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RUNECASTER
RUNECASTER
Michal Rysiukiewicz
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
39 DEX 23 14- OCV: 8  DCV: 8
28 CON 24 14-
6 BODY 13 12-
8 INT 18 13- PER Roll: 13-
30 EGO 25 14- ECV: 8; Mental Defence: 0
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
6 PD 10   Total: 25 PD (15 rPD)
5 ED 10   Total: 25 ED (15 rED)
7 SPD 4   Phases: 3, 6, 9, 12
2 REC 10   Running: 6" / 12"
1 END 50   Swimming: 2" / 4"
10 STUN 45   Flight: 15" / 60"
 
RUNECASTER | Summary
Real Name: Michal Rysiukiewicz Hair Color: Black
Concept: Martial Artist / Mystic Eye Color: Hazel
Affiliation: None Height & Weight: 5' 10" (1.78 m) / 179 lbs (81.00 kg)
Played By: NPC Nationality: Polish
Created By: Ben Langdon Place of Birth: (possibly) Warsaw, Poland
GM: NPC Date of Birth: March 17, 1962
Cost Powers END
63 Rune Casting: Variable Power Pool (Magic Pool), 45 base + 18 control cost, (67 Active Points); all slots Gestures (-1/4)
0 1) Rune of Cold I: Entangle 4d6, 5 DEF (45 Active Points); Limited Range 10" (-1/4), Gestures (-1/4) Real Cost: 30 4
0 2) Rune of Cold II: Change Environment 32" radius, -6 Temperature Level Adjustment (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 3) Rune of Fire I: Killing Attack - Ranged 3d6 (45 Active Points); Limited Range 10" (-1/4), Gestures (-1/4) Real Cost: 30 4
0 4) Rune of Fire II: Force Wall (6 PD/10 ED; 2" long and 2" tall) (44 Active Points); Limited Range 10" (-1/4), Gestures (-1/4) Real Cost: 29 4
0 5) Rune of Power I: Energy Blast 9d6 (45 Active Points); Limited Range 10" (-1/4), Gestures (-1/4) Real Cost: 30 4
0 6) Rune of Power II: Energy Blast 4d6, Personal Immunity (+1/4), Area Of Effect (3" Radius; +1) (45 Active Points); No Range (-1/2), Gestures (-1/4) Real Cost: 26 4
0 7) Rune of Mystery I: Mind Control 9d6 (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 8) Rune of Mystery II: Invisibility to Sight, Hearing, Mental and Mystic Groups , Costs END Only To Activate (+1/4) (44 Active Points); Gestures (-1/4) Real Cost: 35 3
0 9) Rune of Mystery III: Telepathy 9d6 (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 10) Rune of Shadow I: Darkness to Sight Group 2" radius, Costs END Only To Activate (+1/4), Mobile (+1) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 11) Rune of Shadow II: Teleportation 18", Safe Blind Teleport (+1/4) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 12) Rune of Transformation I: Shape Shift (Sight Group, any shape), Imitation, Instant Change (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 13) Rune of Transformation II: Major Transform 3d6 (Anything Into Anything) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 14) Rune of Transformation III (Creates Wings): Flight 15", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Restrainable (-1/2), Gestures (-1/4) Real Cost: 25 1
0 15) Rune of Undoing I: Dispel Magic 12d6, any Magic power one at a time (+1/4) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 16) Rune of Undoing II: Major Transform 3d6 (Transformed Object Back To Its Original Form) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 17) Rune of Weakness I: Drain STR 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Limited Range 10" (+1/4) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
0 18) Rune of Weakness II: Drain SPD 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Limited Range 10" (+1/4) (45 Active Points); Gestures (-1/4) Real Cost: 36 4
13 Power Runes: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
15 1) Cape of Translocation: Teleportation 12", Safe Blind Teleport (+1/4), Reduced Endurance (0 END; +1/2) (42 Active Points); OIF (-1/2) 0
17 2) Protection Amulet: Force Field (15 PD/15 ED), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF (-1/2) 0
15 3) Ring Of Eldritch Fire: Energy Blast 10d6 (50 Active Points); 8 Charges (-1/2), OIF (-1/2) [8]
11 Karate Sword: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR) (25 Active Points); OAF (-1), Real Weapon (-1/4) 2
     
Cost Martial Arts
Maneuver Phase OCV DCV Notes
42 Karate
Block 1/2 +2 +2 Block, Abort
Counterstrike 1/2 +2 +2 8d6 Strike, Must Follow Block
Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2d6 , Disable
Kick 1/2 -2 +1 10d6 Strike
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Strike 1/2 +0 +2 8d6 Strike
Weapon Element: Karate Weapons
+2 HTH Damage Classes (already added in)
   
