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NEMESIS
NEMESIS
Osman Razak bin Abdul Mahmud
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
0 BODY 10 11-
4 INT 14 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
3 COM 15 12-
3 PD 7   Total: 15 PD (8 rPD)
3 ED 7   Total: 35 ED (28 rED)
20 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
0 END 40   Swimming: 2" / 4"
10 STUN 40   Flight: 20" / 160"
 
NEMESIS | Summary
Real Name: Osman Razak bin Abdul Mahmud Hair Color: Black
Concept: Energy Blaster Eye Color: Brown
Affiliation: None Height & Weight: 6' 1" (1.85 m) / 220 lbs (100.00 kg)
Played By: NPC Date of Birth: March 1, 1983
Created By: Ben Langdon Place of Birth: Kuala Lumpur, Malaysia
Cost Powers END
30 Energy Reflection: Elemental Control, 60-point powers
34 1) Energy Mimic: Energy Blast 12d6, Variable Special Effects: The Same Special Effect As The Last Energy-Based Attack He Was Hit With (Limited Group of SFX; +1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Only Up To The Level Of The Blast He Was Hit With (Maximum 12d6) (-1/4), Only Lasts For Ten Minutes After Being Hit (-1/4), Not Cold Energy (-1/4) 3
30 2) Energy Resistance: Energy Damage Reduction, Resistant, 75% (60 Active Points) 0
37 3) Force Field: Force Field (20 ED) (Protect Carried Items), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points) 0
26 4) Repellent Flight: Flight 20", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Not More Than 12" From A Solid Surface (-1/4) 2
40 5) Reflecto: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target, Uncontrolled (+1/2), Persistent (+1/2) (100 Active Points); Energy Attacks Only (-1/2), Not Cold Energy (-1/4) 0
 
20 Holds All Of The Aces: Luck 4d6 0
5 Resistant To Energy Attacks I: Power Defense (8 points) (8 Active Points); Only Versus Energy-Based Attacks (-1/2) 0
2 Resistant To Energy Attacks II: Hearing Group Flash Defense (2 points) 0
2 Resistant To Energy Attacks III: Sight Group Flash Defense (2 points) 0
 
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
4 Visor I: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2) 0
3 Visor II: Nightvision (5 Active Points); OIF (-1/2) 0
3 Visor III: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
     
Cost Skills
6 +3 with Missile Reflection
3 Breakfall 13-
3 Bribery 13-
3 Concealment 12-
3 Conversation 13-
3 Cryptography 12-
3 Deduction 12-
0 Everyman Skills
AK: Kuala Lumpur, Malaysia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Gambler 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
10 Gambling (Card Games, Dice Games, Roulette) 14-
3 High Society 13-
4 KS: The World Of Casinos And Professional Gambling 13-
14 Linguist
Language: Arabic (completely fluent) (3 Active Points)
Language: Bahasa Malaysian (idiomatic)
Language: English (idiomatic) (4 Active Points)
Language: French (completely fluent) (3 Active Points)
Language: Malay (completely fluent) (3 Active Points)
Language: Mandarin Chinese (completely fluent) (3 Active Points)
3 Lipreading 12-
3 Lockpicking 13-
3 Persuasion 13-
3 Security Systems 12-
3 Seduction 13-
3 Shadowing 12-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 13-
3 Trading 13-
   
300+ Disadvantages
20 Hunted: International Law Enforcement Agencies 8-
15 Hunted: Singapore Samurai 8-
10 Monitored: Professional Gamblers And Casinos (Secret ID Only) 8-
15 Psychological Limitation: Rogue's Code Of Honour
10 Psychological Limitation: Self-Confident
10 Psychological Limitation: Will Not Murder
15 Psychological Limitation: Will Only Bet On His Skill - Not On The Misfortune Of Others
15 Social Limitation: Secret Identity
10 Social Limitation: Seen As A Risk Taker (A Gambler)
10 Unluck: 2d6
10 Vulnerability: 2 x BODY Cold Energy
10 Vulnerability: 2 x STUN Cold Energy
0 Experience Points
   
NEMESIS | Points Summary
Characteristics Cost: 115 Base Points: 300
Powers Cost: 250 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 85 Total Points: 450
Background

Razak grew up watching his father playing poker and although his father was always distant, both of them enjoyed a sense of euphoria whenever the money came rolling in.  As soon as he was old enough, Razak played cards to show his father that he was worth some attention.  He played against his housekeeper and then against the kids in his school.  By the age of sixteen, Razak was playing in local tournaments, and he was winning too.  The only opponent he couldn't seem to beat was his father, and that really consumed him as he hit adolescence and started to rebel against his family and school.

He forged his passport to gain entry to casinos in Singapore and started to win against older opponents, eventually gathering enough wins to alert the casino's owner, Evol Khan.  The crime lord watched the boy for several nights and allowed him to take away his winnings, but after lengthy monitoring Khan himself invited Razak to join his elite table in a private suite at the top of the casino.  Razak didn't realise it was a trap and boldly accepted.

