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Dr Mazen Murad
Cost Characteristic Value Roll Notes
-2 STR 8 11- Lift: 75.8kg; HTH: 1 1/2d6; END: [1]
-6 DEX 8 11- OCV: 3  DCV: 3
-4 CON 8 11-
-4 BODY 8 11-
4 INT 14 12- PER Roll: 12-
10 EGO 15 12- ECV: 5; Mental Defense: 23
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
0 PD 2   Total: 2/12 PD (0/10 rPD)
0 ED 2   Total: 2/17 ED (0/15 rED)
2 SPD 2   Phases: 6, 12
0 REC 4   Running: 5" / 10"
0 END 16   Swimming: 2" / 4"
0 STUN 16   Flight: 10" / 40"
Real Name: Dr Mazen Murad Hair Color: Black
Concept: Mystic Eye Color: Brown
Affiliation: None (formerly Al Tauaman) Height & Weight: 5' 8" (1.72 m) / 176 lbs (80.00 kg)
Played By: NPC Date of Birth: August 6, 1945
Created By: Ben Langdon Place of Birth: Amman, Jordan
Cost Powers END
35 Minor Sorcery: Variable Power Pool (Magic Pool), 25 base + 10 control cost, (38 Active Points); Concentration (1/2 DCV; -1/4)
0 1) Animate Objects I: Entangle 2d6, 3 DEF (25 Active Points); OIF: Objects Of Opportunity (-1/2) Real Cost: 17 2
0 2) Animate Objects II: Summon 2 35-point Inanimate Object Which Become Animate, Slavishly Devoted (+1) (24 Active Points); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2) Real Cost: 12 2
0 3) Channel Magic: Aid Magic Powers 2d6 (standard effect: 6 points), any Magical power one at a time (+1/4) (25 Active Points) Real Cost: 25 0
0 4) Fire Blast: Killing Attack - Ranged 2d6-1 (25 Active Points) Real Cost: 25 2
0 5) Heat of the Ancients: Change Environment 2" radius, +4 Temperature Level Adjustment, Long-Lasting: 20 Minutes (24 Active Points) Real Cost: 24 2
0 6) Magic Missile: Energy Blast 5d6 (25 Active Points) Real Cost: 25 2
0 7) Magic Shields: Force Field (10 PD/15 ED) (25 Active Points) Real Cost: 25 2
0 8) Mind Over Matter: Telekinesis (10 STR), Fine Manipulation (25 Active Points) Real Cost: 25 2
0 9) Parlour Tricks: Sight Group and Normal Hearing Images Increased Size (2" radius; +1/4), +/-2 to PER Rolls (19 Active Points) Real Cost: 24 2
0 10) Projected Levitation (Magic Carpet): Flight 10", x4 Noncombat (25 Active Points); OIF: Object of Opportunity (-1/2) Real Cost: 17 2
0 11) Psychic Blast: Ego Attack 2 1/2d6 (25 Active Points) Real Cost: 25 2
0 12) Read Minds: Telepathy 5d6 (25 Active Points) Real Cost: 25 2
0 13) Rejuvenation: Healing BODY 2 1/2d6 (25 Active Points) Real Cost: 25 2
0 14) Sense The Hidden Magics: Detect Magic 15- (Sight Group), Discriminatory (13 Active Points) Real Cost: 13 0
0 15) Shadows of the Hidden World I: Darkness to Sight Group 2" radius, Reduced Endurance (1/2 END; +1/4) (25 Active Points) Real Cost: 25 1
0 16) Shadows of the Hidden World II: Entangle 2d6, 2 DEF (Stops A Given Sense: Normal Sight) (25 Active Points) Real Cost: 25 2
0 17) Shield The Mind: Mental Defense (23 points total) (20 Active Points) Real Cost: 20 0
0 18) Side Step: Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points) Real Cost: 25 2
-2 Never Hurries: Running -1" (5" Total) 0
Cost Skills
0 Everyman Skills
AK: Amman, Jordan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Arabic (idiomatic)
PS: Mystic 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 KS: The Mystic World 12-
4 Language: English (idiomatic)
1 Language: French (basic conversation)
-4 Medical Doctor
Deduction 12-
Education: Doctorate in Medicine
Forensic Medicine 8-
License to Practice Medical
PS: Physician 11-
Paramedics 12-
Social Limitation: Expected to Follow the Hippocratic Oath
Watched: Jordanian Medical Board 8-
3 Power: Magic 12-
1 Royal Retainer
Bureaucratics 11-
High Society 11-
KS: Jordanian Royal Family 11-
KS: Local Politics 8-
PS: Royal Retainer 11-
Social Limitation: On Call
9 Scientist
SS: Medicine 12- (3 Active Points)
SS: Pharmacology 12- (3 Active Points)
SS: Physiology 12- (3 Active Points)
25+ Disadvantages
5 Dependent NPC: Ghayda / Doctor Amalgam II (daughter and assistant) 14-
15 Psychological Limitation: Reluctant To Kill
1 Quirk: Basically A Coward At Heart, But Hides It Well
1 Quirk: Daughter Is His Most Precious 'Possession' (Although She Is So Stubborn!)
1 Quirk: Easily Flattered
1 Quirk: Glutton
1 Quirk: Slow and Meticulous
0 Experience Points
Characteristics Cost: 0 Base Points: 25
Powers Cost: 33 Disadvantages: 25
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 17 Total Points: 50

