Darg Elsaml
Darg Elsaml
Cost Characteristic Value Roll Notes
13 STR 23 14- Lift: 606.3kg; HTH: 4 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
10 CON 15 12-
6 BODY 13 12-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 6
8 PRE 18 13- PRE Attack: 3 1/2d6
-1 COM 8 11-
5 PD 10   Total: 32 PD (22 rPD)
7 ED 10   Total: 32 ED (22 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 9" / 18"
0 END 30   Swimming: 4" / 8"
0 STUN 33   Leaping: 6 1/2" forward, 3" upward
 
Darg Elsaml | Summary
Real Name: Darg Elsaml Hair Color: None
Concept: Powered Armor Eye Color: Black
Affiliation: Skellarian Empire Height & Weight: 6' 9" (2.05 m) / 265 lbs (120.00 kg)
Played By: NPC Nationality: Skellarian
Created By: Neil Ma Place of Birth: Skellaria Prime, Skellarian Empire
GM: NPC Date of Birth: Fifth Mentok Sky Rising
Cost Powers END
13 Scout Commander Armor: Elemental Control, 40-point powers, (20 Active Points); all slots Cyberware Battlesuit (-1/2)
13 1) Deflector: Force Field (20 PD/20 ED) (40 Active Points); Cyberware Battlesuit (-1/2) 4
10 2) Hyper-Camouflage: (Total: 40 Active Cost, 20 Real Cost) Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 10) plus +4 with DCV (20 Active Points); Costs Endurance (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 10) 4
49 3) Multipulse Crossfire Blaster: (Total: 95 Active Cost, 63 Real Cost) Energy Blast 5d6, Penetrating (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +1) (75 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 50) plus +4 vs Autofire modifiers with Blaster (20 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 13) 3
Skellarian Abilities
3 1) Natural Mental Defenses: Mental Defense (6 points total) 0
8 2) Tongue Flicker: Targeting with Normal Smell (10 Active Points); Extra Time (Delayed Phase, -1/4) 0
6 3) Tough, Scaly Hide: Armor (2 PD/2 ED) 0
8 Communications Implant: Mind Link , One Specific Mind, Any distance, No LOS Needed (20 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Sense Affected As Another Sense (Radio Group, Not Mental Group; -1/4) 0
26 Fusion Power Plant: Endurance Reserve (90 END, 30 REC) (39 Active Points); Cyberware Battlesuit (-1/2) 0
2 Trained Leaping: Leaping +2" (6 1/2" forward, 3" upward) 1
6 Trained Running: Running +3" (9" total) 1
2 Trained Swimming: Swimming +2" (4" total) 1
Cost Skills
10 +1 Overall
20 +4 with Ranged Combat
5 Accurate Sprayfire
3 Bureaucratics 13-
5 Concentrated Sprayfire
0 Everyman Skills
AK: Skellaria Prime, Skellarian Empire 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
12 Linguist
Language: English (completely fluent)
Language: Fp'lrara (completely fluent)
Language: Skellarian (Idiomatic, native accent)
[Notes: Native Language]
Language: Spanish (completely fluent)
20 Military Package
Climbing 13-
Demolitions 13-
KS: Skellarian Advance Scouts Customs and History 11-
KS: The Military/Mercenary/Terrorist World 11-
Navigation (Land) 13-
Paramedics 13-
PS: Advance Scout 11-
Social Limitation: Civilians Just Don't Get It
Stealth 13-
Tactics 13-
WF: Blades, Clubs, Common Melee Weapons
5 Rapid Attack (Ranged)
5 Rapid Autofire
20 Special Forces Package
+1 with HTH Combat
KS: Skellarian Military Customs and History 11-
PS: Advance Scout Commander 11-
Survival (Temperate/Subtropical, Tropical, Desert) 13-
TF: Parachuting, Advanced, Parachuting, Basic
Tracking 13-
5 Skipover Sprayfire
5 Teamwork 14-
2 TF: Science Fiction & Space Vehicles
6 WF: Beam Weapons, Energy Weapons, Small Arms
200+ Disadvantages
15 Distinctive Features: Reptiloid
20 Monitored: Skellarian High Command 14-
10 Psychological Limitation: Ambitions
10 Psychological Limitation: Annoyed by Incompetent People
10 Psychological Limitation: Cautious Long-Term Thinker
20 Psychological Limitation: Racism (Skellarian Supremacist)
15 Psychological Limitation: Will Not Hesitate to Sacrifice Himself for the Mission
10 Reputation: His Soldiers Are Expendable if Needed for the Mission to Succeed, 8- (Extreme)
5 Rivalry: Professional (Other Skellarian Commanders)
10 Social Limitation: Held to a Higher Standard
25 Social Limitation: Subject to Orders
0 Experience Points
Darg Elsaml | Points Summary
Characteristics Cost: 100 Base Points: 200
Powers Cost: 146 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 19
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 123 Total Points: 350
Background

A veteran of the Advanced Scouts, Darg Elsaml was but a whitehand at the time of the conquest of Regnlon IV. After numerous missions, he eventually achieved the rank of company commander. It was then that his cohort was assigned the duty of scouting the F'plrara colony on Hisgol II. Without orders, he saw an opportunity and took his company on a strike on the enemy defensive base when the F'plrara forces were on field exercises.

They successfully suprised and overcame the bored garrison and found themselves in control of the base. After Commander Elsaml communicated the success to his commander, a nearby assault legion was quickly assigned to take the enemy colony. Elsaml's company held out for four days and Skellaria soon controlled the strategic colony. The scout company had only six hands of soldiers remaining and those were all wounded, including their commander.

Elsaml was given an instant promotion to Force Commander and spent the next few years rebuilding and enlarging his company into a force. Finally, his unit was tapped to establish a base on a very rich world whose inhabitants called it Earth.

Personality

Force Commander Elsaml is prone to studying things to death until he is comfortable and feels a thorough understanding. If, however, he sees an important weakness that needs to be exploited immediately, he will take advantage of it. He is a professional soldier, as are most Skellarians, and feels both his men and himself expendable for the mission. At the same time, he strives to be recognized by the High Command and sees his future as being one among them.

Quote

"Earth is a rich trawel of koorg. But like any trawel of koorg, it is jealously guarded by the buzzes."

Powers

Darg Elsaml is an experienced commander who has a good feel for all levels of command. In combat, he wears his Scout Commander Armor that provides protection, stealth, and decent firepower.

Appearance

An imposing Skell, Darg has an impressive scar along the left side of his face as well as other scars in nearly all places of his body. He wears his military tunic about the base and dons his armor when going on raids or scouting missions.