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Jacob Ngatjizeko
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
21 DEX 17 12- OCV: 6  DCV: 6
20 CON 20 13-
4 BODY 12 11-
5 INT 15 12- PER Roll: 14-
20 EGO 20 13- ECV: 7; Mental Defense: 8
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
2 PD 5   Total: 5 PD (0 rPD)
1 ED 5   Total: 5 ED (0 rED)
13 SPD 4   Phases: 3, 6, 9, 12
0 REC 7   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
5 STUN 35  
SEEKER | Summary
Real Name: Jacob Ngatjizeko Hair Color: Black
Concept: Mentalist Eye Color: Brown
Affiliation: None Height & Weight: 5' 9" (1.75 m) / 176 lbs (80.00 kg)
Played By: NPC Date of Birth: April 4, 1982
Created By: Ben Langdon Place of Birth: Omaruru, Namibia
Cost Powers END
20 Psychic Powers: Elemental Control, 40-point powers
20 1) Psychic Danger Sense: Danger Sense (immediate vicinity, any danger, Function as a Sense, Tracking) (40 Active Points) 15- 0
16 2) Psychic Eye: Clairsentience (Sight Group), x16 Range (1600") (40 Active Points); Normal Sight Only (-1/4) 4
36 3) Psychic Tracker: Mind Scan 15d6 ( Human and Animal classes of minds), +5 ECV, Reduced Endurance (1/2 END; +1/4) (119 Active Points); Character Cannot Attack Through Link (-1 1/2), Does Not Provide Mental Awareness (-1/4) 4
13 4) Retrocognition: Retrocognitive Clairsentience (Sight Group), x2 Range (500"), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Retrocognition Only (-1), Time Modifiers (-1/2), Normal Sight Only (-1/4) 2
4 Mental Shields: Mental Defense (8 points total) 0
6 Keen Senses: +2 PER with all Sense Groups 0
Cost Talents
3 Innate Sense I: Absolute Range Sense
3 Innate Sense II: Absolute Time Sense
3 Internal Compass: Bump Of Direction
Cost Perquisites
6 Psychic Tracker: Reputation: Expert Tracker (A medium-sized group) 14-, +3/+3d6
Cost Martial Arts
Maneuver Phase OCV DCV Notes
35 Personal Fighting Style
Block 1/2 +1 +3 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 3d6 NND
Escape 1/2 +0 +0 40 STR vs. Grabs
Fast Strike 1/2 +2 +0 7d6 Strike
Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
Legsweep 1/2 +2 -1 6d6 Strike, Target Falls
Strike 1/2 +0 +2 7d6 Strike
+2 HTH Damage Classes (already added in)
Cost Skills
6 +2 with Personal Fighting Style
9 +3 with Paramedics, Survival and Tracking
2 AK: Namibia 11-
2 AK: Southern Africa 11-
3 Animal Handler (Bovines, Canines) 12-
3 Breakfall 12-
3 Climbing 12-
3 Conversation 12-
3 Cryptography 12-
3 Deduction 12-
3 Disguise 12-
0 Everyman Skills
AK: Omaruru, Namibia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Afrikaans (idiomatic)
PS: Tracker 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 KS: African Wildlife 12-
2 Language: English (fluent conversation)
2 Language: German (fluent conversation)
2 Language: Herero (fluent conversation)
2 Navigation (Land) 12-
3 Paramedics 12-
3 Shadowing 12-
3 Sleight Of Hand 12-
3 Stealth 12-
6 Survival (Temperate/Subtropical, Desert, Mountain) 12-
3 Tactics 12-
11 Tracking 16-
3 Trading 12-
200+ Disadvantages
15 Accidental Change: Retrocognition (In Areas Which Have Had Emotionally Charged Situations) 14-
20 Normal Characteristic Maxima
15 Physical Limitation: Illiterate
10 Physical Limitation: Weird And Disconcerting Visions (Retrocognition)
20 Psychological Limitation: Code Against Killing
15 Psychological Limitation: Sucker For A Sob Story
15 Psychological Limitation: Very Reluctant To Give Up On Anything Or Anyone
10 Reputation: Able To Track Down Anyone Using Weird Psychic Powers, 11-
15 Social Limitation: Famous
5 Unluck: 1d6
10 Vulnerability: 2 x Effect Other Mentalists' Mind Scans
7 Experience Points
SEEKER | Points Summary
Characteristics Cost: 106 Base Points: 200
Powers Cost: 115 Disadvantages: 150
Talents Cost: 9 Total Experience: 7
Perks Cost: 6 Spent Experience: 7
Martial Arts Cost: 35 Unspent Experience: 0
Skills Cost: 86 Total Points: 357

Young Jacob Ngatjizeko never lost anything when he was young. Even as a baby he would always know where his mother was: whether she was in the fields or retrieving water. He was always calm for he knew exactly where his loved ones were and what they were doing. As he grew older he used his gifts to locate missing animals or even wayward children, whether they wanted to be found or not.

He began having visions as a teenager and these were sometimes debilitating in their starkness and horror. He would walk in a semi-trance for hours after stumbling across a site which had once witnessed a massacre or a beating or some natural disaster. His parents, who had always loved him for his talents, were concerned. Many others in their village stayed away from him during these trances and Jacob became a young pariah.

