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VAMPIRO
VAMPIRO
Carlos Pontes
Cost Characteristic Value Roll Notes
-2 STR 8/43 11- / 18- Lift: 9700kg; HTH: 8 1/2d6; END: [1]
3 DEX 11/28 11- / 15- OCV: 4/9  DCV: 4/9
-4 CON 8/33 11- / 16-
0 BODY 10 11-
4 INT 14 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defence: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-  
1 PD 3   Total: 9/26 PD (6/23 rPD)
1 ED 3   Total: 9/26 ED (6/23 rED)
0 SPD 2/7   Phases: 2, 4, 6, 7, 9, 11, 12
0 REC 4   Running: 6" / 12"
2 END 20   Swimming: 2" / 4"
2 STUN 20/70  
 
VAMPIRO | Summary
Real Name: Carlos Pontes Hair Color: Black
Concept: Brick / Martial Artist / Energy Blaster Eye Color: Brown
Affiliation: None Height & Weight: 5' 11" (1.81 m) / 198 lbs (90.00 kg)
Played By: NPC Nationality: Portuguese
Created By: Rodrigo Vergueiro Place of Birth: Quarta-Feira, Portugal
GM: NPC Date of Birth: April 21, 1987
Cost Powers END
20 Night Powers: Elemental Control, 50-point powers, (25 Active Points); all slots Only Away From Solar Light (-1/4)
28 1) Armour Piercing Blast: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) 6
24 2) Black Energy Beams: Energy Blast 11d6, STUN Only (+0) (55 Active Points) 5
15 3) Enhanced Dexterity: +17 DEX (51 Active Points); No Figured Characteristics (-1/2), 0
14 4) Enhanced Resilience: +25 CON (50 Active Points); No Figured Characteristics (-1/2) 0
20 5) Enhanced Speed: +5 SPD (50 Active Points) 0
15 6) Enhanced Strength: +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); No Figured Characteristics (-1/2) 0
20 7) Increased Resistance: +50 STUN (50 Active Points) 0
21 8) Invulnerability: Armor (17 PD/17 ED) (51 Active Points) 0
18 Energy Reserves: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); Only Away From Solar Light (-1/4) 0
12 Bullet-proof Vest: Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4), Real Armor (-1/4) 0
3 Goggles I: Hearing Group Flash Defence (5 points) (5 Active Points); OIF (-1/2) 0
3 Goggles II: Nightvision (5 Active Points); OIF (-1/2) 0
9 Pistol: Killing Attack - Ranged 1d6+1 (20 Active Points); OAF (-1), 2 clips of 8 Charges (-1/4) [8]
     
Cost Talents
12 Combat Fluidity: Combat Sense (15 Active Points); Only Away From Solar Light (-1/4) 12-
   
Cost Perquisites
9 Hero of the People I: Contact: Underground Contacts and Safe Houses (Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11-
3 Hero of the People II: Reputation: Will Never Give Up (A medium-sized group) 11-, +3/+3d6
   
Cost Martial Arts
Maneuver Phase OCV DCV Notes
20 Kick Boxing
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 18 STR / 53 STR to Disarm
Fast Kick 1/2 +2 +0 3 1/2d6 / 10 1/2d6 Strike
Legsweep 1/2 +2 -1 2 1/2d6 / 9 1/2d6 Strike, Target Falls
Roundhouse Kick 1/2 -2 +1 5 1/2d6 / 12 1/2d6 Strike
           
Cost Skills
6 +2 with Kick Boxing
3 Acrobatics 11- (15-)
3 Breakfall 11- (15-)
3 Climbing 11- (15-)
3 Concealment 12-
3 Deduction 12-
3 Demolitions 12-
0 Everyman Skills
AK: Quarta-Feira, Portugal 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Miner 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Interrogation 12-
3 KS: GreyTech Corporation 12-
3 KS: Mining 12-
9 Linguist
Language: English (completely fluent) (3 Active Points)
Language: French (completely fluent) (3 Active Points)
Language: Portuguese (idiomatic)
Language: Spanish (completely fluent) (3 Active Points)
3 Mechanics 12-
2 Navigation (Land) 12-
3 Paramedics 12-
3 Security Systems 12-
3 Shadowing 12-
3 Sleight Of Hand 11- (15-)
3 Stealth 11- (15-)
3 Streetwise 12-
2 Survival (Underground) 12-
3 Tactics 12-
4 WF: Common Melee Weapons, Small Arms
   
200+ Disadvantages
10 Dependent NPC: Members Of His Underground 8-
5 Distinctive Features: High Radiation Levels (Harmless) (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
15 Distinctive Features: Obsidian Black Skin When The Sun Sets
15 Hunted: Bounty Hunters 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: GreyTech Corporation 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Psychological Limitation: Code of Justice (Must Do Good - Judge, Jury and Executioner)
15 Psychological Limitation: Methodical Planner
15 Psychological Limitation: Reluctant To Kill
10 Reputation: Bone Breaker, 11-
5 Reputation: Hero of The People, 8-
15 Social Limitation: Public Identity
0 Experience Points
   
VAMPIRO | Points Summary
Characteristics Cost: 10 Base Points: 200
Powers Cost: 222 Disadvantages: 150
Talents Cost: 12 Total Experience: 0
Perks Cost: 12 Spent Experience: 0
Martial Arts Cost: 20 Unspent Experience: 0
Skills Cost: 74 Total Points: 350
Background

Young miner Carlos Pontes should have never accepted to work on that illegal mining operation… but the pay was good and he was in need of the extra money. Besides, everyone in the village of Quarta-Feira knew that the Americans from GreyTech were good employers and that the jobs for miners were scarce after the Portuguese Government closed the village’s uranium mine in 1998.

