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Jean-Philippe Bax
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
10 CON 15 12-
0 BODY 10 11-
0 INT 10 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
3 COM 15 12-
3 PD 6   Total: 12 PD (6 rPD)
3 ED 6   Total: 12 ED (6 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
2 STUN 28   Swingline: 15"
JAVELIN | Summary
Real Name: Jean-Philippe Bax Hair Color: Black
Concept: Weaponmaster Eye Color: Brown
Affiliation: None Height & Weight: 5' 11" (1.81 m) / 176 lbs (80.00 kg)
Played By: NPC Date of Birth: December 3, 1989
Created By: Ben Langdon Place of Birth: Curepipe, Mauritius
Cost Powers END
22 Javelin: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)
1u 1) Shaft Strike: (Total: 30 Active Cost, 11 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 6) plus Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); Javelin Only (-1/4), No Noncombat Stretching (-1/4), Always Direct (-1/4) (Real Cost: 5) 1
2u 2) Piercing Strike: (Total: 45 Active Cost, 20 Real Cost) Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Armor Piercing (+1/2) (30 Active Points) (Real Cost: 15) plus Stretching 2", Reduced Endurance (0 END; +1/2) (15 Active Points); No Noncombat Stretching (-1/4), Javelin Only (-1/4), Always Direct (-1/4) (Real Cost: 5) 3
1u 3) Piercing Throw: Killing Attack - Ranged 2d6, Armor Piercing (+1/2) (45 Active Points); 1 Recoverable Charge (-1 1/4), Range Based On Strength (-1/4) 0
1u 4) Pole Vault: Leaping +10" (13" forward, 6 1/2" upward), Reduced Endurance (0 END; +1/2) (15 Active Points); Extra Time (Full Phase (Must Run 3" Minimum And Then Jump), -1/2) 0
22 Trick Javelins: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)  
1u 1) Javelins Used As Batons: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2) 1
1u 2) Mini-Javelins: Energy Blast 4d6, Autofire (3 shots; +1/4) (25 Active Points); Range Based On Strength (-1/4), 6 Recoverable Charges (-1/4) 0
1u 3) Explosive Tip: Energy Blast 6d6, Explosion (+1/2) (45 Active Points); 6 Charges (-3/4), Range Based On Strength (-1/4) 0
1u 4) Pointed Tip: Killing Attack - Ranged 1d6+1, Autofire (3 shots; +1/4), Armor Piercing (+1/2) (35 Active Points); Range Based On Strength (-1/4), 6 Recoverable Charges (-1/4) 0
1u 5) Standard Javelin: Energy Blast 7d6 (35 Active Points); Range Based On Strength (-1/4), 6 Recoverable Charges (-1/4) 0
2u 6) Stunning Tip: Energy Blast 4d6, No Normal Defense (+1) (40 Active Points); Range Based On Strength (-1/4), 6 Recoverable Charges (-1/4) 0
1u 7) Swingline I: Leaping +25" (14" upward), Reduced Endurance (0 END; +1/2) (37 Active Points); Upward Movement Only (-1), No Noncombat movement (-1/4) 0
1u 8) Swingline II: Swinging 15", Reduced Endurance (0 END; +1/2) (22 Active Points); No Noncombat movement (-1/4) 0
10 Body Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Goggles: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
Cost Skills
20 +4 with Ranged Combat
3 Breakfall 13-
0 Everyman Skills
AK: Curepipe, Mauritius 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Creole (Mauritius) (idiomatic)
PS: Professional Athlete 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Fast Draw 13-
2 KS: Athletics 11-
2 KS: The World Of International Athletes 11-
1 Language: English (basic conversation)
4 Language: French (idiomatic)
6 Penalty Skill Levels: +2 vs. Throwing modifiers with All Attacks
12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks
3 Sleight Of Hand 13-
3 Stealth 13-
5 WF: Common Melee Weapons, Common Missile Weapons, Staffs
150+ Disadvantages
20 Psychological Limitation: Code Against Killing
15 Psychological Limitation: Will Not Give Up
1 Quirk: Always Wanted To Be A Super Hero
1 Quirk: Always Willing To Help Out
1 Quirk: Not Quite A Secret Identity (He Doesn't Publicly Admit Who He Is But Mauritius Only Has One Star Javelin Athlete)
1 Quirk: Tireless Work For Charities
1 Quirk: Young And Impressionable
10 Social Limitation: Biggest Fan / Stalker (Francoise Gautier)
0 Experience Points
JAVELIN | Points Summary
Characteristics Cost: 65 Base Points: 150
Powers Cost: 71 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 64 Total Points: 200

