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PRADZIA
PRADZIA
Ona Marcinkevicius
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
21 DEX 17 12- OCV: 6  DCV: 6
30 CON 25 14-
0 BODY 10 11-
0 INT 10 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
4 COM 18 13-
3 PD 5   Total: 8/28 PD (3/23 rPD)
0 ED 5   Total: 8/38 ED (3/33 rED)
13 SPD 4   Phases: 3, 6, 9, 12
2 REC 8   Running: 6" / 12"
15 END 80   Swimming: 2" / 4"
2 STUN 30   Flight: 20" / 160"
 
PRADZIA | Summary
Real Name: Ona Marcinkevicius Hair Color: Blonde
Concept: Energy Blaster Eye Color: Brown
Affiliation: Dawnstars Height & Weight: 5' 7" (1.70 m) / 150 lbs (68.00 kg)
Played By: NPC Date of Birth: June 12, 1989
Created By: Ben Langdon Place of Birth: Mazeikiai, Lithuania
Cost Powers END
43 Magnetism Tricks: Multipower, 75-point reserve, (75 Active Points); all slots Extra Time (Full Phase, -1/2), Requires A Magnetism Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
4u 1) Create Intense Magnetic Field: Change Environment 256" radius, -6 to Radio Group PER Rolls, Long-Lasting: 20 Minutes (65 Active Points) 6
4u 2) Electromagnetic Blast: Energy Blast 12d6, Variable Special Effects (Electromagnetic Energy - Light, Radio, Microwaves, Infrared, Ultraviolet, X-Ray, Gamma; +1/4) (75 Active Points) 7
3u 3) EMP Versus Characters: Drain Electricity Powers 2d6, all Electricity powers simultaneously (+2) (60 Active Points) 6
4u 4) Ferrous Disruption I: Dispel Ferrous Metal Powers 20d6, any Ferrous Metal power one at a time (+1/4) (75 Active Points) 7
3u 5) Ferrous Disruption II: Killing Attack - Ranged 3d6+1, Penetrating (+1/2) (75 Active Points); Only Versus Ferrous Metals (-1) 7
4u 6) Focused EMP Versus Devices: Dispel Electricity Powers 20d6, any Electricity power one at a time (+1/4) (75 Active Points) 7
3u 7) Gauss Blast (Blunt Objects): Energy Blast 8d6, Autofire (3 shots; +1/4), Armor Piercing (+1/2) (70 Active Points); OIF: Small Blunt Ferrous Metal Objects of Opportunity (-1/2) 7
3u 8) Gauss Blast (Sharp Objects): Killing Attack - Ranged 3d6, Armor Piercing (+1/2) (67 Active Points); OIF: Small Sharp Ferrous Metal Objects of Opportunity (-1/2) 7
4u 9) General EMP Versus Devices: Dispel Electricity Powers 8d6, all Electricity powers simultaneously (+2) (72 Active Points) 7
3u 10) Magnetic Force Wall: Force Wall (10 PD/10 ED; 5" long and 2" tall), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 3
2u 11) Sense The Magnetic Field: Spatial Awareness (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Tracking (42 Active Points) 0
 
35 Magnetism: Elemental Control, 70-point powers
27 1) Flight: Flight 20", x8 Noncombat, Usable Underwater (+1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 3
40 2) Magnetic Force Field: Force Field (20 PD/30 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (75 Active Points) 3
20 3) Manipulate The Magnetic Field: Telekinesis (50 STR) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only Works On Ferrous Metals (-1/2) 7
15 4) Wrap Up The Game: Entangle 7d6, 7 DEF (70 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF: Ferrous Metal Objects Of Opportunity (-1/2) 7
 
2 Water Breathing: Life Support (Expanded Breathing (Water Breathing)) (5 Active Points); Linked (Magnetic Force Field; -1/2), Costs Endurance (-1/2) 1
 
5 Light Body Armour: Armor (3 PD/3 ED) (9 Active Points); OIF (-1/2), Real Armor (-1/4) 0
     
Cost Talents
3 Awareness: Bump Of Direction
   
Cost Skills
6 +2 with Magnetism Powers
1 Breakfall 8-
0 Everyman Skills
AK: Mazeikiai, Lithuania 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Lithuanian (idiomatic)
PS: Train Conductor 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Language: English (completely fluent)
3 Language: Russian (completely fluent)
11 Power: Magnetism 15-
2 SS: Physics 11-
1 Security Systems 8-
1 Systems Operation 8-
   
200+ Disadvantages
10 Accidental Change: Magnetic Spike (Random Power) When Under Extreme Stress 11-
10 Distinctive Features: Emits Low Level Magnetic Field
15 Hunted: Ruin 8-
15 Hunted: Tunguska 8-
10 Physical Limitation: Airhead
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
10 Psychological Limitation: Cheerful Charlie
20 Psychological Limitation: Code Against Killing
15 Psychological Limitation: Easily Flattered
15 Social Limitation: Public Identity
10 Social Limitation: Seen As Shallow
5 Unluck: 1d6
0 Experience Points
   
PRADZIA | Points Summary
Characteristics Cost: 95 Base Points: 200
Powers Cost: 224 Disadvantages: 150
Talents Cost: 3 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 28 Total Points: 350
Background

Ona was a ticket collector on board a train travelling between Vilnius to Riga.  The nineteen year old still lived with her family in Mazeikiai and seemed destined to live an average life.  She probably would have continued to live anonymously had Ruin not decided to blow up the train.  The eco-terrorists detonated a track-side bomb which blew away the train and half of a hill.  Their target was the Latvian and Russian Environment Ministers who were travelling on the track to view the scenery and a proposed oil pipeline.

