Davey Jones
Captain David Jones
Cost Characteristic Value Roll Notes
10 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [2]
33 DEX 21 13- OCV: 7  DCV: 7
20 CON 20 13-
10 BODY 15 12-
8 INT 18 13- PER Roll: 13-
10 EGO 15 12- ECV: 5; Mental Defense: 8
10 PRE 20 13- PRE Attack: 4d6
0 COM 10 11-
6 PD 30   Total: 30 PD (20 rPD)
6 ED 30   Total: 30 ED (20 rED)
19 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 4" / 8"
0 END 40   Swimming: 12" / 24"
0 STUN 35  
 
Davey Jones | Summary
Real Name: Captain David Jones Hair Color: White
Concept: Brick Eye Color: Brown
Affiliation: Deep6 Height & Weight: 6' 6" (1.98 m) / 441 lbs (200.03 kg)
Played By: NPC Nationality: American
Created By: Noah Thorp Place of Birth: Nome, Alaska
GM: NPC Date of Birth: July 4, 1955
Cost Powers END
20 Cybernetics: Elemental Control, 60-point powers, (30 Active Points); all slots Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
15 1) Cybernetic Strength: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); No Figured Characteristics (-1/2), Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
25 2) Multi-Functional Hook: (Total: 70 Active Cost, 44 Real Cost) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Variable Advantage (+1/2 Advantages; +1) (60 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) (Real Cost: 40) plus Stretching 2" (10 Active Points); Linked (Killing Attack - Hand-To-Hand; -1/2), Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2), No Noncombat Stretching (-1/4), Limited Body Parts (-1/4) (Real Cost: 4) 7
20 3) Cyborg Body: Armor (20 PD/20 ED) (60 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
3 Cybernetic Eye: Infrared Perception (Sight Group) (5 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
11 Cybernetic Life Support: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (17 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
10 Cybernetic Peg Leg Assisted Swimming: Swimming +10" (12" total), Reduced Endurance (0 END; +1/2) (15 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
3 Cybernetic Safeguard: Mental Defense (8 points total) (5 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
-4 Peg Leg: Running -2" (4" Total) (-4 Active Points)
12 Rocket Propelled Peg Leg: Leaping +15" (27" forward, 13 1/2" upward), Reduced Endurance (0 END; +1/2) (22 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2), No Noncombat Movement (-1/4)
Cost Talents
3 Been In the Water Almost All Me Life: Environmental Movement (no penalties in Water)
Cost Perquisites
15 Loyal Crew: Followers-Flotsam and Jetsom ( x2, 50 Base, 50 Disads)
62 New Fangled Ship: Submarine: "The Locker" (310 Base, 55 Disads)
Cost Skills
5 +1 with HTH Combat
3 Analyze: Combat 13-
3 Breakfall 13-
3 Electronics 13-
0 Everyman Skills
AK: Nome, Alaska 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Fishing Boat Captain 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Suba 11-
2 Language: Skellarian (Basic Conversation)
3 Mechanics 13-
2 Navigation (Marine) 13-
2 SS: Cybernetics 11-
2 SS: Skellarian Technology 11-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 13-
3 Systems Operation 13-
3 Tactics 13-
3 TF: Large Motorized Boats, Small Motorized Boats, Submarines
200+ Disadvantages
10 Distinctive Features: Cyborg
20 Hunted: Local Law Enforcement 8-
15 Hunted: Southern Knights 8-
10 Physical Limitation: Peg Leg
5 Physical Limitation: Permanently Altered by Intrusive Cybernetics
10 Psychological Limitation: Bitter
15 Psychological Limitation: Greedy
15 Psychological Limitation: Hair Trigger Temper
10 Psychological Limitation: Intorelant
5 Reputation: Pirate, 8-
5 Rivalry: Treasure
15 Social Limitation: Public Identity
15 Social Limitation: Seen as a Hothead
22 Experience Points
Davey Jones | Points Summary
Characteristics Cost: 132 Base Points: 200
Powers Cost: 115 Disadvantages: 150
Talents Cost: 3 Total Experience: 22
Perks Cost: 77 Spent Experience: 22
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 45 Total Points: 372
Background

The strange ship struggled to maintain altitude. The American fighter plane had seriously damaged the ship with missile fire. Xor-Caru swore by all the Gods, not that they were going to be of much use. The Skellarian scout ship was losing control, and was going to crash into the Pacific Ocean. The F-14 pilot flew overhead, a smile on his face. "Another one of those aliens was going down." thought the pilot.