Mazen Murad became bored with medicine during his university education and began to dabble in more arcane texts, going on to join the scholars of Al Tauaman who were instrumental in opposing extremist factions after the end of war in 1967. Al Tauaman became the guardians of the Jordanian king and have remained so to the present day.

Murad took on the name Doctor Amalgam, bringing knowledge of both science and magic to Al Tauaman, and during the 1970s he was seen in public several times opposing supernatural threats alongside the other scholars. The 1980s and 1990s saw a rapid decline in the activities of Al Tauaman and by the turn of the century the Jordanian royal family issued a statement to the effect that the group no longer existed: its members having all but died out. In the same year, Five Pillars visited Amman and reassured the Jordanian people that they would remain protected from any threats.

While Al Tauaman had ceased to function, Murad was still alive. The other members had, indeed, been killed or lost to the cause, but Murad had simply grown too old for such activities. He remained with the Jordanian royal family as mystic and medical advisor, although his role has been diminished since the pledge of Five Pillars.

Recently, one of his daughters has taken over the mantle of Doctor Amalgam and begun a career as a costumed adventurer. He monitors her progress with great interest and sees himself as both her protector and her tutor (although he had very little to do with her upbringing and development prior to her interest in the Doctor Amalgam persona).



Murad probably was heroic and brave in his early years, but since the 1980s he has gradually slipped into a very comfortable and risk-free life. He eats and drinks too much, spends too much time on his back and abhors most forms of exercise. He has convinced himself that he has earned his retirement, but in reality he has given in to the pleasures and luxuries that his role as a royal retainer grant him.

Since the arrival of the second Doctor Amalgam, however, there has been a spark in his eye. Although he would never consider a return to superheroics himself, he does see the potential for Ghayda.



"Daughter, there will be time later for such things, such concerns... for now let us simply sit here and enjoy the hospitality of our esteemed patrons."



Doctor Amalgam is a practitioner of magic, able to draw upon mystic energy and bind it to his will. The extent of his abilities has diminished since his halcyon days with Al Tauaman, but he is still quite gifted (although he is dreadfully out of practice in most areas due to his apathy when effort is called for). His most frequent magic involves animating objects such as chairs and carpets which he uses to fly through the air or ensnare opponents; as well as an ability to call upon a dark shadow-like energy. Theoretically if he applied himself more then he could draw upon a much greater variety of spells, but it simply is not in his character.



Murad is a man in his sixties who has spent the better part of two decades living in luxury. Although he indulges himself quite often his body remains quite lean, although he lacks physical strength or resilience. He has hard brown eyes, a creased brow and a thick black beard. During his time with Al Tauaman he came into possession of a runic vambrace which once granted him enhanced magical powers, but the item has long since been drained of power. Murad will, however, sometimes wear the vambrace. It is golden with ruby-red inlaid runes.