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METAL GIRL
METAL GIRL
Kanti Thapa
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
30 CON 25 14-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
5 COM 20 13-
2 PD 5   Total: 19 PD (14 rPD)
0 ED 5   Total: 15 ED (10 rED)
27 SPD 6   Phases: 2, 4, 6, 8, 10, 12
4 REC 10   Running: 21" / 42"
0 END 50   Swimming: 2" / 4"
0 STUN 31  
 
METAL GIRL | Summary
Real Name: Kanti Thapa Hair Color: Black
Concept: Energy Projector Eye Color: Brown
Affiliation: The People's Uber Squad Height & Weight: 5' 9" (1.75 m) / 150 lbs (68.00 kg)
Played By: NPC Date of Birth: January 8, 1989
Created By: Glen Murie Place of Birth: Unrevealed location in Nepal
Cost Powers END
58 Ferrokinesis: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (87 Active Points); All powers limited to metals or require supplies of metal (-1/2)
5u 1) Ferrokinetic: TK (40 STR), Fine Manipulation (70 Active Points); Limited Power Only vs. metals or things wrapped up in or impregnated with metal (-1/2)
     [Notes: At GM's discretion, can be used to crush people affected by "Wrap up in Metal" without damaging the entangle, since TK is fully indirect.]
3
5u 2) Hurl Large Chunk of Metal: EB 9d6+1, Indirect ( Same origin, always fired away from attacker; +1/2) (70 Active Points); Limited Power Requires a supply of metal within 6" (-1/2) 3
4u 3) Hurl Sharpened Shard of Metal: RKA 3d6, Indirect ( Same origin, always fired away from attacker; +1/2) (67 Active Points); Limited Power Requires a supply of metal within 6" (-1/2) 3
4u 4) Wrap Up in Metal: Entangle 4d6, 5 DEF, Indirect ( Same origin, always fired away from attacker; +1/2) (67 Active Points); Limited Power Requires a supply of metal within 3" of Metal Girl or target (-1/2) 3
3u 5) Destroy Metal Objects: RKA 4 1/2d6 (70 Active Points); Limited Power Only vs. Metal Objects or Creatures (-1) 3
5u 6) Reshape Metal Objects: Minor Transform 7d6 (Reshape an inanimate object) (70 Active Points); Limited Power Only vs. Metal Objects (-1/2) 3
 
54 Bullet Stopper: Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target, Adjacent Hex (+1/2) (67 Active Points); Limited Power Only vs. Metallic Projectiles (-1/4) 0
 
12 Ferrokinetic Control of Armor Sheath: Elemental Control, 30-point powers, (15 Active Points); all slots Linked (Liquid Metal Sheath; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4)
12 1) Stretch: Stretching 6" (30 Active Points); Linked (Liquid Metal Sheath; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4) 3
12 2) Speed: Running +15" (21" total) (30 Active Points); Linked (Liquid Metal Sheath; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4) 3
8 3) Holding On: Clinging (75 STR) (30 Active Points); Costs END (-1/2), Linked (Liquid Metal Sheath; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4) 3
 
24 Liquid Metal Sheath: Armor (14 PD/10 ED) (36 Active Points); Requires a mass of metal to create armor from (-1/2) 0
15 Metal Sense: Detect Metal 12- (Unusual Group), Discriminatory, Range, Sense 0
4 Shaped Metal Limbs: Extra Limbs (8) (5 Active Points); Linked (Liquid Metal Sheath; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Lesser Power need not be used proportionally to Power with which it is Linked (+1/4), Greater Power is Constant or in use most or all of the time (+1/4) 0

 

Cost Skills
3 Acrobatics 14-
3 Breakfall 14-
0 Everyman Skills
AK: Nepal 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
KS: Maoist Philosophy 8-
Language: Nepali (idiomatic)
PS: Farmer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Common Motorized Ground Vehicles
3 Mechanics 12-
3 Power: Ferrokinesis 12-
3 SS: Metallurgy 12-
2 Survival 12-
3 Teamwork 14-
3 Trading 12-
2 Weaponsmith 12-
   