"Brace for impact," Xor-Caru commanded to his remaining crew. The impact was devastating. Xor-Caru was thrown from his command chair and he was knocked out. The scout ship was quickly sunk.

A few minutes later Xor-Caru regained his senses. "Is anyone still functional?" Xor-Caru asked weakly. Only silence answered him. Painfully Xor-Caru got to his feet. Ichor leaked from an eye socket. With his good eye Xor-Caru saw that his remaining crew were non-functional. And the atmosphere in the ship was being corrupted. Xor-Caru had to act quickly.

"Computer, status report" growled Xor-Caru, the pain making him feel dizzy. Xor-Caru had to lean against a bulkhead to remain standing.

"Reporting," chimed the computer. "Internal report: Crew, none functional. Engine: 80% of normal. Star Drive: disabled. Communications: disabled. Navigation: disabled. Life Support: failing. Weapon Systems: disabled." intoned the computer in a flat emotionless voice.

"Reporting," chimed the computer again. "External report: Damage Assessment: Hull breach in section Sigfar. Dispatching maintenance drones for repairs. Sensors, report that ship is immersed in liquid substance. Pressure on hull is increasing. Outside temperature 56 Kulvar and falling." the computer finished it report.

"Awaiting further orders." chimed the computer to the cabin. Unfortunately there was no one to give it any. Xor-Caru had just died. The Skellarian scout ship slowly float down in the ocean and was forgotten.

A few years later....

Captain David Jones was a crusty old sea dog. He made his living fishing for Coho salmon in the Bering Sea. Most people avoided the captain because of his temper. As it was he only had two crewman on this voyage, Frederick Hazman, a German, and Jacques Farrier a French Canadian. Captain Jones called them Flotsam and Jetsam. They were a very loyal crew none the less.

The storm report for the day had a major storm heading their way. But like most fishing boat captains, David Jones was a man who like to play the odds. The longer they were out on the sea the more profit they could make. So he ignored the storm warnings.

The seas were starting to get really rough. Captains Jones ship the Lucky Bastard was starting to get really rocked by the waves and the wind. "Batten down the hatches you lubbers," commanded Captain Jones.

Flotsam and Jetsam both jumped to the command. However, before either one of them could react a powerful wave broadsided the Lucky Bastard. Flotsam and Jetsam were both knock to the floor of the cabin. Then the strangest thing happened; the ship struck something. The window's of the pilot's cabin shattered under the force of the collision. All three crewmen were thrown forward from the blow.

Only the captain remained standing. Then there was the sound of something breaking. A piece of the bow had broken off and plunged down into the pilot's cabin. Captain Jones was struck in the leg from the fallen timber; a large piece of it entered his leg. Another piece of the timber smashed his hand into a bloody pulp. Flotsam rushed to his captains aid, while Jetsam rushed outside to see what they had hit. The sonar on the ship hadn't detected anything.

The waves and the wind roared outside the damaged pilot's cabin, but Jetsam struggled forward towards the bow of the Lucky Bastard. Then he saw it. Whatever it was big. It took Jetsam a minute to decide what it could be, some kind of submarine; he just wasn't sure. The ship and the thing, Jetsam just couldn't come with a better word for it, had collided in the rough seas, and the bow of the Lucky Bastard, had been crushed in from the collision. Massive amounts of water was flowing into the hull of Captain Jones's ship. Jetsam only remained a moment longer when a flash of lightening illuminated what could be a hatch.

Jetsam returned to the cabin to find that Flotsam was trying his best to care for the captain. Things were looking really bad. Flotsam had done his best but it was obvious that the captain was dying. Jetsam told Flotsam about what they had hit, and that the Lucky Bastard was sinking. With no other options, Flotsam and Jetsam picked up their captain and carried him towards the strange ship.

It only took Jetsam a minute or two to get the hatch opened. He was always good at pick locks from the days when he was stealing cars. The hatched opened with a hiss, and both were greeted by a foul smell like that of rotting meat. However with no other options, the trio entered the ship.

