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THE SHAPER
THE SHAPER
Thorston Grunvald
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
10 CON 15 12-
4 BODY 12 11-
3 INT 13 12- PER Roll: 12-
26 EGO 23 14- ECV: 8; Mental Defense: 25
10 PRE 20 13- PRE Attack: 4d6
-1 COM 8 11-
2 PD 5   Total: 5 PD (0 rPD)
2 ED 5   Total: 5 ED (0 rED)
5 SPD 3   Phases: 4, 8, 12
0 REC 6   Running: 7" / 14"
0 END 30   Swimming: 3" / 6"
0 STUN 28  
 
THE SHAPER | Summary
Real Name: Thorston Grunvald Hair Color: Blonde
Concept: Mentalist Eye Color: Blue
Affiliation: None Height & Weight: 6' 4" (1.94 m) / 220 lbs (100.00 kg)
Played By: NPC Nationality: Norwegian
Created By: Glen Murie Place of Birth: Unrevealed, presumably Oslo, Norway
GM: NPC Date of Birth: Unrevealed
Cost Powers END
37 Share Delusions: Elemental Control, 224-point powers, (112 Active Points); all slots Mandatory Effect Alter Everyone's Reality and Mindset to Match His EGO+30 typically (-3/4), No Range (-1/2), Always On (-1/2), Does Not Provide Mental Awareness (-1/4)
38 1) See Things My Way: Mental Illusions 10d6, MegaScale (1" = 1 km; +1/4), Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Nonselective (19" Radius; +3/4), Continuous (+1) (225 Active Points) 0
38 2) Shared Delusions/Information: Telepathy 10d6, MegaScale (1" = 1 km; +1/4), Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Nonselective (19" Radius; +3/4), Continuous (+1) (225 Active Points) 0
38 3) My Way is Best: Mind Control 10d6, MegaScale (1" = 1 km; +1/4), Cumulative (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Area Of Effect Nonselective (19" Radius; +3/4), Continuous (+1) (225 Active Points) 0
193 Reality Manipulation: Variable Power Pool, 150 base + 43 control cost, No Skill Roll Required (+1) (300 Active Points); Limited Class Of Powers Available All Powers on Megascale Radius at No Range, and Only to Alter Environment or Objects (-1), No Conscious Control (Only Effects cannot be controlled; Doesn't actively control results of powers, he just bends the world to match his delusions; -1), Limited Power Must have at least 10,000 fully dominated victims to use VPP (-1/2)
0 1) Build barriers and reshape the land: Entangle 4d6, 4 DEF, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Indirect (Grows up out of the ground; +1/2), Area Of Effect (9" Radius; +1), Selective (+1/4) (140 Active Points); Only To Form Barriers (-1), No Range (-1/2) Real Cost: 56 0
0 2) Reshape inanimate objects: Major Transform 3d6 (Anything to Match Delusion - Fishing Trawlers into Longships for example), MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (8" Radius; +1), Selective (+1/4) (135 Active Points); No Range (-1/2) Real Cost: 90 0
0 3) The Environment Matches My Mood - This is a gloomy mood: Change Environment 16" radius, -3 to Sight Group PER Rolls, Long-Lasting 1 Week, MegaScale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2) (98 Active Points); No Range (-1/2) Real Cost: 65 0
20 Totally Bonkers: Mental Defense (25 points total) 0
     
Cost Skills
3 Contortionist 12-
2 KS: Mental Health System and Policies 11-
3 Language: English (fluent conversation; literate)
3 Language: German (fluent conversation; literate)
0 Everyman Skills
Area Knowledge: Oslo 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Norwegian (idiomatic)
Professional Skill: Mental Patient 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Everyman, Small Motorized Ground Vehicles
   
300+ Disadvantages
20 Hunted: The Professor (and Oktober) 8-
20 Psychological Limitation: Occasional Bouts of Extreme Mania
20 Psychological Limitation: Schizophrenia - Delusions and Hallucinations
15 Psychological Limitation: Strong Aversion to Killing and Extreme Violence
20 Reputation: Totally Insane Godlike Uber, 14- (Extreme)
15 Social Limitation: Ruled Incompetent by Family and Courts
15 Social Limitation: Public ID
34 Experience Points
   
THE SHAPER | Points Summary
Characteristics Cost: 84 Base Points: 300
Powers Cost: 364 Disadvantages: 125
Talents Cost: 0 Total Experience: 34
Perks Cost: 0 Spent Experience: 34
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 11 Total Points: 459
Background

Norway has an excellent social system that does a good job of taking care of its citizens. Their quality of life is among the highest in the world, and their health system is one of the best. It is as a direct concequence of this that the world now has the Shaper.

In a small house outside of a high security mental health facility in one of the more remote Northern parts of Sweden is a single man. Nearly ten percent of that institution's budget and resources are dedicated to keeping the occupant of that one house happy, sane, and safe. There are large generators that suppress psychic phenomenon anywhere close to that house. The occupent of the house, Thorston Grunvald, is one of the most powerful mentalists on the planet. His powers can reshape reality for a dozen kilometers around himself, and he's crazier than a sack of rabid cats. His powers are the result of trying to do good with the products of mad science.

Originally Thorvald wsa merely (though that trivializes his own personal plight) a manic-depressive and delusional schitzophrenic. He was a terrible burden on his family and community, but that was all. He'd get it into his head that he was supposed to build a theme park based on Norse mythology because Odin demanded it. He'd start building dangerous structures out of stolen lumber and garbage in a public park until the police got him off the streets yet again. For the most part Thorsten was harmless, but his being institutionalized for the rest of his life was a near thing.

