Aramis Beaugendre
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
20 CON 20 13-
0 BODY 10 11-
5 INT 15 12- PER Roll: 12-
32 EGO 26 14- ECV: 9; Mental Defense: 12
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
4 PD 8   Total: 16 PD (8 rPD)
4 ED 8   Total: 16 ED (8 rED)
22 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
6 STUN 35  
Real Name: Aramis Beaugendre Hair Color: Crackling Fiery Corona
Concept: Mentalist Eye Color: Green
Affiliation: Jeu d'Extrémité (End Game) Height & Weight: 6' 0" (1.82 m) / 176 lbs (80.00 kg)
Played By: NPC Date of Birth: May 5, 1975
Created By: Ben Langdon Place of Birth: Nantes, France
Cost Powers END
25 Advanced Brain Power: Elemental Control, 50-point powers
10 1) Mental Communication: Telepathy 10d6 (50 Active Points); Eye Contact Required (Constant Power requires eye contact throughout use; -1), Normal Range (-1/4), Limited Range 8" (-1/4) 5
31 2) Psychic Blast: Ego Attack 7d6, Reduced Endurance (1/2 END; +1/4) (87 Active Points); Eye Contact Required (-1/2), Normal Range (-1/4), Limited Range 8" (-1/4) 3
25 3) Search And Destroy: Mind Scan 10d6 (50 Active Points) 5
17 Command Group: Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); Costs Endurance (-1/2) 2
7 Defences: Mental Defense (12 points total) 0
5 Radioactive Aura: Darkness to Radio Group 1" radius, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (10 Active Points); No Range (-1/2), Always On (-1/2) 0
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
12 Manurhin MR-93 Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2) 0
Cost Skills
4 +2 with Ego Attack
2 AK: Paris, France 11-
0 Everyman Skills
AK: Nantes, France 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: French (idiomatic)
PS: Security Guard 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
34 French Armed Forces
+1 with All Combat
Breakfall 13-
Climbing 13-
Demolitions 12-
KS: French Army (Armée de Terre) 11-
KS: Military Life 12-
Navigation (Land) 12-
PS: Soldier 11-
Paramedics 12-
Social Limitation: Military Attitude
Survival (Temperate/Subtropical, Mountain) 12-
TF: Wheeled Military Vehicles
Tactics 12-
Teamwork 13-
WF: Common Melee Weapons, Small Arms
2 KS: Nuclear Power Plants 11-
1 Language: Arabic (basic conversation)
3 Language: English (completely fluent)
3 Oratory 13-
3 SS: Military Science 12-
2 SS: Radiation 11-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 13-
200+ Disadvantages
10 Distinctive Features: Radioactive (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)
15 Distinctive Features: Radioactive Fiery Hair (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Monitored: Cardinal Syn 8- (Mo Pow, NCI, Watching)
20 Hunted: French Law Enforcement Agencies 8- (Mo Pow, NCI, Harshly Punish)
15 Hunted: Trinity 8- (Mo Pow, Harshly Punish)
15 Physical Limitation: Dying From Radiation Poisoning (Infrequently, Fully Impairing)
10 Physical Limitation: Migraines (Frequently, Slightly Impairing)
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care (Frequently, Greatly Impairing)
15 Psychological Limitation: Explosive Temper (Common, Strong)
15 Psychological Limitation: Must Not Show Weakness (Common, Strong)
10 Psychological Limitation: Self Assured (Common, Moderate)
0 Experience Points
Characteristics Cost: 138 Base Points: 200
Powers Cost: 146 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 66 Total Points: 350

The Gravelines B 1-4 energy plant, home to two PWR reactors, was a prime target for Maximum Force when they needed a way to bring out the New Men from retirement. Ahriman, Brainwave, Fallout and Undertow took a little under an hour to drive the reactors to meltdown. By the time the New Men had arrived the energy plant was a morgue and the ensuing battle was so fierce that rescue workers were unable to reach the survivors for another hour.

The Gravelines disaster made headlines across the world.

Aramis Beaugendre began his day at the energy plant like any other. As security chief he was required to maintain a close vigil on employees, tours and the irregular protests. On the day Maximum Force decided to permanently close down the energy plant there was a small protest on the lawns and a school tour of the second reactor.

When Fallout began dismantling the outer walls, Beaugendre headed a security detail which opposed the major-league villains and was quickly scuttled. Beaugendre himself was mind-controlled by Brainwave and ordered to open fire on his own men.

After the New Men arrived, Brainwave discarded the security puppets and turned his attention to his nemesis. As the reactors began releasing radiation, many of the workers and visitors of the centre were killed, but Beaugendre was one of the so-called 'lucky ones' who survived. He was also one of the survivors who were transformed by the radiation: mutated into an uberhuman while also being irradiated to such a point that they were dealt a death sentence.

Beaugendre's mind had been invaded by Brainwave just prior to being affected by the radiation, and upon recovering in a Paris hospital, he discovered that he retained some of Barinwave's powers. When he was told that his condition was terminal, his anger flared. As well as transforming his hair into a fiery corona of radioactive fire his mind lashed out and knocked out the doctor for a week.

Taking the moniker Cerebrale, Beaugendre took control of the hospital wing where the survivors were being monitored. He quickly ascertained that all four survivors who displayed uberhuman powers were also slowly dying from radiation poisoning. He commanded their attention and convinced them that he would lead them to a cure. He argued that the government would do nothing to help them, and that the cure would require powers that they now possessed. Through a combination of his mental powers and a convincing speech, Cerebrale led the other survivors into Paris where they went underground in search of a cure.

At first Cerebrale targeted military installations. The others went along with him, unquestioning the man who had convinced them to walk away from their normal lives. But slowly Cerebrale realised that he was lashing out at the military because they had discharged him and forced him to take on a security job. It was also revealed that Soldat de Roche may also have been in the military, although the rock-creature was tight-lipped on specifics.

Madame Guillotine made a grab for power of the nascent team and led them (without Cerebrale) to Marseilles where she began robbing banks. They were opposed by Trinity and only avoided capture with the timely intervention of Commandant Cerebrale. Madame Guillotine's power grab was neutralised and Cerebrale took the team into a new era. They would seek medical help from legal and illegal sources, and they would also finance their search with heists.

Beaugendre's activities and growing telepathic power has raised the interest of Cardinal Syn and the cardinal has considered approaching Beaugendre with an offer to join the Order of Truth. Such an offer is hardly ever refused and if such an offer is made, its effects on the rest of the team will be devastating.



Aramis Beaugendre is a military man. He was satisfied as a commandant in the Army, but something happened to get him discharged and he has felt dislodged ever since. Since becoming an uberhuman he has attempted to return to his life as a commanding officer but his 'team' is less than ideal, particularly the grating Madame Guillotine. His temper is short and he gets headaches with increasing regularity, something which undermines his belief in total self-control.

He is becoming desperate for a cure and will cross his own team to get it.



"Without discipline you have nothing. Without me you are nothing."



Commandant Cerebrale is a telepath with the ability to read a person's thoughts, cause extreme trauma in the minds of others, and create links between minds. Most of his powers require eye contact, something which Cerebrale attempts to hide from opponents. If his telepathic powers ever fail he always has a fallback position on his hip: his Manurhin MR-93 Pistol.



The radiation which granted Beaugendre's telepathy also transformed his body. His hair fell out and was replaced with a crackling fiery corona and he emits a constant radioactive pulse. As Commandant Cerebrale, he wears an armoured black and white costume with a brain motif on a circular badge attached to his chest. When he attempts to hide his identity, Beaugendre wears a specially lined beanie which contains his flaming hair.