Javelin was one of the assembled African heroes who responded to Parhelion's call for help when a cadre of humanoid dinosaurs stormed Johannesburg while most members of Africa Force were in Europe.  Jean-Philippe Bax had waited his entire life to become a super hero and had been prepared for nearly a year before Parhelion's call.  He was a successful athlete and had competed in the youth championships in javelin, easily becoming the national champion in Mauritius as well as a finalist in the African Games despite being only eighteen.

After helping Parhelion, Javelin was invited back to the Africa Force headquarters in Botswana where his rather mundane arsenal of javelins was supplemented with several high tech additions.  However, Africa Force was not ready to extend an invitation for Javelin to join the team and so he returned to Mauritius where he continued to fight crime as best he could.  His activities are currently limited to opposing street-level criminals but he is always on the look out to make it into the big league again.



Possessing the unbreakable spirit of a true hero, Javelin is fully aware of his responsibilities and is more than willing to put his own life on the line to protect innocent bystanders.  He is cheerful and enthusiastic, and spends a lot of time in his costume fighting crime and making public appearances to assist charities.  If truth be known, though, Javelin is hungry for a full-time superhero career.  He continues to practice his athletics and is studying his final year at school, but his heart is not in it anymore.  He doesn't feel like he is using his abilities for the benefit of others and there just doesn't seem to be much competition in his field of expertise.

He is generally naive when it comes to the affect he has on the world around him.  His opinion of his actions doesn't always match up with the public.  Where he considers himself to be a powerful and innovative hero on par with the heroes of Africa Force, even his own home town sees him as something more like a policeman in a colourful costume.  They are amazed with his daring but wouldn't really want to be depending on him to stop any major uberhuman threat.

There is one other person who is as impressed with Javelin's abilities as he is, and that is Francoise Gautier, a girl from his school who has seriously fallen for his swashbuckling attitude and public popularity.  She started off being quite forward but after Jean-Philippe asked her out on a date, things have become quite serious, bordering on obsession.  Francoise wants to be around him all the time and has taken to moving into his apartment and even handcuffing herself to him (twice).  Jean-Philippe has started to get worried about his biggest fan but hasn't managed to shake her loose, despite her nearly being killed several times.  The near-death experience only serves to reinforce her obsession, particularly when Javelin inevitably manages to rescue her.



"I don't fly and I don't shoot beams of energy from my eyes, but see these pointy sticks?  In my hands, they do the job just the same."



Javelin is a talented athlete with many years experience in national and international competitions, particularly in the javelin.  Originally he used a single javelin to oppose the dinosaur invasion in Johannesburg, but he has since expanded his arsenal to include smaller lightweight weapons, some with explosive tips and others with a stunning charge or a swingline.  He is an excellent marksman with any missile weapon, although he has not strayed beyond using his javelins so far in his career.



Javelin is eighteen years old and still full of youthful energy and a sense of invulnerability.  He is an athletic young man with rather thick and unruly black hair.  His costume consists of a black armoured bodysuit provided by Africa Force, over which he wears a loose-fitting red tunic, loose black trousers and a padded rugby guard over his chest with the word 'Javelin' inscribed in white.  He has red guards on his legs which also house specialist javelins, and a red band around his left leg with more javelins.  He has leather wrist bands and wears a red leather glove on his right hand.  His main javelins are stored in a special quiver on his back.