His skills were good, but there was something else about him: an x-factor which allowed him to pull off amazing moves and bluff even the best poker faces.  But he was playing in Khan's private suite and Razak had no chance of winning.  The night turned into a week and Razak accumulated more and more debt.  Khan played him like an amateur, which he was, despite his own delusions of grandeur.

When Khan closed the game he had Razak taken away, never to be seen again.  Khan enjoyed terrorising people and had the boy subjected to a week of solitary confinement in complete darkness.  Young Razak almost went crazy, and when he was brought out again, he was broken and terrified.  Khan sent him to one of his laboratories and had his scientists conduct tests and experiments on him.  Neither Khan nor the scientists expected anything interesting to happen (it was simply a creative way to get rid of an annoying boy), but after several experimental treatments with radiation, Razak seemed to be growing stronger rather than weaker.  Khan was away on business, so his scientists continued to bombard him with various energies, and each time he would seem to absorb the power and grow stronger and more healthy from it.  Razak, himself, was just as confused as the scientists, but he knew when to use his cards.  He smashed his way out of his restraints and put everything in to disarming the guards and escaping.  During his bold escape his body seemed to be charging with energy and as he fled guards he found their energy weapons rebounding.  With wide-eyed surprise Razak watched as the guards' own energy beams struck them down.

He managed to escape and returned to Kuala Lumpur where he realised how long he had been missing.  He was determined to get revenge on Evol Khan and began to track the crime lord's movements.

When Khan visited Kuala Lumpur to open a Charity Ball, Razak used the opportunity to knock out his driver and put on the uniform.  When Khan and his entourage returned from the Ball, Razak drove them to the airport.  As they drove, Razak pulled out a gun and turned around to aim it at the crime lord.  Khan looked a little disturbed but only for a fleeting moment, and then Razak felt himself blasted out of the windscreen and into the air.

Atomic Girl sprung out of the limousine and confronted Razak, who found himself floating in the air and charged with nuclear power.  She challenged him, but he couldn't hear what she was saying.  The power he had absorbed from the Japanese icon was driving him crazy and without anything else to do he blasted it back at her, surprising her enough to slam her into the limousine which had stopped at the side of the road.

Atomic Girl battled him in the sky but neither could broker a deciding victory.  After being inundated with nuclear energy, Razak eventually fled, realising that the hand he had been dealt by Khan's laboratory was actually more impressive than he had first thought.

He took the name Nemesis and managed to calm his anger towards Khan long enough to realise his future wouldn't be very bright if he wasted his energies on Khan and the Singapore Samurai.  Instead he decided to use his powers to make himself as rich as possible.  It was just another version of poker, and battling uberhumans like the Marauding Tide or Senshudan One, only served to make the conflicts more interesting and the payoffs bigger.

 

Personality

Razak is a gambler and views the world around him in terms of acceptable or unacceptable odds.  His strained relationship with his father is still evident and he will quickly become ultra-competitive with anyone who seems to be better than him at poker, or whatever else it is he is attempting to achieve.  While he no longer communicates with his father, Razak and his father are both professional card players and spend most of their time in casinos so he and his father often appear at the same place.

He believes he is an honourable rogue, and follows his own rules with regard to acceptable behaviour.  He won't cheat anyone, unless they don't deserve a fair deal; and he will put his own life on the line if he feels he is righting a major wrong.

Razak is a confident opponent and never doubts his own abilities, particularly if he is facing off against an energy blaster.  He doesn't hold back in battles with ubers, and often really enjoys them, although he will never deliberately kill someone.  He has, on occasion, thought about killing Evol Khan but has found that his anger towards the crime lord has waned, particularly because without Khan's interference he would never have discovered his powers.  In a way, Razak views Khan as his unlikely Fairy Godfather.

 

Quote

"Care to raise the stakes?"

 

Powers

Nemesis is able to absorb any kind of energy and is also able to harness that energy for his own use.  His body generates a field which repels energy and he has become adept at directing this repelled energy to strike any target he wants.  He has found that his control over energy does not extend to cold energy, although this is not widely known and a guarded secret.  As a super-criminal, Nemesis doesn't always come up against adversaries who wield energy so he has had to develop more subtle tactics including subterfuge and misdirection.  He will usually target expensive jewellery in casinos and hotels and then use his powers to 'fly' to the room and break in using conventional means.  He manages to fly by repelling gravity or kinetic energy, but he must remain within 20m of a solid surface for this to work.

He wears a protective body armour and high-tech goggles to help him with his crime career.

 

Appearance

Razak is known throughout the major casinos of the world, particularly in South East Asia and Japan.  He is handsome and tall with olive complexion and a rogue's smile.  His left eyebrow has a shaved line through it and he can often appear unshaven and wearing a leather jacket.  At other times he will be exceptionally clean shaven and dressed in elegant suits.

As Nemesis he wears a sleek light grey body armour with a red chest guard and wrist guards; black boots, gloves and back; and yellow shoulder disks and visor.