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Etienne Dancine
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
16 CON 18 13-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
6 EGO 13 12- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
3 COM 16 12-
5 PD 8   Total: 16 PD (8 rPD)
4 ED 8   Total: 20 ED (12 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 8   Running: 10" / 20"
2 END 40   Swimming: 2" / 4"
8 STUN 35  
FIREBALL | Summary
Real Name: Etienne Dancine Hair Color: Blonde
Concept: Energy Blaster / Martial Artist Eye Color: Hazel
Affiliation: None Height & Weight: 5' 10" (1.78 m) / 161 lbs (73.00 kg)
Played By: NPC Date of Birth: March 12, 1986
Created By: Ben Langdon Place of Birth: Strasbourg, France
Cost Powers END
51 Fireball Pistols: Multipower, 60-point reserve, all slots 64 Charges (+1/2) (90 Active Points); OIF (-1/2); all slots Limited Range 12" (-1/4)
5u 1) Fire Ball: Energy Blast 8d6, Explosion (+1/2) (60 Active Points) 0
5u 2) Fire Blast: Energy Blast 12d6 (60 Active Points) 0
4u 3) Hail of Fire Balls: Energy Blast 9d6, Autofire (3 shots; +1/4) (56 Active Points) 0
5u 4) Jet of Flames: Energy Blast 6d6, Area Of Effect (12" Line; +1) (60 Active Points) 0
4u 5) Killer Fire Ball: Killing Attack - Ranged 3d6-1, Explosion (+1/2) (60 Active Points); Extra Time (Delayed Phase, -1/4) 0
4u 6) Light The World On Fire: Killing Attack - Ranged 1d6+1, Uncontrolled (+1/2), Continuous (+1) (50 Active Points) 0
5u 7) Tongue of Flame: Killing Attack - Ranged 2d6, Area Of Effect (7" Cone; +1) (60 Active Points) 0
15 Fire Ball Armour: Elemental Control, 30-point powers
8 1) Body Armour: Armor (8 PD/12 ED) (30 Active Points); OIF (-1/2), Real Armor (-1/4) 0
20 2) Fire Resistance: Energy Damage Reduction, Resistant, 75% (60 Active Points); Fire And Heat Only (-1/2), OIF (-1/2), Real Armor (-1/4) 0
1 Heat Resistant Armour: Life Support (Safe in Intense Heat) (2 Active Points); OIF (-1/2) 0
8 Peak Performance: Running +4" (10" total) 1
Cost Martial Arts
Maneuver Phase OCV DCV Notes
71 Tai Ch'i Ch'uan
Block 1/2 +2 +2 Block, Abort
Counterstrike 1/2 +2 +2 7d6 Strike, Must Follow Block
Disarm 1/2 -1 +1 Disarm; 35 STR to Disarm
Disarming Throw 1/2 +0 +0 Grab Weapon, 30 STR to take weapon away; Target Falls
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 40 STR vs. Grabs
Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1 1/2d6 , Disable
Palm Slap or Kick 1/2 -2 +1 9d6 Strike
Root 1/2 +0 +0 40 STR to resist Shove; Block, Abort
Sword Finger 1/2 -1 +1 3d6 NND (Affects Desolidified Opponents)
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
+2 HTH Damage Classes (already added)
Weapon Element: Blades, Staffs
Cost Skills
6 +2 with Fireball Pistols
6 +2 with Tai Ch'i Ch'uan
3 Breakfall 14-
3 Combat Piloting 14-
3 Demolitions 13-
3 Electronics 13-
0 Everyman Skills
AK: Strasbourg, France 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: French (idiomatic)
PS: Mercenary 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Inventor 13-
3 Language: English (completely fluent)
3 Language: German (completely fluent)
3 SS: Electrical Engineering 13-
3 SS: Thermodynamics 13-
13 Scholar
KS: European Law Enforcement Agencies (3 Active Points) 13-
KS: Known Super Heroes (3 Active Points) 13-
KS: Known Super Villains (3 Active Points) 13-
KS: Tai Ch'i Ch'uan (3 Active Points) 13-
KS: The Mercenary World (3 Active Points) 13-
3 Security Systems 13-
3 Stealth 14-
3 Streetwise 13-
3 Systems Operation 13-
2 TF: Helicopters, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
1 Tracking 8-
6 WF: Common Melee Weapons, Small Arms, Flamethrowers, Staffs
4 Weaponsmith (Chemical Weapons, Firearms, Incendiary Weapons) 13-
250+ Disadvantages
15 Hunted: Enemies of Parents 8-
10 Hunted: German Law Enforcement Agencies 8- (Limited Geographical Area (Germany and Austria Only))
15 Hunted: Uber Force 8-
10 Physical Limitation: Attention Deficit Disorder
15 Psychological Limitation: Adrenaline Junky / Daredevil
15 Psychological Limitation: Driven To Become A Vigilante/Mercenary To Prove Himself Superior To Both Parents
20 Psychological Limitation: His Word Is His Bond
10 Psychological Limitation: Pyromaniac
10 Reputation: Son of a Super Hero and a Super Villain, 11-
10 Social Limitation: Seen As Cocky
10 Susceptibility: Vibration-Based Attacks, 2d6 Drain DEX Instant
10 Vulnerability: 2 x STUN Vibration-Based Attacks
11 Experience Points
FIREBALL | Points Summary
Characteristics Cost: 125 Base Points: 250
Powers Cost: 135 Disadvantages: 150
Talents Cost: 0 Total Experience: 11
Perks Cost: 0 Spent Experience: 11
Martial Arts Cost: 71 Unspent Experience: 0
Skills Cost: 80 Total Points: 411