In a world of super science it was inevitable that someone would create a mind control ray. Surely, these dangerous weapons could be turned to good! Until Thorston came along the project was going well too. Several people with incurable mental disorders were now fully functioning members of society thanks to controlled uses of a mind control device created by the Professor using stolen research; he's not been able to duplicate the weapon since. The Swedish government had seized the weapon when Russia's villain group Oktober attempted to take control of Sweden with it as a means of ultimately taking control of Russia. In Thorston the device only made his insanity worse, and in addition activated an almost godlike psychic ability.

The first inkling that anyone had that something had gone awry was when every single citizen of Tromsų where Thorston was being treated became convinced that there was treasure buried under the city somewhere. The destruction that a lone crazy person with a pick and a shovel can do is mildly amusing. The destruction that an entire city's populace can inflict on it is epic.

Just as quickly as the city got turned into a giant crater the whole of the city was rebuilt, but rebuilt under a single guiding influence. An influence that had no interest in building styles from after 1920 or so. The whole of the city was, to Thorston's credit, rebuilt in an interesting and efficient way, but the whole populace was uprooted and disorganized. Then the whole population of the city just disappeared along with every civilian and military authority sent to investigate. A few days later a fleet of longships was spotted making a direct course for England! Every attempt to arrest the perpetrators just resulted in the ships and police sent to stop it getting absorbed into the fleet.

Fortunately, before military force was brought against the fleet, a number of European mentalists were able to get close to Thorston and knock him out. Several hours later the effects of his mind control faded, and eventually everyone made their way back home, and were able to find equitable arrangements in Tromsų even though their old homes were gone. They were certain that Thorston meant no real harm by it, but he could have gotten a number of people killed anyway. England briefly tried to hold on to the Shaper, but quickly turned him over to Norway when he turned everything around him into a real life Bond film with him as the protagonist. He was shut down again, though it was a much nearer thing the second time.

 

Personality

Thorston does not live in the same reality as everyone else. He's usually mildly depressed or slightly manic with occasional forays into full out hyperactive mania. Usually, this is just marked with unusually high levels of energy and aggression. However, he's also schizophrenic, and the ideas and plans emerging from his mania are often accompanied by delusions and hallucinations. Now that he has the power to create mental illusions and mind control on himself and everyone around him this is even more crippling than it was before he got his powers.

Thorston's motivations vary. It depends entirely what reality he happens to be inhabiting. One thing that people have noted is that he's careless and has caused accidental deaths, but neither he nor his powers directly cause harm to others. The attacks generated by his Mental Illusions are STUN only for example.

 

Quote

"So, we meet again you meddling fools! But this time I, Doctor Thor, have prepared! Get them my minions!"

 

Powers

Thorston can totally reshape the reality and behaviour of every normal human (EGO+52 vs. EGO:8) within five miles of himself. His powers don't take effect until he's gotten the cumulative 60 point threshold on them, and the orders and illusions usually require at least EGO+30 to work. Enough to take over a mid-size city if Thorston had any desire to rule anything, which he doesn't. He's not in full command of his powers, he can only drag everyone into his current delusion and hallucination.

Once he's taken over enough minds the shared power and information of all those people allows Thorston to wreak physical changes on the world. It also causes the mass hallucination to become more detailed and real the longer it goes on. Thorston is always at the center of these events, but people attempting to take him out of them will get pulled into his power and have to deal with him on his terms. This means that they might forget they have superpowers, and instead believe they're characters from a children's television show instead for example.

Thorston doesn't have tactics. He's a lunatic with a monumentally potent power that takes over when he's off his medications and away from the psi suppressors used to control him. He and just about everyone around him will attempt to keep him from being captured. People who travel inside the effect of his powers to capture him will still want to capture Thorston, but must do it by the rules of the reality he's built.

Notes

There are three ways to use Shaper in a game. The first and easiest is Thorston as a kidnap victim. He's a monstrously powerful psychic uber, so if some megalomaniacal supervillian were to somehow get control of him there's no telling what kind of damage would be done. The second and somewhat mechanical way to do it is to have Thorston get loose, and for the PC's to be sent into retrieve him. Have an NPC give the PCs the power to ward off his mental powers for a limited time so they can capture him before they're overwhelmed. The final way is to use Thorston's powers as a plot device and have the PC's get pulled into Thorston's reality. The PC's would have all of their powers and abilities replaced with analogous powers in the new reality created by Thorvald; be it a pulp adventure or a spy thriller. The PCs will still know that they have to find and capture Thorston, but they'll have to do it within the rules of the reality he's built. You can try to hew closely to the mechanics of Thorston's power doing this (the VPP, Mind Control, and Mental Illusions) but it's just as easy to give the PC's character sheets of themselves as Pulp Era Gentleman Adventurers once they succumb to Thorston's control. To make Thorston more powerful give him better statistics and more skills. If any PC's are likely to be able to resist his powers long enough to just fly up and knock him out before his powers have any effect on the PCs increase the power of his Mind Control and Mental Illusions so that this isn't possible.

 

Appearance

Thorston is an imposing and well built man. He'd be handsome if not for the obvious signs of insanity like his poorly groomed hair, beard, and chewed fingernails. And of course his eyes, which betray something of his insanity even when he's properly medicated. Of course when people are under the effect of his mental illusions he looks however he thinks he's supposed to look.