Everything went fine until the first miners didn’t return to the surface for their leaves. GreyTech officials said that they were sick and being treated in a company hospital down bellow. Soon, droves of miners were getting sick and disappearing and they all had something in common - they all worked in old K1 Vein of the uranium mine. When the night shift boss chose Carlos to work there, the young man took that as some sort of death sentence and tried to flee from the mine, but was struck down by GreyTech security guards.

When he recovered, he found himself in a jail cell, built deep underground. But that wasn’t his only surprise…the cell was only one in many, all of them filled with the miners that were supposedly receiving treatment on the surface. Everyone had suffered hideous mutations by being in constant contact with some sort of mineral that GreyTech had transported to the mine and was mixing with the uranium extracted from the K1 vein.

But he was soon informed that his fellow prisoners had a plan! Someone had smuggled explosives from the mine into the prison and they would try a breakout. When the time came, everyone was ready, Carlos included, but it was all a setup…. The explosives were too powerful and when ignited collapsed the jail complex, killing almost everyone, as planned by the company.

Everyone except for Carlos, who found himself hurled against some of the barrels filled with the mysterious mineral. The mineral mutated him…made him super-strong and nearly invulnerable. It took him three days but, level by level, he fought against the GreyTech guards, evacuating all the survivors from the project, before sealing the K1 Vein with explosives. But when he got to the surface, he discovered something…in broad daylight, all his powers were gone! He was the normal Carlos Pontes again. Only away from solar light would he turn into a “superman”.

Fortunately for him, some TV stations had been tipped by the concerned families of the “sick” miners and there were many TV cameras in the spot when he emerged from the mine. If it wasn’t for that, GreyTech would certainly killed him right there. After telling the reporters what had happened in that mine, he returned home, grabbed his meagre belongings and left Quarta-Feira without even looking back,.

But his life in Lisboa wasn’t the new start that he wanted. The media kept the pressure on him and he was sure that the company still skulked in the shadows, waiting for the right time to strike. After some thought, he decided to use the situation to his favour. The media spotlight would be his salvation!

In a press conference he announced that Portugal would have a new hero and pledged to help all those in need. Even though he started using the name Sombra (Shadow) the newspapers and TV (and the public in general) started calling him Vampiro (Vampire) after his limitation was revealed. Grudgingly he

adopted that name and tried to contact several organizations and superteams, trying to find a way to counter his problems with solar light.

Until finding a permanent solution, he fights the GreyTech Corporation and other wrongdoers in the quiet of the night.

 

Personality

Carlos Pontes is still the hard-working miner that left Quarta-Feira for Lisboa. Due to his upbringing in the mining village, where the miners and their families were the judges, jury and sometimes executioners, he’s got an old-fashioned sense of right and wrong. That means that his methods of handing out justice aren’t always appreciated by the Police and he’s getting quite a reputation as a bone-breaker in the criminal underworld.

His life as a miner is also reflected in the way he plans his missions. While working the mines, every man knows what equipment to use; the nearest exit routes; what to do in case of an emergency, etc. Carlos plans everything methodically, in a way that, some say, borders the obsessive. But he always gets his targets…

 

Quote

“When the sun sets, you’ll see the true me!”

 

Powers

When the sun sets, Carlos starts to gets his powers. His skins blackens into an obsidian colour and gets almost invulnerable; his strength doubles and he gains the ability to shoot powerful solid beams of a black light from both hands.

After some training, he now controls those beams, shooting them in two forms: one is a dart, powerful enough to pierce reinforced metal; the other one is an oval one that works like bean bag ammo. It can stun (and sometimes break some bones on) unarmored targets.

 

Appearance

During the day, he’s rather pale and frail looking. Due to the dust of the mines his lungs aren’t in good shape and he coughs a lot. He usually dresses in ill-fitting clothes to hide the fact that he’s packing a handgun and uses a bullet-proof vest. After all, he doesn’t have a secret identity and some bad guy can come gunning for him. He spends most of the day in safe-houses (many of them provided by relatives of the miners he saved), preparing for his missions and resting; or bustling from interview to interview.

As the sun sets, he dresses in a tight fitting green uniform with long sleeves and legs. He also uses his old miner’s belt to store some useful items. As for head protection he doesn’t use any, except for a couple of heavy duty goggles.

He’s trying to find a way to block sunlight, maybe with a full body suit, but he doesn’t have the money to research that by himself. So he’s always on the lookout for some superteam or research company that can help him with that.