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MARAUDER
MARAUDER
Tristan Thabane
Cost Characteristic Value Roll Notes
5 STR 15/30 12-/15- Lift: 200kg/1600kg; HTH: 3d6/6d6; END: [1/3]
21 DEX 17 12- OCV: 6  DCV: 6
10 CON 20 13-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15/25 12-/14- PRE Attack: 3d6/5d6
2 COM 14 12-
3 PD 6   Total: 16 PD (10 rPD)
3 ED 6   Total: 16 ED (10 rED)
13 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
4 STUN 30   Flight: 15" / 60"
 
MARAUDER | Summary
Real Name: Tristan Thabane Hair Color: Black
Concept: Gadgeteer Eye Color: Brown
Affiliation: None Height & Weight: 6' 0" (1.84 m) / 203 lbs (92.00 kg)
Played By: NPC Date of Birth: October 15, 1976
Created By: Ben Langdon Place of Birth: Maseru, Lesotho
Cost Powers END
10 Marauder Armour: Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-1/2)
15 1) Black Plate: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2) 0
15 2) Marauder Disks: Energy Blast 5d6, Autofire (3 shots; +1/4), 30 Charges (+1/4) (37 Active Points); OIF (-1/2) 0
10 3) Retractable Articulated Wings: Flight 15", x4 Noncombat (35 Active Points); Restrainable (-1/2), OIF (-1/2) 3
11 4) Return To Lesotho: Extra-Dimensional Movement (Single Dimension, Any Location), Reduced Endurance (1/2 END; +1/4) (31 Active Points); OIF (-1/2) 1
17 5) Shimmer Field: Desolidification (affected by All Energy Attacks (Only Phases Through Solid Attacks)) (40 Active Points); OIF (-1/2) 4
7 6) Stealth Mode: Invisibility to Sight , Hearing and Radio Groups (30 Active Points); Only Versus Machines (-1/2), OIF (-1/2) 3
22 7) Wing Strike: (Total: 60 Active Cost, 29 Real Cost) Stretching 2" (10 Active Points); OIF (-1/2), Always Direct (-1/4), Wings Only (-1/4), No Noncombat Stretching (-1/4) (Real Cost: 4) plus Energy Blast 10d6 (50 Active Points); No Range (-1/2), OIF (-1/2) (Real Cost: 25) 6
6 Armour-Enhanced Strength: +15 STR (15 Active Points); OIF (-1/2), Increased Endurance Cost (x2 END; -1/2), No Figured Characteristics (-1/2) 2
16 Battery Pack: Endurance Reserve (120 END, 10 REC) Reserve: (22 Active Points); OIF (-1/2) REC: (10 Active Points); IIF (-1/4) 0
1 Insulated Armour: Life Support (Safe in Intense Cold) (2 Active Points); OIF (-1/2) 0
4 Intimidating Costume: +10 PRE (10 Active Points); Only To Cause Fear (-1), Only In Heroic Identity (-1/4) 0
5 Rebreather: Life Support (Self-Contained Breathing) (10 Active Points); Costs Endurance (-1/2), OIF (-1/2) 1
5 Shock Proof Armour: +5 CON (10 Active Points); OIF (-1/2), No Figured Characteristics (-1/2) 0
8 Talon Gloves: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OIF (-1/2), Reduced Penetration (-1/4) 1
3 Visor: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
     
Cost Perquisites
10 Bored Millionaire: Money: Wealthy
   
Cost Skills
5 +1 with INT-Based Skills
6 +2 with Wing Strike, Marauder Disks and Talons
3 Breakfall 12-
3 Bribery 12- (14-)
3 Bugging 13-
3 Bureaucratics 12-
3 Climbing 12-
3 Computer Programming 13-
3 Contortionist 12-
3 Cryptography 13-
3 Deduction 13-
3 Electronics 13-
0 Everyman Skills
AK: Maseru, Lesotho 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Inventor 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 High Society 12-
3 Inventor 13-
3 Interrogation 12- (14-)
7 Linguist
Language: English (completely fluent) (3 Active Points)
Language: Sesotho (idiomatic)
Language: Xhosa (fluent conversation) (2 Active Points)
Language: Zulu (fluent conversation) (2 Active Points)
3 PS: CEO of Quadrant Computers 13-
3 SS: Electrical Engineering 13-
3 SS: Mathematics 13-
13 Scholar
KS: Computer Software (3 Active Points) 13-
KS: Industrial Espionage (3 Active Points) 13-
KS: International Computer Companies (3 Active Points) 13-
KS: Quadrant Computers (5 Active Points) 15-
7 Security Systems 15-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 12-
5 Systems Operation 14-
3 Trading 12-
   
200+ Disadvantages
15 Hunted: International House of Crime 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Hates To Lose
15 Psychological Limitation: Obsessed With Playing Cat And Mouse
15 Psychological Limitation: Reluctant To Kill
1 Quirk: Beginning To Develop A Split Personality
1 Quirk: Compulsively Consumes Trash Celebrity Magazines (Looking For Articles On Himself)
1 Quirk: Enjoys Stealing Stolen Items
1 Quirk: Outrageous Flirt
1 Quirk: Wanderlust: Gets Bored In Lesotho And Regularly Feels The Need To 'Explore, Seduce and Pillage'
10 Reputation: Something Of A Casanova / Dandy, 11-
10 Rivalry: Professional (Other Gadgeteer Heroes and Villains)
15 Social Limitation: Secret Identity
15 Susceptibility: Dimensional-Based Attacks, 3d6 Drain Marauder Armour EC Instant
5 Unluck: 1d6
10 Vulnerability: 2 x STUN Dimensional-Based Attacks
0 Experience Points
   
MARAUDER | Points Summary
Characteristics Cost: 82 Base Points: 200
Powers Cost: 155 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 10 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 103 Total Points: 350
Background

The kingdom of Lesotho gained independence from Britain in 1966. Thirty years later, almost to the day, the small kingdom left the Earth Dimension after King Pakalitha I's impassioned speech to his people. The Basotho people had endured military coups, over population and failed crops, as well as increasing pressure from South Africa to secure its water systems. The standard of living was very poor, and falling rapidly.