The train was also secretly carrying spent uranium from the Ukraine on its way to an illegal dumping ground in Latvia.  The explosion exposed the radioactive waste and caused a major environmental disaster.  Many people died, including the Russian minister; but a few survived, including the young Ona who found herself magnetically charged.  She walked unsteadily away from the disaster and had to fight off pieces of metal debris which trailed after her.

Russian Dawn arrived on the scene and were ambushed by Ruin.  The terrorists had hoped to attract super heroes as well as make an environmental statement.  Seiche and his team took advantage of their surprise and quickly incapacitated the team's telepath, Perepis, and the snowbear, Taiga.  The battle seemed one-sided until Ona was drawn into the battle.  Her nascent magnetism powers threw the Ruin team off balance, particularly Tunguska, who was pinned to the ground by half of a train carriage after Ona lifted it and flung it at the flying Ukrainian.

When Ruin turned tail, Ona and Russian Dawn turned their attention to the wounded.  The train was on Lithuanian soil and the media arrived to proclaim Ona a hero, despite having five members of the seasoned Russian Dawn present.  They dubbed her 'Pradzia, their 'star', and proclaimed her the greatest heroine in the Baltic States.  Ona was embarrassed and awkwardly accepted the praise, becoming a celebrity at the expense of her secret identity.

She was set up in Vilnius by the government.  She was given a lavish apartment and a weekly stipend which was far more than she earned as a ticket collector.  Her family was very happy for her, although her parents seemed more distant now that their daughter wielded such immense power.  Most of her friends from Mazeikiai either pretended they didn't know her, or travelled to the capital in search of some celebrity-by-association.  Ona became despondent, but she was asked to perform regularly and her powers always gave her a thrill.  She spent some time at the Numen-Kami Institute in Vienna where she learned to control her powers as well as develop a wide range of auxiliary powers.

it was at the Institute that she met the Neanderthal, Professor Grak.  Grak showed her great kindness and encouraged her to practise her powers for herself and for no one else.

In July 2008, the European Union opened a superhero installation in Trondheim, Norway.  It was a joint venture with the Dawnstars super team, and its goal was to provide protection to the northern European countries as well as being a place where young ubers could learn to use their powers in the field.  It was quickly dubbed the Dawnstar Rookies by the media.  Ona was asked to join and accepted when she heard that Professor Grak would be her supervisor.

 

Personality

Ona has always been an unassuming, rather plain, girl.  Her beauty can be dazzling but she has difficulty managing sophisticated thought processes and easily slips into the assumption that she knows nothing.  She left school at an early age and worked steadily in a low-skilled job.  She was always happy being normal, but she finds that now she has shown such powerful abilities, everyone assumes that she is a genius.  The media intimidate her with questions she has no idea of how to respond to, and her powers work in ways that she has no way of understanding.

Professor Grak has been a fantastic tutor and mentor, though, and through his relaxed approach Ona has begun to attempt to learn about physics and her powers.

 

Quote

"I don't think I can do this, Professor!  It's starting to hurt... building up so much inside of me."

 

Powers

Pradzia is able to generate electromagnetic energy and manipulate the magnetic fields around the earth.  These powers enable her to manipulate ferrous metal, produce energy blasts and force fields, as well as riding the fields in what appears to be flight.  Her potential is tremendous and Professor Grak believes that she is one of the world's most powerful ubers, although she will need time to develop her powers.  She has shown a great ability to take on new applications of her powers, despite her lack of initiative in other areas.  Under Professor Grak's direction she has been able to generate powerful EMP blasts which render electrical devices inert.  She can create energy from the electromagnetic spectrum, although she can only use these to produce blasts at the present.

 

Appearance

Ona is a beautiful young woman, with wide blue eyes and blonde hair which she usually wears as braids rolled into buns at the side of her head.  She has a wonderful smile, but tends to appear vacuous when questioned directly or taken by surprise.  She has a habit of smiling at things she doesn't understand and hoping that by not responding the interviewer may lose interest and look elsewhere for answers.

Her costume is a violet bodysuit which covers her entire body except her head.  It has a silver-grey panel running along both sides, under her arms, and has magenta disks patterned like scales around her neck and belt-line.  Since joining the Dawnstars she wears their insignia on her belt buckle.