Cyber One
Tokai Ichiro
Cost Characteristic Value Roll Notes
5 STR 65 22- Lift: 204.8tons; HTH: 13d6; END: [6]
24 DEX 38 17- OCV: 13  DCV: 13
6 CON 13 12-
0 BODY 10 11-
3 INT 23 14- PER Roll: 14-
20 EGO 20 13- ECV: 7; Mental Defense: 10
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
0 PD 13   Total: 29 PD (16 rPD)
0 ED 3   Total: 19 ED (16 rED)
2 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 16   Running: 12" / 24"
7 END 40   Swimming: 2" / 4"
0 STUN 50   Leaping: 13" / 26"
 
Cyber One | Summary
Real Name: Tokai Ichiro Hair Color: Bald
Concept: Brick Eye Color: Brown
Affiliation: Fuchi-no-Kuroi (Dark Pool) Ninja Clan Height & Weight: 5' 11" (1.80 m) / 331 lbs (150.00 kg)
Played By: NPC Nationality: Japanese
Created By: Neil Ma Place of Birth: Tokyo, Japan
GM: NPC Date of Birth: June 27, 1935
Cost Powers END
40 CyberTaijutsu: Multipower, 60-point reserve, all slots (Uses END Reserve; +0) (60 Active Points); all slots Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
1u 1) Claws of the Climbing Tiger: Clinging (normal STR) (10 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
4u 2) Dance of the Six Stars: Killing Attack - Ranged 2d6, Autofire (10 shots; +1) (60 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 6
1u 3) Grasp of the Serpent: Stretching 2" (10 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 1
1u 4) Mantle of Night: Invisibility to Sight Group (20 Active Points); Requires A Skill Roll (Stealth; -1/2), (Only Works in Darkness or Shadows; -1/2), Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 2
1u 5) Paths of the Cat: Invisibility to Hearing Group (10 Active Points); Requires A Skill Roll (Stealth; -1/2), Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 1
1u 6) Veil of the Night Dragon: Invisibility to Sight Group (20 Active Points); Requires A Skill Roll (Stealth; -1/2), Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 2
7 Auxiliary Brain: +10 INT (10 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
20 Composite Ceramic Plates: Armor (10 PD/10 ED) (30 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
8 CyberRunning: Running +6" (12" total) (12 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 1
40 CyberSpeed: +20 DEX (60 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
33 CyberStrength: +50 STR, (Uses END Reserve; +0) (50 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2) 5
32 Fusion Generator: Endurance Reserve (250 END, 23 REC) (48 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
8 Imbedded Radio: High Range Radio Perception (Radio Group) (12 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
4 Of Two Minds: Mental Defense (10 points total) (6 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
8 Tactical Radar: Radar (Radio Group), (Uses END Reserve; +0) (15 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 1
Cost Talents
12 Cybernetically-Enhanced Dodging: Combat Luck (6 PD/6 ED)
Cost Perquisites
6 Fringe Benefit: Head of Dark Pool Ninja Clan
Cost Martial Arts
Maneuver Phase OCV DCV Notes
23 Night Dragon Taijutsu
Jaws of the Night Dragon 1/2 +0 +1 75 STR vs Grabs, 15d6 Strike
Jein's Dragon Wing Fan 1/2 +2 +2 Block, Abort
Kinuko's Puzzling Apprehension 1/2 -1 -1 Grab Two Limbs, 75 STR for holding on
Saigo's Body of Shadow 1/2 -- +5 Dodge, Affects All Attacks, Abort
Sublime Fist of the Night Dragon 1/2 +0 +2 15d6 Strike
Weapon Element: Karate Weapons, Ninja Weapons
Weapon Element: Chain & Rope Weapons
Cost Skills
10 +1 Overall
10 +2 with HTH Combat
3 Acrobatics 17-
3 Acting 13-
3 Breakfall 17-
3 Bugging 14-
3 Computer Programming 14-
3 Concealment 14-
3 Cryptography 14-
10 Defense Maneuver I-IV
3 Electronics 14-
0 Everyman Skills
AK: Tokyo, Japan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (Idiomatic, native accent)
[Notes: Native Language]
PS: Ninja 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: Contracts 14-
3 KS: Enemies of the Dark Pool Ninja Clan 14-
3 Lockpicking 17-
3 Mechanics 14-
3 Mimicry 14-
3 Security Systems 14-
3 Stealth 17-
3 Systems Operation 14-
3 Trading 13-
250+ Disadvantages
15 Distinctive Features: Obvious Cyborg
20 Hunted: Japanese Superheroes 8-
5 Physical Limitation: Permanently Altered By Intrusive Cybernetics
15 Psychological Limitation: Insists on Perfection
15 Psychological Limitation: Looks Out for Himself First
15 Psychological Limitation: Mercenary Mentality
15 Psychological Limitation: Will Not Murder
5 Rivalry: Professional (Other Ninja Clans)
10 Social Limitation: Killjoy
15 Vulnerability: Affected by Mental Attacks to Machine Minds
26 Experience Points
Cyber One | Points Summary
Characteristics Cost: 75 Base Points: 250
Powers Cost: 209 Disadvantages: 130
Talents Cost: 12 Total Experience: 26
Perks Cost: 6 Spent Experience: 26
Martial Arts Cost: 23 Unspent Experience: 0
Skills Cost: 81 Total Points: 406
Background

Tokai Ichiro was born to a poor family. His father worked long hours at an automobile factory; his mother did the same at a tea house. They earned enough to put their only son through college. When he graduated with a degree in engineering and vowed that he would not be poor.

When his father died of a heart attack, Ichiro opened a box that his father had kept hidden in a closet. That was when he learned of his ancestry. He had always assumed that his family, like many others had made the transition from poor, hardworking farmers to poor, hardworking industrial laborers during the Meiji rein. Instead, his family's history was very different than the norm. They were descended from ninja. Specifically, he was the direct descendent of the master of the Tokai ninja clan of southern Japan.

Having acrued a small fortune, Ichiro left his job at Oshiro Electronics and began researching. Within a few years, he had found several descendents of Tokai clan families of which twenty six were both physically fit and psychologically willing to renew the clan. Many of the new clan, which called themselves Fuchi-no-Kuroi (Dark Pool), had some knowledge in technology. So the clan naturally gravitated towards technological espionage. They immediately began training themselves and their children in the dark art of taijutsu; some knowledge had been passed on through the generations of Tokai families, other knowledge recovered from scrolls within the box Ichiro's father hid.

The driving force, Tokai Ichiro, assumed the position of ninja master. He guided the clan by taking contracts and ensuring their completion, but soon he found that his lifestyle had taken a toll on his body. Battle damage weakened his limbs while emphysema and diabetes degraded his internal organs.

Slowly, he stole or purchased bionic parts to replace his organic limbs and organs. As technology progressed, so too were the limits of the parts expanded. Today, he is the powerful cyberninja, Cyber One.

Personality

Money has kept the Dark Pool Ninja Clan alive and thriving. Tokai Ichiro ensures that this lifeline keeps coming in. At the same time, he feels himself indispensible for Dark Pool and hence places a large amount of importance on his own survival and freedom.

Quote

"The question is not whether we can get the data for you, its how much you are willing to pay for it."

Powers

Because of cybernetics the ninja master is stronger and faster than he ever was as a natural human. Cyber One has an array of cybernetic equipment that enhances his taijutsu skills and a mini-fusion generator to power it all.

Appearance

Ichiro would otherwise be an old man by now, but he has periodically rejuvenated his limbs and organs by replacement with cybernetic parts. Most of his body is metallic and appears robotic. With a shaven head and age-lined face, only his head appears human.