Cost Skills
6 +2 with Karate
6 +2 with Magic
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Contortionist 14-
3 Cryptography 13-
3 Deduction 13-
0 Everyman Skills
AK: Warsaw, Poland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Bookshop Owner 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Interrogation 13-
13 Linguist
Language: English (completely fluent) (3 Active Points)
Language: German (completely fluent) (3 Active Points)
Language: Japanese (fluent conversation) (2 Active Points)
Language: Mandarin Chinese (fluent conversation) (2 Active Points)
Language: Polish (idiomatic)
Language: Romany (idiomatic) (4 Active Points)
Language: Russian (fluent conversation) (2 Active Points)
3 Oratory 13-
3 Paramedics 13-
3 Persuasion 13-
15 Power: Rune Casting 20-
21 Scholar
KS: Eastern Magic (2 Active Points) 11-
KS: Karate (3 Active Points) 13-
KS: Magic Theory (3 Active Points) 13-
KS: North European Legends and Mythology (4 Active Points) 14-
KS: Organised Crime - Asia (2 Active Points) 11-
KS: Organised Crime - Europe (3 Active Points) 13-
KS: Runes (5 Active Points) 15-
KS: The Romany (3 Active Points) 13-
KS: The World of Magic (2 Active Points) 11-
3 Security Systems 13-
3 Shadowing 13-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
4 Survival (Mountain, Urban) 13-
3 Tactics 13-
3 Teamwork 14-
3 Tracking 13-
1 WF: Karate Weapons
   
300+ Disadvantages
15 Hunted: Organised Crime (Eastern Europe) 8-
5 Hunted: Porguneitsi 11-
15 Hunted: Mystery 8-
15 Hunted: Witch King of Estonia 8-
15 Monitored: Oktober 8-
15 Psychological Limitation: Searching For Sisters
20 Psychological Limitation: Will Not Break His Word
10 Psychological Limitation: Will Not Murder
10 Social Limitation: Betrothed to Porguneitsi (Although He Has No Recollection of the Event)
15 Social Limitation: Secret Identity
5 Unluck: 1d6
10 Vulnerability: 2 x STUN Eastern Magic
10 Experience Points
   
RUNECASTER | Points Summary
Characteristics Cost: 164 Base Points: 300
Powers Cost: 134 Disadvantages: 150
Talents Cost: 0 Total Experience: 10
Perks Cost: 0 Spent Experience: 10
Martial Arts Cost: 42 Unspent Experience: 0
Skills Cost: 120 Total Points: 460
Background

Michal Rysiukiewicz was raised by gypsies in the 1970s after his family seemingly abandoned him. He has never re-connected with his family, although there has been some speculation that he is related (distantly) to the Witch King of Estonia. Whether this is true or a part of the Witch King's plan to corrupt Rysiukiewicz remains to be seen. What is known is that the young boy who would grow up to become the Runecaster began his life travelling around Poland and East Germany. During this time he was exposed to the supernatural world including werewolves, sorcerers and the Witch King, himself. When he was a teenager, Rysiukiewicz was taken back to Warsaw and lived with a gypsy family there in an attempt to get him away from the supernatural world he had been dipping in and out of for most of his life. The plan failed and Rysiukiewicz soon found himself in a firestorm caused by the Witch King, the result of which was the death of his host family and his estrangement from the gypsies. He later learned that the Witch King had sold his foster sisters into slavery.

For several months Rysiukiewicz wandered alone across Poland, shunned by all.

When he resurfaced two years later he was calling himself the Runecaster and had joined the East Guard - East Germany's uberhuman team. He remained a member of the team up until it merged with Uber Force after the reunification of Germany. At this time Runecaster left the team and 'retired' to Warsaw where he opened a book shop and worked as a 'mystic consultant'.

In recent times he has worked alongside Longshot and Brain Drain in bringing down corruption in Poland. His motives are not entirely clear but must have something to do with the supernatural world. Some speculate that he is attempting to make amends for the loss of his sisters in Warsaw, and it is true that he has embarked upon several quests to find them or to piece together their disappearance.

He has also been seen battling the Witch King's daughter, Porguneitsi, who he has apparently promised to marry. Their battles have made international news, particularly an impressive melee during Latvia's Eurovision Song Contest in 2003.

 

Personality

Runecaster has made his mark on the supernatural world as being enigmatic and closely tied with the Witch King of Estonia. He is honourable, almost to a fault, and will never break his word. This has caused him some problems since Porguneitsi claims he has promised to marry her. While he cannot remember doing so he is in an awkward position.

Rysiukiewicz has spent much of his life battling evil and working in peculiar situations, but his personality remains rather light-hearted and elusive. He laughs often and is enchanted by beauty and art. While he doesn't go out of his way to work with other ubers he does not shun them either, and has become well known as a consultant in the areas of mysticism.

 

Quote

"By the lights of the northern star, we shall see what evil goes on in this place!"

 

Powers

Runecaster is a sorcerer who relies on the knowledge and application of runes. He must 'trace' runes in air or on objects which result in a bright energy residue, releasing the magic. He has his favourite runes such as the Rune of Power, Rune of Mystery and Rune of Fire; but his powers are seemingly limitless and he has brought out new runes on many occasions.

In addition to his runic magic, Runecaster also possesses magical artefacts including a cape which allows him to teleport, a ring which projects eldritch energy in a concussive blast, and an amulet of protection.

During frequent absences from Eastguard, Runecaster trained extensively in karate. He is still a formidable opponent and carries a karate sword, its steel having tasted the blood of countless demons.

 

Appearance

Runecaster is known for his thick black moustache and sideburns. He wears a blue domino mask, a black stage magician's cloak and a velvet vest over a blue bodysuit. Around his waist is a golden sash and he sometimes wears his sword in a scabbard attached to the sash.

He is a man in his forties who remains physically fit and mischievously animated. In his secret identity, Rysiukiewicz appears older than in his costumed persona, and decidedly less animated. Whether this is an act or a sign of his advancing age, Rysiukiewicz won't say, although he is much more content with his life as a costumed sorcerer than the retiring shopkeeper.