Abdul Il-Nimri at the convention who was once a member of her father's group of mystic scholars, Al Tauaman, although he had long since moved on to more profitable endeavours. Il-Nimri had begun recruiting dissatisfied young Arabs to assist with Fatwa's impending attacks on Arabic states which had the support of the Five Pillars. Ghayda and some of the other young members of the convention were kidnapped by Il-Nimri, who planned to indoctrinate them via demonic magic. Il-Nimri had enjoyed success in previous brainwashing experiments but didn't factor on Ghayda's presence.

The Al Tauaman group had installed a safety clause in their membership. No member could turn their powers upon another member without terrible consequences. Il-Nimri had no idea that the daughter of Doctor Amalgam was one of his potential dissidents, but as soon as his ritual had begun, Ghayda found herself channelling the magical energy back towards Il-Nimri.

Images of the original Al Tauaman group appeared and Ghayda recognised her father. Il-Nimri also made the connection but was consumed by fire before he could escape. Ghayda returned to Amman and confronted her father who acquiesced to her demands that he train her in the magic of Doctor Amalgam. They have been working side by side for two years and Ghayda has shown a great affinity for magic, possibly due to Il-Nimri's attack which had been channelled through her body and mind.

Ghayda has embraced her father's former identity - much more than he did himself - and the new Doctor Amalgam has made many public appearances in the past year, although her actions and abilities still label her as a rookie.



Passionate and headstrong, Ghayda has more potential than her father ever did. Whereas he was lazy and easily bored, she is intense and hungry for knowledge. She has made great progress in her mystical studies but she is always looking for further knowledge and power (something which she knows will get her into trouble sooner or later). Her overconfidence can also run out of control and she has found herself in seriously dangerous situations as a result of her boasting. Ghayda can see how impulsive she is and regrets her actions frequently; but at the same time she is so full of optimism and verve that she refuses to curtail any of her reckless behaviour in case she turns out like her father.



"I will seize what is in front of me every time. Waiting is for the last generation."



The second Doctor Amalgam is a student of magic, having shown great aptitude for calling forth and manipulating mystical energy. She is able to create a variety of effects, all of which are less powerful versions of her father's magic. She tends to rely on animating objects around her rather than using magic to directly attack opponents.

She wears a helmet which grants her limited protection from mental attacks while also protecting her identity.



Doctor Amalgam is impressive. She wears a turquoise mask with a rose-pink veil attached by a golden crescent moon. Her costume is reinforced with a light blue vest and long split skirt, which she wears over a pink blouse.

Out of costume, Ghayda is a pretty girl with sun-streaked light brown hair, inquisitive brown eyes and a quick smile. She is vibrant and radiates expectation, traits which had branded her as unlady-like in the royal household. She works at a palace as a maid, but her passion is with humanitarian organisations. She isn't afraid to get her hands dirty and tends to wear trousers and blouses.