200+ Disadvantages
10 Accidental Change to Armored Sheath: When threatened or hurt near metal 11-
10 Distinctive Feature: Strikingly good looking Nepalese Girl
15 Enraged: When Bullied or Threatened Sexually, Go 14-, Recover 14-
15 Hunted: Nepalese Government 11- (Only in Nepal)
10 Monitored: Various Intelligence Agencies (China, India, Britain, and United States) 8-
15 Psychological Limitation: Cannot Trust Soldiers or Policemen
20 Psychological Limitation: Desperately Wants Peace in Nepal
15 Psychological Limitation: PTSD - Mild (Paranoia, Nightmares, and prone to stress attacks)
10 Reputation: Communist Guerilla, 11- (Extreme; Known Only In and Around Nepal)
10 Vulnerability: 1 1/2 x BODY Electrical or Magnetic Attacks while armored
20 Vulnerability: 2 x STUN Electrical or Magnetic Attacks while armored
20 Experience Points
   
METAL GIRL | Points Summary
Characteristics Cost: 120 Base Points: 200
Powers Cost: 225 Disadvantages: 150
Talents Cost: 0 Total Experience: 20
Perks Cost: 0 Spent Experience: 20
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 25 Total Points: 370
Background

Kanti Thapa was just one of many girls living in the countryside of Nepal, she kept her head down and scratched out a living as a farmer while trying to stay out of the conflicts between the Communists and Royalists. Her family was quite afraid for her though, because Kanti was a rare beauty, and it was only a matter of time before it got them all in trouble. As a result, she and her family had more respect for the Communists and their militant feminism than they did for the government.

Eventually a government soldier did try to rape Kanti during a raid on her village. They were looking for Communist sympathisers, which in that part of the countryside consisted of just grabbing whoever took their interest. Suddenly, all the metal in the room flew at him, and through him. By the time it was all over Knati was wrapped in metal armor and the soldiers were all dead. She is the only Nepalese person to develop powers. The others (The Voice of the People, Mahesh, and Red Mountain) are expatriots from other places. As a result Metal Girl is a revered member of the People's Uber Squad.

Metal Girl's powers are much in demand, and she knows lots of subtle applications of her power. She's one of the most clever members of the People's Uber Guard when it comes to applying those powers. She's learned a lot about metals and metal fabrication in recent years, and is much in demand just for her ability to fix guns and vehicles with no tools or equipment.

 

Personality

Metal Girl is very much still a teenager, though one who's lived in a harsh and unforgiving world alien to most Westerners. As her status has increased it has exposed her to the wider world, and she's taken great interest in western culture that disturbs the more hard line Maoists. If any of the People's Uber Squad were to accept negotiation with the government in order to sue for peace it's her. She's not an idealogue like the others, which puts some stress on her relationship with Red Mountain.

Kanti would just like to live and let live. Much of what she's done over the years has traumatized her, as she has killed people, though she does try to avoid it. The Communist ideologues who surround Red Mountain and the Voice make her nervous. She for one would welcome a Parliamentary Democracy, and she finds comfort in the fact that most of the people in the countryside share her feelings.

 

Quote

"Please don't make this a fight."

 

Powers

Metal Girl can control metals psychokinetically, and her powers are NOT magnetic in any way. She can just reach out with her mind to sense, reshape, and move metals in a way similar to how a telekinetic can. Her control over that small subgroup of objects is much finer and more flexible than most telekinetics can manage. She can make a metal move like a liquid without heating it, and can cause bullets and shrapnel to evaporate into dust, or redirect them. Many of metal girl's skills rely on her powers, so if her powers were suppressed she'd lose her feel for those skills as well.

Almost all of Metal Girl's powers are indirect, or can be made indirect through applications of Stretching, and she's very clever in applying this to her advantage. She can use her power skill for "one off" tricks and subtle applications of her abilities. Some examples would be transforming raw ore into refined metal, repairing metal machines, reshaping her armor into a parachute or glider wing, or picking locks by shaping a key inside the lock.

Metal Girl does not hunt people, and does her best to avoid combat. It's just as well that the government has never provoked her as they have Mahesh or the people who surround the Voice. She's capable of doing a lot of damage to buildings and military equipment, so a destructive rampage by Metal Girl would be monumental.

To make her more powerful increase her DEX, CON and SPD. If that's still not enough increase the active points of her MPP and EC. To reduce her powers do the opposite.

 

Appearance

Kanti is a remarkably attractive nineteen year old girl despite everything she's been through. When using her powers she wraps herself in a mass of metal that constantly shapes and molds around her body, so she looks like a living metal statue. Often with tendrils and spiderlike limbs of metal emerging from it to assist her as she runs, climbs, or grabs distant objects. As a result she's the only member of the group to maintain anything like a non-Public ID.