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INTEZAAR
INTEZAAR
Real Name Unrevealed
Cost Characteristic Value Roll Notes
25 STR 35 16- Lift: 3200.0kg; HTH: 7d6; END: [3]
48 DEX 26 14- OCV: 9  DCV: 9
40 CON 30 15-
28 BODY 24 14-
14 INT 24 14- PER Roll: 14-
16 EGO 18 13- ECV: 6; Mental Defence: 0
10 PRE 20 13- PRE Attack: 4d6
-3 COM 4 10-
5 PD 12   Total: 30 PD (18 rPD)
6 ED 12   Total: 22 ED (10 rED)
24 SPD 6   Phases: 2, 4, 6, 8, 10, 12
4 REC 15   Running: 20" / 80"
20 END 100   Swimming: 2" / 4"
3 STUN 60  
 
INTEZAAR | Summary
Real Name: Real Name Unrevealed Hair Color: None
Concept: Brick Eye Color: Gold
Affiliation: Farishtah Zhiyaan Height & Weight: 6' 8" (2.04 m) / 441 lbs (200.00 kg)
Played By: NPC Nationality: Pakistani (not recognised)
Created By: Ben Langdon Place of Birth: Alternate Future (Pakistan)
GM: NPC Date of Birth: Unrevealed, circa 2010s
Cost Powers END
16 Cyborg Enhancements: Elemental Control, 40-point powers, (20 Active Points); all slots Cybernetics (-1/4)
17 1) Enhanced Running: Running +14" (20" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (41 Active Points); Cybernetics (-1/4) 1
20 2) Not Really All That Human Anymore: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 800 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (45 Active Points); Cybernetics (-1/4) 0
22 3) Regeneration: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Continuous (+1) (87 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Cybernetics (-1/4) 0
11 4) Rib Bone Snares: Entangle 4d6, 4 DEF (40 Active Points); Limited Range 6" (-1/4), 6 Recoverable Charges (-1/4), Cybernetics (-1/4) [6 rc]
20 5) Shock Absorption: (Total: 45 Active Cost, 36 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Cybernetics (-1/4) (Real Cost: 10) plus Physical Damage Reduction, Resistant, 50% (30 Active Points); Cybernetics (-1/4) (Real Cost: 20) 0
18 6) Shock Punch: Hand-To-Hand Attack +6d6, Autofire (2 shots; +1/4), Reduced Endurance (1/2 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Cybernetics (-1/4) 2
26 7) Unknown Metal Alloy Bones: Armour (18 PD/10 ED), Hardened (+1/4) (52 Active Points); Cybernetics (-1/4) 0
30 Sensors Array: Variable Power Pool (Gadget Pool (Senses Only)), 20 base + 10 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (40 Active Points); Sense-Based Powers Only (-3/4), Cybernetics (-1/4) 0
8 Advanced Communicator: Mind Link , Specific Group of Minds, Number of Minds (x4) (20 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) 0
     
Cost Skills
10 +1 Overall
6 +2 with Cybernetic Enhancements
3 Breakfall 14-
3 Climbing 14-
3 Computer Programming 14-
3 Contortionist 14-
3 Cryptography 14-
3 Deduction 14-
3 Demolitions 14-
3 Electronics 14-
0 Everyman Skills
AK: Pakistan 2050s (Alternate Future) 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Punjabi (idiomatic)
PS: Assassin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Interrogation 13-
3 Inventor 14-
3 KS: 2050s (Alternate Future) 14-
3 KS: The Assembly 14-
2 Language: English (fluent conversation)
2 Language: Hindustani (fluent conversation)
3 Lockpicking 14-
3 Mechanics 14-
3 Oratory 13-
3 Paramedics 14-
7 Power: Sensor Array (Gadgeting) 16-
3 SS: Cybernetics 14-
3 SS: Electrical Engineering 14-
3 Security Systems 14-
3 Shadowing 14-
3 Stealth 14-
3 Systems Operation 14-
3 Tactics 14-
3 Teamwork 14-
   