"Frar tuuk drambish," intoned a voice inside the ship. Flotsam looked a Jetsam who shrugged. They carried the captain into the ship. Without warning the hatch closed plunging them into total darkness. "Frar tuuk drambish," the voice continued. As their eyes adjusted to the darkness a strange green illumination became evident near the floor.

"Halo, halo iz any one zere?" asked Jetsam.

The voice had just started to repeat itself when it stopped. Instead it said "Konfar. Suktaz flon ujdab."

"Fenkar ut zel flakun Syk." the voice intoned. Now the voice changed it said, "Aguardar otras ordenes." followed by "Attente d'autred d'ordres", quickly followed by "Erwarten der weiteren Auftrage."

"Vait, Vait," said Flotsam. "I know that one. It be German." said Flotsam who was very much confused. "It's saying ‘Awaiting Orders'." mused Flotsam.

"Zo, ask it if it parles in Anglish." said Jetsam. So Flotsam asked the voice, and instantly it started talking in a strangely accented English.

"Azk it where if zere is a medical bay?" said Jetsam not realizing the voice was now speaking English.

"Follow the dronez," the voice commanded. Soon out of the darkness a small squarish figure came into view. It gestured and Flotsam and Jetsam carried their captain into what appeared to be some kind of medical bay. They laid the captain who was unconscious onto a bed.

"Now vhat?" asked Flotsam. He barely got the words out before metallic arms came down from the ceiling and started working on the captain. When the machine started to remove the damaged parts of the captain his two crewmen tried to interfere, but ran right into a wall of force preventing them from coming to his aid. What followed was quite gruesome.

Neither one knew how long the mutilation went on. Realizing their captain must be dead Flotsam and Jetsam retreated to a what appeared to be a cabin to get some sleep. They were both exhausted. It was some time later when they were awaken from their sleep by a strange noise. Standing in the doorway to the cabin was a creature that looked like Captain Jones. However, there were a lot of changes in their captain. Strange metal plates cris-crossed the captains body. But the more horrify aspects of the change was his new arm and his new metallic peg leg.

"Well, did you batten down the hatches, likes I told ya to," asked Davey Jones. "Christ man do I have to everything."

Personality

Davey Jones has always been a crusty character. His temper is legendary among his crew who're now use to it. To others Davey Jones is known for blowing his top. Usually though it's the super- heroes who receive Davey Joneses wrath.

Davey Jones was impressed with the technology aboard the Skellarian ship and realized how much money he could make with his new body and the Skellarian ship. The thought of it all sparked the little pirate that was living in Davey Jones. Soon, he'd be the richest man in the world.

Like most sailing men, Davey Jones is an opinionated man. Things must follow his logic; those who don't get the end of his harpoon. While Treasure might be the leader of Deep6, Davey Jones thinks women should be in the galley fixing him his food. Treasure is aware of Davey Joneses thoughts but sees him as too useful and too difficult to take care of.

At times, though, Davey Jones can get quite bitter about what happened to him. He knows that he's no longer human, and this usually fuels his temper. Also misses his lost trawler the Lucky Bastard.

Quote

"Well, why don't I blow you down."

Powers

Davey Jones is now complete a cyborg. His cyborg body is armored protecting him from almost any attack. The construction of the cybernetic body also provided Davey Jones with super-human strength. Also Davey Joneses body has it's own built-in life support system.

In addition Davey Joneses right arm was replaced with a multi-functional hook. This hook can be reshaped to be used in a variety of different lethal ways. Davey Jones call also extend the hook away from his body over short distances. Besides the hook, Davey Jones is equipped with a rocket propelled peg leg. This peg leg allows Davey Jones to propelling him through the water at great speeds. On dry land the peg leg can be used to rocket Davey Jones over long distances in great leaps and bounds.

Still aiding him in his crimes are his two loyal crewmen, Flotsam and Jetsam. The three of them have modified the Skellarian ship to become a submarine which Davey Jones dubbed "the Locker." When Davey Jones needs repairs he can only get them done at his ship.

Appearance

Davey Jones is an impressive figure. While not of immense size the cybernetics on Davey Jones gives him an unusual amount of weight. For a costume, Davey Jones wears a yellow rain slicker to cover his cybernetics, along with a fisherman's hat. His face is wrinkled and very few cybernetics are visible on his face. Davey Jones has a long white beard, and what hair remains on his head is grey. Instead of a normal right hand or a right leg, Davey Jones has a cybernetic limb.