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Horde
Horde
Jeremy Numen
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
10 CON 15 12-
2 BODY 11 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 17
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
4 PD 8/17   Total: 8/17 PD (0/9 rPD)
5 ED 8/17   Total: 8/17 ED (0/9 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 7   Running: 6" / 12"
3 END 36   Swimming: 2" / 4"
0 STUN 28  
 
Horde | Summary
Real Name: Jeremy Numen Hair Color: Brown
Concept: Metamorph/Gadgeteer Eye Color: Blue
Affiliation: The Alternate New Men Height & Weight: 5' 8" (1.72 m) / 128 lbs (58.00 kg)
Played By: NPC Date of Birth: June 18, 1991
Created By: Neil M Place of Birth: Long Island, New York, USA (alternate Earth)
Cost Powers END
60 Horde Weapons: Multipower, 75-point reserve, (75 Active Points); all slots IIF (-1/4)
1u 1) Active Camouflage: Invisibility to Sight Group , 1 Continuing Fuel Charge lasting 1 Hour (+0) (20 Active Points); Chameleon (-1/2), IIF (-1/4)
2u 2) All-Terrain Armored Car (Chassis): Vehicle (325 Points) , Limited Power Power loses less than a fourth of its effectiveness (+0) (65 Active Points); OAF Bulky (-1 1/2), Limited Power Power loses about a fourth of its effectiveness (Can Only Have One Vehicle; -1/4)
2u 3) All-Terrain Armored Car (Turret): Vehicle (320 Points) , Limited Power Power loses less than a fourth of its effectiveness (+0) (64 Active Points); OAF Bulky (-1 1/2), Limited Power Power loses about a fourth of its effectiveness (Can Only Have One Vehicle; -1/4)
1u 4) Breaching Charge: Killing Attack - Ranged 1d6, Trigger (+1/2), Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (37 Active Points); 4 clips of 1 Boostable Charge (-1), No Range (-1/2), -1 Decreased STUN Multiplier (-1/4), IIF (-1/4)
1u 5) Dive Sled: Vehicle (150 Points) , Limited Power Power loses less than a fourth of its effectiveness (+0) (30 Active Points); OAF Bulky (-1 1/2), Limited Power Power loses about a fourth of its effectiveness (Can Only Have One Vehicle; -1/4)
2u 6) Fragmentation Grenades: Killing Attack - Ranged 2d6, Explosion (+1/2) (45 Active Points); 4 Charges (-1), Range Based On Strength (-1/4), IIF (-1/4)
2u 7) Gas Grenade: Energy Blast 3d6, Explosion (+1/2), Continuous (+1), No Normal Defense (Life Support: Self-Contained Breathing or Holding Breath; +1) (52 Active Points); 2 Continuing Charges lasting 1 Minute each (-3/4), Range Based On Strength (-1/4), IIF (-1/4)
1u 8) Glider Chute: Gliding 10", x8 Noncombat, 1 Recoverable Continuing Charge lasting 20 Minutes (+0) (20 Active Points); OAF (-1), Restrainable (-1/2)
2u 9) Grav Cycle: Vehicle (305 Points) , Limited Power Power loses less than a fourth of its effectiveness (+0) (61 Active Points); OAF Bulky (-1 1/2), Limited Power Power loses about a fourth of its effectiveness (Can Only Have One Vehicle; -1/4)
1u 10) HUD Image Filters: (Total: 15 Active Cost, 11 Real Cost) +2 PER with Sight Group (4 Active Points); IIF (-1/4) (Real Cost: 3) plus +2 versus Range Modifier for Sight Group (3 Active Points); IIF (-1/4) (Real Cost: 2) plus +1 with All Combat (8 Active Points); IIF (-1/4) (Real Cost: 6)
5u 11) Laser Rifle: Killing Attack - Ranged 2d6, 32 Charges (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Area of Effect, Armor Piercing, Autofire, Penetrating; +3/4) (60 Active Points); IIF (-1/4)
1u 12) Mind Cloud Pill: Mental Defense (17 points total) (15 Active Points); Ablative BODY or STUN (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Drain 1d6 INT to User; -1/2), 2 Continuing Charges lasting 20 Minutes each (-1/4), IIF (-1/4)
1u 13) Nightvision Goggles: Nightvision (5 Active Points); OIF (-1/2)
1u 14) Nuclear-Biological-Chemical Suit: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Radiation) (22 Active Points); OIF (-1/2)
1u 15) Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); IAF (-1/2)
1u 16) SCUBA Respirator: Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OIF (-1/2)
3u 17) Smoke Grenade: Change Environment 4" radius, -9 to Sight Group PER Rolls, Conforming (+1/2) (58 Active Points); Explosion (-1/4), Limited Power Power loses about a fourth of its effectiveness (Subject to Environmental Conditions; -1/4), IIF (-1/4) 6
