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VOICE OF THE PEOPLE
VOICE OF THE PEOPLE
Unknown
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18 13-
10 BODY 15 12-
8 INT 18 13- PER Roll: 13-
16 EGO 18 13- ECV: 6; Mental Defense: 15
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
4 PD 7   Total: 7 PD (0 rPD)
3 ED 7   Total: 7 ED (0 rED)
12 SPD 4   Phases: 3, 6, 9, 12
6 REC 10   Running: 6" / 12"
0 END 36   Swimming: 2" / 4"
0 STUN 32  
 
VOICE OF THE PEOPLE | Summary
Real Name: Unknown Hair Color: Brown (current body)
Concept: Mentalist Eye Color: Brown (current body)
Affiliation: The People's Uber Squad Height & Weight: 6' 1" (1.85 m) / 187 lbs (85.00 kg) (current body)
Played By: NPC Date of Birth: Unrevealed
Created By: Glen Murie Place of Birth: Unrevealed
Cost Powers END
60 Illusion Casting Powers: Multipower, 60-point reserve
5u 1) Bend Light and Sound Around: Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (0 END; +1/2) (52 Active Points) 0
6u 2) Illusion Casting: Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-5 to PER Rolls, Reduced Endurance (0 END; +1/2) (45 Active Points) 0
6u 3) Illusionary Disguise: Shape Shift (Sight and Hearing Groups, Any human or human shaped creature), Imitation, Makeover, Reduced Endurance (0 END; +1/2) (57 Active Points) 0
 
11 Cypher: Mental Defence (15 points total) 0
60 Telepath: Telepathy 12d6 6
 
22 AK-47: RKA 2d6, +1 Increased STUN Multiplier (+1/4), 4 clips of 32 Charges (+1/2), Autofire (5 shots; +1/2) (67 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) 0
     
Cost Skills
6 +3 with AK-47
6 +3 with Telepathy
2 AK: India 11-
2 AK: Nepal 11-
5 Accurate Sprayfire
3 Climbing 13-
3 Deduction 13-
3 Demolitions 13-
3 Disguise 13-
0 Everyman Skills
AK: Georgia, United States 11-
Acting 8-
Concealment 8-
Conversation 8-
KS: American Football 8-
Language: English (idiomatic)
PS: Translator 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
TF: Common Motorized Ground Vehicles
5 Interrogation 14-
4 KS: Maoist Doctrine 13-
2 KS: Military Equipment and Tactics 11-
3 Language: Hindustani (completely fluent)
3 Language: Mandarin (completely fluent)
4 Language: Nepali (English is Native - Maybe) (idiomatic)
3 Oratory 13-
3 PS: Soldier 12-
3 Paramedics 13-
3 Stealth 13-
2 WF: Small Arms
   
200+ Disadvantages
15 Distinctive Feature: Doesn't look like anyone, but is recognizable only as the Voice
10 Hunted: Nepalese Government 8- (Nepal Only)
10 Monitored: CIA 8-
10 Monitored: Chinese Government 8-
10 Monitored: Indian Government 8-
15 Psychological Limitation: Cypher - Copies personality traits around it
25 Psychological Limitation: Total Amnesia - Has only been the Voice
20 Psychological Limitation: Total Belief in Communism
10 Reputation: Nepalese Communist and Terrorist, 11- (Extreme; Known Only To A Small Group)
10 Social Limitation: Public ID - Not a common problem due to Shape Shift
15 Susceptibility: when Telepathically probed, 3d6 damage Instant
0 Experience Points
   
VOICE OF THE PEOPLE | Points Summary
Characteristics Cost: 112 Base Points: 200
Powers Cost: 170 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 68 Total Points: 350
Background

The true origins and identity of the Voice of the People is unknown. For that matter, few people can even work out the Voice's true identity or even gender. What is known is that several years ago the Voice appeared in Nepal among the Maoist People's Liberation Army and began helping it in it's fight. Mostly by rooting out traitors and informers, but the Voice is also believed to have taken part in several battles. The Voice believes what the majority of it's allies and friends believe, and they mostly follow the philosophy of Mao Zedong. That political power grows out of the barrel of a gun, and that both military and civil power must be closely controlled.