Lesotho had always been a nexus between two dimensions: Earth and Sotho. The two dimensions resembled each other in many ways, but Sotho was colder and blessed with mostly rugged, inhospitable country. The Khotso Gate had stood in the mountains of central Lesotho for thousands of years and was rediscovered by Pakalitha's uncle, the former king, in 1987. Small recon squads were sent through the Gate and the rugged beauty of Sotho was eventually mapped to one thousand kilometres from the Gate. There appeared to be no malicious flora or fauna, and despite the cold climate and the mostly barren landscape, Sotho appeared the Basotho as a paradise. Just inside the Gate was a large area of fertile land, which became known as So-Tseka. The Basotho began to live on both sides of the Gate and the lands within So-Tseka grew.

In 1996 the capital, Maseru, was drawn through the Gate and passed unharmed into the fertile lands beyond. It was this sign that made King Pakalitha call his people to him. He pleaded with them to make the journey through the Gate and forever more live apart from Earth. Only a thousand or more people remained in Earth Lesotho. They continue to live poor lives, while the New Lesotho enjoys impressive prosperity. Technology has advanced in the other dimension, and the land has transformed itself to reflect the needs of the people. While it remains mostly harsh territory, the places where the Basotho have settled are producing plenty of food and provide all that the people need.

Such a paradise is still mostly considered myth in the Earth dimension. The African Union is fully aware of the migration but is worried that news of such a paradise may trigger a mass migration. The Gate itself has now closed down on the Earth side. It can only be opened from the other side. Lesotho accepts no tourists but has allowed dignitaries and politicians through on occasion.

The businesses in Lesotho have done well in recent years, particularly Quadrant Computers which specialises in computer security and internet applications. The CEO of the company is Tristan Thabane, one of Lesotho's most eligible bachelors and public faces. Like most of his generation, Thabane has taken the opportunities of So-Tseka and made himself comfortable - more than comfortable. His is a millionaire and his future looks even brighter as his company moves into the European, Asian and North American markets.

But Thabane was restless.

While many other people were more than happy to turn their backs on Earth, Thabane missed the variety of people and the vagaries of modern society. He made excuses to travel back through the Gate and these journeys reinforced his business acumen as well as his wanderlust. As his fortunes grew he dreamed of using his new-found power to free him from his restrictive 'paradise'.

He ordered a section of his business to develop the Marauder Armour. He had decided that his adventures in Earth would have to be secret affairs. He designed an identity: that of the Masked Marauder. He planned to slip in and out of the two dimensions, adventuring, stealing and having a good time.

At first he clashed with the police, mostly in South Africa; but given time he realised he could slip easily into any other place on Earth. He turned his attention to the United States and began haunting the streets of New York City, earning some publicity and a few brawls with the street-level heroes of the Big Apple. He was hooked on the adrenaline rush and designed further modifications to his Armour.

He clashed with the International House of Crime, often stealing that which the thieves had only recently stolen themselves.

The Marauder continues to appear at whim, to cause some Marauder-Mayhem and steal some glittering prize (be it a priceless heirloom or a racy heiress!).

 

Personality

The Marauder began his career as a light hearted rogue. He seemed more interested in exchanging sexual innuendo than in swiping masterpieces from art galleries. However, his need to win at all costs eventually overcame even this carefree part of his life. As CEO of Quadrant Computers, Thabane is ruthless and insightful. He makes money easily and his fortunes are sure to grow once he establishes a major market in Europe or Asia.

His Marauder guise is changing to accommodate this ruthless need to win. He clashes with the International House of Crime as a way of showing the world that he is one of the best, and the harder the heist the better he feels about himself. Sure, he still takes time to seduce any good looking woman in the area, but whereas before he would be happy to leave without a conquest - he now cannot stand to leave empty handed.

 

Quote

"Let us engage the sexy banter and get down to the feisty business of superheroine seduction!"

 

Powers

The Marauder Armour is a highly resistant armour made of a material found only in So-Tseka. The armour includes intimidating wings which can fold away neatly or stretch out to strike down opponents. He employs Marauder Disks to take care of any opposition. The Disks are hard sicus-like projectiles which can be fired rapidly from his gauntlets. His gloves also contain razor-sharp talons, although he prefers not to use these weapons, unless he is cornered or really annoyed with an opponent.

Recent modifications to his armour include a shimmer field, which allows him to artially return to the Lesotho Dimension and bypass most physical objects in the Earth dimension. It is an extension of his homing device. The Armour is able to return the Marauder to Lesotho at any time. This has proven very handy on more than one occasion.

 

Appearance

Tristan Thabane is wealthy and gives the impression of success wherever he goes and whatever he does. He wears immaculate suits and maintains a suave appearance. He has dark black hair which is kept short and has a smooth, almost velvet voice.

The Marauder identity is more severe. While he still exudes a sense of success and confidence, there is now a darker, more frightening aura. His costume is intimidating, particularly when his wings are extended, and he tends to use this imposing image as a weapon of choice. Fear has become something of drug for Thabane. The Armour is uniformly black but has an unearthly shine and several spikes. The lower part of the face is exposed, unless the rebreather is engaged, but otherwise the wearer is completely hidden from view.