Etienne Dancine is the son of the French super villain, Casa-Nova, and the super hero martial artist, Fer-de-Lance. His father is currently incarcerated in Stronghold and has been there since Etienne was five years old. His mother is retired and lives in Paris. After taking up his father's 'nova pistols' , which he renamed 'fireball pistols', Etienne has had little to do with her.

He grew up between his parents' warring ideologies. One the one hand his father believed that crime would eventually pay. He is still working on that belief. On the other hand, his mother believed that all criminals should pay for their crimes. Having his father locked up and out of his life for so long has made him a little cynical about that proposal as well.

What began as an adolescent rebellion has turned out to be a successful foray into the world of international superhuman mercenaries. Etienne took on his father's costume (updated, of course) and his pistols, and combined this 'science' with his mother's martial arts training. She had been training him in Tai Chi since the day he started walking. She wanted him to follow in her footsteps, and so did his father. Rather than choosing one side of his heritage, Etienne chose to walk another path.

He believed that he could choose what was right and what was wrong, depending on the circumstances in any given situation. He took on jobs which he believed were either 'for the greater good' or for 'the right price'. As he continued to secure favourable reviews and bigger pay cheques, Etienne began to take his new career seriously - much to the disgust of his mother, and to the amusement of his incarcerated father.

Fireball has been working across Europe and into North America for three years. His growing dependence of living dangerously has meant he has been working almost non-stop during that time, although he has not managed to save much in the way of a retirement nest egg. Like most things, Etienne only holds on to things until they bore him.

During his work in Europe, Fireball has caused serious mayhem in Germany and is wanted there on a number of charges. Uber Force has clashed with him more than once and Max Uber wants to lock him away with his father (although there really isn't anything THAT incriminating - yet).



Fireball is a volatile, overconfident uber-brat. Having grown up as one of France's most visible child celebrities (Fer-de-Lance was a media darling in the 1980s) Dancine is supremely confident and believes he can do whatever he puts his (often wandering) mind to. He enjoys pushing boundaries and has decided to prove both his parents wrong by writing his own guide to being a costumed vigilante. He doesn't want to save the world, unless it's to save himself as well; and he doesn't want to destroy it either. He wants to have fun, and to show people how good he is along the way.

Having been diagnosed as ADD at an early age, Dancine has been on medication and uses his knowledge of Tai Chi to assist with focussing his mind. When he wants to, he can become a fierce and determined martial artist, but generally he exhibits all of the classic signs of a hot head - with the flame throwers to back it up.



"I'm ready for some popcorn, mes amis, or maybe a barbecue.  And you're invited!"



Fireball has inherited his father's equipment. Casa-Nova's flame throwing pistols are able to produce an array of blasts ranging from a direct burst of fire, to smaller fireballs and even larger exploding ones. It only takes a short time to work the settings, and Fireball has proven himself exceptionally quick when it comes to calibrating the 'fireball pistols'. His costume is fire resistant as well as lined in kevlar to provide resistance to most conventional attacks.

He has also received extensive training from his mother. He is a very accomplished practitioner of Tai Ch'i Ch'uan, including the 'sword finger' move which is said to be able to hurt ghosts and spirits.

Fireball suffers a vulnerability to vibration attacks which is linked to his mother's limited superspeed powers. He suffers more than usual if attacked with vibration or sound-based attacks, and can often be left unbalanced for a short period.



Fireball wears a red jumpsuit with a fuel tank on the back and two flamethrower pistols in holsters. He has wavy blonde hair and still looks like a teenager, despite being in his twenties. He doesn't go out of his way to hide his identity when on a mission, but lives quietly as Etienne Dancine, often in Liechtenstein or Strasbourg, France. He is a very attractive and bright young man, but he has managed to live mostly anonymously since taking on his mercenary career.