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Kjell Knarbakk
Cost Characteristic Value Roll Notes
55 STR 65 22- Lift: 204.8tons; HTH: 13d6; END: [6]
6 DEX 12 11- OCV: 4  DCV: 4
40 CON 30 15-
24 BODY 22 13-
0 INT 10 11- PER Roll: 11-
-4 EGO 8 11- ECV: 3; Mental Defence: 5
5 PRE 15/25 12- / 14- PRE Attack: 3d6 / 5d6
0 COM 10 11-
2 PD 15   Total: 40 PD (25 rPD)
4 ED 10   Total: 35 ED (25 rED)
18 SPD 4   Phases: 3, 6, 9, 12
2 REC 20   Running: 15" / 60"
20 END 100   Swimming: 2" / 4"
25 STUN 95  
T-BANE | Summary
Real Name: Kjell Knarbakk Hair Colour: Dark Blonde
Concept: Brick Eye Colour: Blue
Affiliation: None Height & Weight: 6' 3" (1.91 m) / 1883 lbs (854.00 kg)
Played By: NPC Nationality: Norwegian
Created By: Ben Langdon Place of Birth: Oslo, Norway
GM: None Date of Birth: June 21, 1963
Cost Powers END
15 Magical Shard: Elemental Control, 30-point powers
10 1) Magical Shields: Force Field (5 PD/5 ED/5 Mental Defence/5 Power Defence), Reduced Endurance (0 END; +1/2) (30 Active Points); Only Versus Magic Attacks (-1/2) 0
15 2) Resistance: Armour (10 PD/10 ED) (30 Active Points) 0
15 3) Rolling Thunder: Running +9" (15" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (29 Active Points) 1
21 4) Subway: Tunnelling 8" through 12 DEF material (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4) 5
7 Intimidating: +10 PRE (10 Active Points); Only To Intimidate Others (Or Resist Intimidation) (-1/2) 0
30 Heavy Set Armour I: Armour (15 PD/15 ED) (45 Active Points); OIF (-1/2) 0
9 Heavy Set Armour II: Knockback Resistance -7" (14 Active Points); OIF (-1/2) 0
3 Helmet: Hearing Group Flash Defence (5 points) (5 Active Points); OIF (-1/2) 0
Cost Perquisites
1 Bulldozer of Oslo: Reputation: Tough Mercenary (A medium-sized group) 11-, +1/+1d6
Cost Skills
4 +2 with Move-Through
2 AK: Rail Networks of Europe 11-
1 Breakfall 8-
3 Combat Driving 11-
1 Demolitions 8-
0 Everyman Skills
Acting 8-
CK: Oslo, Norway 11-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Train Driver 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
2 KS: Heavy Metal Music 11-
2 KS: The Mercenary World 11-
8 Linguist
Language: Danish (fluent conversation) (2 Active Points)
Language: English (fluent conversation) (2 Active Points)
Language: German (completely fluent) (3 Active Points)
Language: Norwegian (idiomatic)
Language: Russian (fluent conversation) (2 Active Points)
1 Navigation (Land) 8-
2 PS: Mercenary 11-
1 TF: Agricultural & Construction Vehicles, Railed Vehicles
200+ Disadvantages
5 Distinctive Features: Magical Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
10 Distinctive Features: Very Large Man (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: When Insulted During Battles (Uncommon), Go 11-, Recover 11-
15 Hunted: Brotherhood 8- (Mo Pow, Harshly Punish)
15 Hunted: Norwegian Law Enforcement Agencies 8- (Mo Pow, NCI, Limited Geographical Area (Norway Only), Harshly Punish)
15 Hunted: Witch King of Estonia 8- (Mo Pow, Capture)
10 Physical Limitation: Heavy (Frequently, Slightly Impairing)
15 Psychological Limitation: Contempt For Heroes And Heroic Codes Of Conduct (Common, Strong)
15 Psychological Limitation: Self-Serving, Mercenary Attitude (Common, Strong)
10 Reputation: Likes To Crash Through Buildings And Cause Lots Of Property Damage, 11-
15 Social Limitation: Wanted Criminal (Frequently, Major)
10 Unluck: 2d6
0 Experience Points
T-BANE | Points Summary
Characteristics Cost: 197 Base Points: 200
Powers Cost: 125 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 1 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 27 Total Points: 350

Kjell Knarbakk worked for twenty years on the railway, and for what? When cutbacks were announced and retrenchments showered down upon the drivers and rail engineers of Norway Knarbakk found himself alone in his mid-forties with no family, no job and no prospects. He moved south into Europe searching for work and found itinerant jobs driving heavy machinery, but only ever for a short time. He was too old. There were always cut backs. There were other reasons too, but after several months Knarbakk stopped listening. He received every knockback with the same expressionless grunt and nod of his large head.

One night, as luck would have it, he took a job driving a train in eastern Poland which was attacked by Oktober: a terrorist group of uberhumans determined to return Russia to its communist past and expand its territories. The team's witch, Baba Natasha, had been possessed by a powerful demon called Sitkesh which had temporarily commandeered the team. Sitkesh's plan was to hunt down and destroy the progeny of the Witch King of Estonia, specifically Porguneitsi.

Knarbakk found himself driving a train right into the middle of a battle between the powered-up Baba Natasha and the supremely angry Witch King.

In the midst of the battle, Baba Natasha shattered one of the Witch King's staffs which exploded and then immediately imploded causing a major rift in the dimensions. The Witch King was vanquished and the demonic Sitkesh was also drawn out of the young Russian witch. Oktober fled after Baba Natasha realised she had been played by a demon, and the train wreckage was abandoned.

The only evidence of the clash between the two waging creatures was a single shard of the Witch King's staff - which had imbedded itself in the chest of the astonished Kjell Knarbakk.

Once he realised he wasn't dead, and in fact had actually grown in stature and strength, Knarbakk took a relatively short time to become accustomed to his new powers and his new life as an enforcer. The money was easy and he was able to vent his years of frustration with unmatched power. No one could stop him. Not even the police.



Knarbakk is big and loud, with little formal education and a heck of a lot of anger towards the world. Since becoming T-Bane, or Subway, he has cast off any pretence of patience and is liable to fly off the handle at anything. His strength is formidable and he has yet to find an opponent who can match him, although Armstrong of the Brotherhood has come close.

T-Bane works for anyone with the right kind of money. Through some kind of loyalty to his homeland, T-Bane has established himself in Oslo and works mostly throughout Scandinavia.



"I have twisted the head off bulls, dreng. And sometimes I play the songs of AC/DC with the leg of a bull. Are you scared, no?"



Imbued with magic from a broken staff once possessed by the powerful Witch King of Estonia, T-Bane has exhibited immense raw strength and durability which has him within the realms of the strongest uberhumans in Europe. He is highly resistant to conventional, as well as magical, attacks and is capable of immense property damage. He has shown a tendency to run through walls and buildings, often collapsing entire blocks to hide his trail or to block pursuit.

One particular perk of his new occupation has been the purchase of state of the art body armour.



In his costume, Knarbakk is intimidating. He is very large and incredibly heavy, which makes him difficult to move if he wills it. His arms and legs are particularly thick giving him the impression of a barrel. His armour is metallic and dense with semi-translucent shoulder guards.  The costume is dark grey with red bands.  Out of his costume Knarbakk is  recognisable as having a broken nose and small, mean blue eyes. His face is creased with wrinkles and he often wears a moustache or goatee beard. Since being stabbed by the magical shard, Knarbakk often feels he is getting younger. He is certainly a lot more powerful than he ever was in his younger days, and it is quite possible his aging process has been retarded.