350+ Disadvantages
5 Distinctive Features: Robotic Voice (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Distinctive Features: Skeletal Cyborg (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
5 Distinctive Features: Time Traveller (Temporal Energy) (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
20 Hunted: The Assembly 8- (Mo Pow, NCI, Harshly Punish)
15 Psychological Limitation: Casual Killer (Common, Strong)
20 Psychological Limitation: Driven To Destroy The Assembly (And Free Pakistan From India) (Common, Total)
20 Psychological Limitation: The Ends Justify The Means (Common, Total)
10 Social Limitation: Seen As Having Gone Over The Edge Of The Sanity Cliff (Even By His Team Mates) (Occasionally, Major)
15 Social Limitation: Time Displaced Person (Does Not Officially Exist) (Frequently, Major)
10 Vulnerability: 2 x BODY Magnetic-Based Attacks (Uncommon)
10 Vulnerability: 2 x STUN Magnetic-Based Attacks (Uncommon)
27 Experience Points
   
INTEZAAR | Points Summary
Characteristics Cost: 240 Base Points: 350
Powers Cost: 188 Disadvantages: 150
Talents Cost: 0 Total Experience: 27
Perks Cost: 0 Spent Experience: 27
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 99 Total Points: 527
Background

Fifty years into the future, India's plans to expand its power over its neighbours have come to fruition with it ruthlessly occupying land as far east as Thailand and as far west as Afghanistan. In its wake the super team Assembly has laid waste to the uberhuman population of those occupied countries, as well as much of its infrastructure and defence forces. India has become a powerful colonial force with its influence matching that of the United States, China and Russia.

Within the wreckage of Pakistan a small fire of rebellion grew, however, in the early 2040s. A man, whose identity was burnt away even as his flesh was stripped from his body by hideous experiments, made a pledge to overthrow Ganesh and the cruel soldiers of the Assembly. He was forged into Intezaar: a cyborg avenger. For years he fought against the Indian armed forces and the Assembly, but it was only when he was teamed with other Pakistani avengers, the Farishtah Zhiyaan, that a glimmer of hope was shown to the rebellion.

Time travel.

It showed how desperate the times were that only by returning to the past could they overthrown the tyranny before them.

Since arriving in 2008: several years later than expected; Intezaar has become a little more unhinged than he was in the 2050s. He is exhibiting signs of a total psychotic personality. Even his team mates are not safe from his bouts of aggression and cruelty.

Intezaar has managed to gain the attention of the Assembly and they consider him a real threat.

The don't realise that they were the ones who actually created him.

 

Personality

Intezaar was once a man, but there is very little remaining of him physically or mentally. He has been systematically replaced ver the years by dedicated and desperate men. He believes that he must destroy the Assembly, particularly Ganesh, and that there are no excuses for failing to do this.

He will stop at nothing to destroy them.

Recently he has shown the world just how unstable he is after he indiscriminately killed dozens of United Nations delegates in Mumbai even after they had shown an interest in hearing Intezaar's story, particularly the fact that he and his team were time travellers. Since the massacre the world has come to see Intezaar as a terrorist and even SAGE has begun to hunt for him.

 

Quote

"That will not be allowed." - quickly followed by bursts of gunfire or the crushing of bone.

 

Powers

Intezaar is a cyborg of unknown origin. He appears to be a skeleton, although it has become known that within his bone structure lies a sophisticated biological system which replicates regular human organs. He does not require oxygen to operate and seems quite capable of working under the most extreme of circumstances, but he does require sustenance eventually.

The most advanced of his systems is the ability to quickly modify his sensors. He seems quite capable of mimicking any sense within seconds and is an expert tracker.

He is stronger and faster than humanly possible as well as having an almost unlimited endurance. His usual method of attacking is a rapid punch with his metallic alloy fists: an attack which is capable of punching through steel walls.

 

Appearance

He is tall and frightening, as any metallic-skeleton would be. It is clear to anyone that Intezaar is less than human. His bones are exposed almost as an insult to the humanity he is seemingly so desperate to save, and his voice is robotic and obviously lacking in compassion. He wears a uniform, although he doesn't need to, and it is black with dark red stripes crossing his chest and up his legs. There is a prominent number 1 on his chest which signifies his leadership status amongst the Farishtah Zhiyaan.

It also suggests that he only answers to himself.