Jacob spent much of his time away from his home, preferring the solitude of the wilderness; but on returning from one such journey he discovered that his two sisters had been kidnapped. The entire village was distraught. There was talk of slavers or military raids, but Jacob knew immediately where his sisters were being kept. He walked directly to a neighbour's home and pushed the owner aside. Locked away in a small room at the back of the man's home were Jacob's sisters.

Without accusing the man, Jacob freed his sisters and returned to the wilderness.

His father came to see him and the two men sat on a ridge overlooking the sunset. His father told him that his gifts were from God and that without them his sisters would have been terribly hurt. Jacob nodded, knowing it to be true. His father told him that although everyone was grateful back in the village that Jacob was no longer a part of the society, that he did not fit in with the simple life they led.

Again, Jacob understood this.

His father suggested he use his gifts to help others, like in the old stories. Jacob was a hero, his father said. Jacob simply nodded, stood up and walk away from his father and his village. He travelled to the Kalahari Desert where he tried to lose himself in the land. What he found instead was an affinity for the land, and a connection to the animals who moved through its barren landscape. He used his gifts to search out the animals and spent many months following them, using their instincts to find water and sustenance, while watching them and even at times protecting them.

Jacob returned to society sometime later, although he was never sure how long he had been absent. He moved to the nation's capital, Windhoek, where he found himself drawn to manual work. He could not read or write and had limited opportunities even in the big city. One day he overheard a co-worker talking about a big murder case where a man had been captured who had been responsible for the deaths of seven women. Jacob was intrigued and went to the courthouse with the other workers, just to see what this man looked like. When he arrived there was a flurry of excitement for the accused had declared that the last girl, a sixteen year old from Rehoboth, was still alive and that if he was kept in custody she would die of starvation.

The man was kept in custody, but Jacob saw this as an opportunity to do some good in the world. He approached the newspaper men and asked them for details on the missing girl. That night he left the city and travelled to Rehoboth where he met with the girl's parents. Surprisingly they allowed him inside and talked about their daughter long into the night. As they talked, Jacob imagined the girl and began to search for her.

His mind wandered.

He had never had to search so far for someone or some animal before, but he was determined to save this girl. The next morning he had located her, and half-delirious from lack of sleep he stumbled out of the town and headed back towards the capital. The police caught up with him and offered him a ride to Windhoek. They had investigated him and discovered that he had a reputation for being able to find 'things'. They took him around the city and Jacob pinpointed the girl's location.

The police sheltered him from the massive uprising in publicity the rescue ignited. He was dubbed 'Seeker' but no one knew who he was, although there were rumours which circulated like the wind. The police asked him for help in other cases and before Jacob could fully grasp the situation his name and reputation had spread across Namibia and even into other countries.

The superhero team Africa Force Five requested his assistance in locating missing member, Neo. Jacob helped them find the young man in a Sons of Set compound and although he never participated in the rescue mission, he was present when Neo was returned to his family's compound. Jacob was invited to stay with the Tsholofelo family and he accepted, keen to experience the super hero life, even if for only a short time.

He and Sethunya Tsholofelo became friends as they both shared a reticence that the others seemed to lack. Sethunya and Jacob spent time away from the public, hiking through the wilderness, and soon they developed a tentative relationship. Sethunya was shy and pushed him away shortly after they began courting, but Jacob proved to be a patient man.

He returned to Namibia and continued working with the police there and in South Africa. During one case at Pretoria University, Jacob was reunited with Sethunya who was a student there, and although they are not officially in a relationship they enjoy each other's company and are moving towards more commitment.

Since then Jacob has been called in to assist the various Africa Force teams many times.



Jacob is a quiet man who favours listening over talking. He is confident in his abilities when it comes to tracking and survival in the wilderness, but has a sincere insecurity when it comes to areas of formal education. He cannot read or write and believes this is a sign of his innate hopelessness. His family's abandonment is still painful although he can understand their sense of helplessness. He knows they had no way of coping with such an unusual son.

Sethunya has begun teaching Jacob how to read and write, and the two of them have proven to be supportive and good for each other. Jacob has shown Sethunya that she is beautiful despite her poor self-image, and Sethunya has shown Jacob that even without knowing how to read properly, he has intelligence and wisdom beyond that of the people around him.

Jacob is a very sensitive and caring man who will never easily give up on a person or dream. He believes in the best outcomes and has no anger towards those who do harm. He doesn't display the aggression of other superheroes and will not go out of his way to hunt down criminals. He is always more concerned with the victims. The criminals must always be given a chance to redeem themselves.



"If he be still on this planet, ma'am, then I will surely find him."



Seeker is able to project his consciousness into the wider world which allows him to mentally search for any mind in a very large area: human or animal. He is able to locate minds, the ability which has led to his national and international reputation; but he is also able to see into the past, particularly if the area he is in has experienced some kind of major emotional stress such as a murder or crime. He is also able to see areas through his 'psychic eye' although this ability is more restrained than his mental probes and are generally limited to 1km.

Jacob is also an excellent tracker, even without his powers. He is comfortable in the wild and has excellent survival skills, including advanced first aid. He has developed a martial arts style which is effective, but something he only uses in defence. He is not a conventional superhero and does not seek to punish criminals.

Another point of difference between Jacob and other heroes is the fact he wears no armour and can not really be considered a combatant, despite invitations from Africa Force for him to join their team.



Jacob is a solemn looking man in his late twenties who is very accepting of everything and asks of nothing in return. He wears simple clothing and doesn't draw attention to himself. When he travels in the wilderness, particularly in the Kalahari Desert, he wears hardy clothing.