Because the Nepalese Communist Party espouses a belief system that involves women being equal to men in the revolutionary fight the Voice's gender has become somewhat confused, though it is generally believed to be physically a male, though it has no real concept of gender identity any more.

It is known that the Chinese government feels ambivalent about the Voice, because the Voice is a hard core old school communist. Were the Voice to visit China, it's not clearly understood what would happen. Whether the Voice would adapt to its surroundings, or if it would try to enforce traditional Maoist belief in the face of the freewheeling capitalism that's taken over China.

The Voice is becoming a figurehead of sorts, but it has no clear identity other than that replicated from people around it. In many respects the Voice isn't just a Communist, it IS Communism, and as it has become better known to the wider world has made many powerful and important people nervous. Notably those in high places in the Nepalese, Indian, and Chinese governments; but also the United States.

 

Personality

The Voice of the People, or simply "The Voice", is a cypher. It replicates the personalities and thought patterns of people around it, though it remains fixed on certain patterns of behavior longer than others. The more it stays with a particular group of people the longer it will retain their ideals and personalities unless separated from them for an extended period of time. It has spent several years in the company of militant Communist Nepalese mountain people, so it's now a sort of avatar of the Communist Nepalese mountain person. Oddly, it speaks English with a distinctly Southern United States accent from time to time, and uses American slang freely and easily, leading many to believe that the Voice is an uber who's powers have gotten the better of it. How it ended up in Nepal is anyone's guess.

The Voice's goals are to spread Communism throughout Nepal and free it's people from the brutal and unjust monarchy. Recently, the Nepalese Communists have been seeking compromises with the government, and this confuses and distresses the Voice. In time it may also moderate it's stance, but for now it remains a hard line Maoist.

 

Quote

"You will turn aside from capitalism and cast down the monarchy. I speak with the Voice of the People."

 

Powers

The Voice has a potent if poorly understood telepathic gift combined with the ability to shape light and sound to create convincing illusions, or even turn itself invisible. The Voice is also a skilled guerrilla soldier, and an expert with the AK-47. Most dangerous of all is it's ability to turn invisible or change shape while also being able to probe people telepathically. If the Voice had a more subtle frame of mind it'd be an expert infiltrator, but its staunch Communist beliefs keep it from doing much more than sneaking up on enemies and shooting them.

The Voice prefers to support others in combat, and would rather use it's powers to root out traitors and nuetralize threats to the party. If in a combat with other uberhumans it will generally turn invisible and snipe with its AK-47. Though it might try more sneaky tricks with Images or Shape Shift if some easy and obvious trick presents itself. The Voice is VERY difficult to fool or catch out of combat, and attempts to use NPCs to go after it will generally get the NPC in question killed.

The Voice is currently watched by three very powerful governments. They have too many pans in the fire to spend a lot of effort on a minor rebel leader in Nepal, but if the Voice starts getting out of line they might decide to squash it. All three governments trade information about the Voice to the Nepalese government for favors from time to time. The Voice hunts anyone that it thinks is a threat to the Maoists in Nepal.

To make the Voice less powerful reduce the active points of its powers. To increase its power increase its DEX, EGO, SPD, and skills.

The true identity of the Voice is up to the individual GM, the one presented is the child of an American embassy official posted in India. He eventually fell in with the communists and drifted into Nepal. The background can be altered to suit the GMs campaign.

 

Appearance

The Voice of the People's powers make it inhuman in a very strange way. It looks like someone you know, but can't quite place, and the harder you look at it the more it's features blur and remain unfixed. The Voice's powers reaches right into the part of the brain that processes visual and auditory memories and combines with the voice's illusion casting abilities to make it look like anyone and everyone. It even works on photographs and against machines, and in images it looks very strange indeed; usually moving from one shape to another. In theory, the Voice might been seen for what it is (a Caucasian male in his early twenties) if kept isolated from others or if it's powers were fully suppressed, but no one has succeeded at this yet.