2u 18) Submachine Gun: (Total: 41 Active Cost, 19 Real Cost) Killing Attack - Ranged 2d6-1, Autofire (3 shots; +1/4), 4 clips of 16 Charges (+1/4) (37 Active Points); OAF (-1), Beam (-1/4) (Real Cost: 16) plus +2 with Single Power (4 Active Points); IIF (-1/4) (Real Cost: 3)
1u 19) Underwater Gear: (Total: 8 Active Cost, 6 Real Cost) Environmental Movement (no penalties in Water) (3 Active Points); IIF (-1/4) (Real Cost: 2) plus Swimming 5" (5 Active Points); IIF (-1/4) (Real Cost: 4) 1
75 The Horde: Duplication (creates 256 360-point Duplicates) (112 Active Points); All Duplicates Must Pay the Cost of Duplication (-1/2)
18 Duplicative Teleportation: Teleportation 9" 2
12 Horde Soldier Armor: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)
27 New Men Communicator: Mind Link , Human class of minds, Specific Group of Minds (The Alternate New Men), Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Cyberware Cybernetics, Components Are Very Difficult to Repair or Replace (-1/2)
Cost Talents
6 Experienced Adventurer: Combat Luck (3 PD/3 ED)
Cost Skills
10 +1 Overall
16 +2 with All Combat
3 Breakfall 13-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Computer Programming 12-
5 Cramming
3 Demolitions 12-
3 Electronics 12-
Everyman Skills
AK: Long Island, NY, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Soldier (Custom Adder) 11-
[Notes: Everyman Skill]
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 PS: Mechanic 11-
Linguist
Language: Atlantean (fluent conversation) (2 Active Points)
Language: English (idiomatic) (4 Active Points)
Language: Italian (fluent conversation) (2 Active Points)
Language: Latin (fluent conversation) (2 Active Points)
Language: Russian (fluent conversation) (2 Active Points)
3 Mechanics 12-
Alternate New Men Package
Fringe Benefit: Passport
Hunted: The New Men, 8-
Money: Wealthy ($1M/year)
Monitored: World Press, 8-
Reputation: Enforcer of the UN 14- 3d6
Social Limitation: Celebrity
Teamwork 13-
3 Security Systems 12-
3 Stealth 13-
3 Systems Operation 12-
8 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
4 WF: Common Melee Weapons, Small Arms
200+ Disadvantages
5 Distinctive Features: Acts Like a Soldier (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Normal Characteristic Maxima
25 Hunted: Time and Life 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15 Physical Limitation: Uberhuman Physiology Requires Special Medical Care (Frequently, Greatly Impairing)
15 Psychological Limitation: Follower (Common, Strong)
20 Psychological Limitation: Completely Loyal to Time and Life (Common, Total)
15 Psychological Limitation: Casual Killer (Common, Strong)
15 Rivalry: Professional and Romantic (Beastman and Hellfire; for Time's and Life's Approval and Affection; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Social Limitation: Minor (Frequently, Minor)
15 Social Limitation: Public Identity (Frequently, Major)
Horde | Points Summary
Characteristics Cost: 80 Base Points: 200
Powers Cost: 223 Disadvantages: 155
Talents Cost: 6 Total Experience: 5
Perks Cost: 0 Spent Experience: 5
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 51 Total Points: 360
Background

Jeremy Numen was the third uberman created by Saul Numen (alternate Earth). It was about this time that Time and Life had decided that they need a completely reliable company of soldiers to carry out various special duties.

Personality

Horde was raised as a soldier, learning military drill by the age of five. Under the psychological dominations of Chloe Numen (alternate Earth), all of the Numen 'children' crave their parents approval and attention; they despise the false love when given to their siblings.

Quote

"What is one against many?"

Powers

This was the most difficult of Saul's ubergenetic creations, a human that could duplicate himself. In addition to being able to make many clones of himself instantly, Horde also is trained in the use of various weapons and uses them in his various tasks.

Appearance

Jeremy is a bright eyed teenager with wavy brown hair and a cheeky grin. He wears his old New Men costume which is white with yellow gloves, belt and boots, sporting a NM logo on the belt buckle. Out of costume, he wears new clothes which are expensive brands, although he doesn't really give it much thought. The other kids consider him a spoilt brat with too much money, but Jeremy has never had to worry about money in his life.