Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Solo Uber |
Doctor Crab
Doctor Crab
Shiomaneki Eizo
Cost Characteristic Value Roll Notes
20 STR 30 15- Lift: 1600.0kg; HTH: 6d6; END: [3]
33 DEX 21 13- OCV: 7  DCV: 7
20 CON 20 13-
10 BODY 15 12-
8 INT 18 13- PER Roll: 13-
4 EGO 12 11- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
-1 COM 8 11-
4 PD 10   Total: 46 PD (36 rPD)
6 ED 10   Total: 46 ED (36 rED)
19 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 10   Running: 10" / 20"
0 END 40   Swimming: 6" / 12"
0 STUN 40  
Doctor Crab | Summary
Real Name: Shiomaneki Eizo Hair Color: Brown (Balding)
Concept: Gadgeteer / Mastermind Eye Color: Brown
Affiliation: Solo Height & Weight: 5' 6" (1.68 m) / 130 lbs (58.97 kg)
Played By: NPC Nationality: Japanase
Created By: Noah Thorp Place of Birth: Tsu, Japan
GM: NPC Date of Birth: August 10th, 1968
Cost Powers END
5 Breathe Underwater: Life Support (Expanded Breathing)
2 Glasses: Microscopic (x10) with Normal Sight (3 Active Points); OIF (-1/2)
32 Hyper-Oscillating Pincher Attachement: Energy Blast 4d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (10" Cone; +1), No Normal Defense (Being Deaf or Having Hearding Group Flash Defense; +1) (65 Active Points); No Range (-1/2), OIF (-1/2) 3
35 Pincher I: (Total: 40 Active Cost, 35 Real Cost) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (Real Cost: 30) plus +10 STR (10 Active Points); No Figured Characteristics (-1/2), (Only with Grab; -1/2) (Real Cost: 5) 4
12 Pincher II: Armor (8 PD/8 ED) (24 Active Points); Activation Roll 11- (-1)
14 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
8 Speed of the Crab I: Running +4" (10" total) 1
4 Speed of the Crab II: Swimming +4" (6" total) 1
58 Fiendish Devices: Variable Power Pool (Gadget Pool-Inventor is the Skill used to modify pool), 45 base + 13 control cost, (68 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots IIF (-1/4)
0 1) Giant Squid Ink Balls: Darkness to Sight Group 4" radius (40 Active Points); 6 Charges (-3/4), Range Based On Strength (-1/4), IIF (-1/4) Real Cost: 18
0 2) Mutation Ray Gun: Major Transform 3d6 (human being into Crab-mutate, Another Blast from Ray Gun, or Time), 16 Charges (+0) (45 Active Points); OIF (-1/2), All Or Nothing (-1/2) Real Cost: 22
0 3) Pocket Force Field Projector: Force Field (20 PD/20 ED), 8 Continuing Charges lasting 1 Turn each (+0) (40 Active Points); IIF (-1/4) Real Cost: 32
0 4) Sap Gas Canister: Drain STR 2d6, Range Based On STR (+1/4), Area Of Effect (3" Radius; +1) (45 Active Points); 8 Charges (-1/2), IIF (-1/4) Real Cost: 26
Cost Perquisites
35 Crab Men: Followers (75 Point Base+75 Disads)
10 Doctor Crab's Legacy: Money: Wealthy
2 Medical Doctorate: Education (M.D., Ph.D.)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
31 Generic Plus
Block 1/2 +2 +2 Block, Abort
Crab Grab 1/2 -1 -1 Grab Two Limbs, 50 STR for holding on
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Kick 1/2 -2 +1 12d6 Strike
Punch 1/2 +0 +2 10d6 Strike
Throw 1/2 +0 +1 8d6 +v/5, Target Falls
+2 HTH Damage Class(es)
Cost Skills
10 +1 Overall
3 Computer Programming 13-
3 Deduction 13-
3 Electronics 13-
0 Everyman Skills
AK: Tsu, Japan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (Idiomatic, native accent)
[Notes: Native Language]
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Inventor 13-
3 KS: Senshudan One 13-
3 KS: The Uberhuman World 13-
1 Language: English (basic conversation)
3 Oratory 13-
3 Paramedics 13-
2 PS: Doctor 11-
13 Scientist
SS: Biochemistry 13-
SS: Biology 13-
SS: Genetics 13-
SS: Medicine 13-
SS: Zoology 13-
3 Stealth 13-
3 Tactics 13-
200+ Disadvantages
15 Distinctive Features: Left Arm is a Crab Arm with Pincher
20 Hunted: Public Security Investigation Agency 8-
20 Hunted: Shichinin no Yuushi 8-
10 Physical Limitation: Farsighted
15 Psychological Limitation: Arrogant
20 Psychological Limitation: Driven By Family History To Become A Villain
15 Psychological Limitation: Untroubled by Ethics
10 Reputation: Mad Scientist Super-Villain, 11-
10 Social Limitation: Legacy
15 Social Limitation: Public Identity
85 Experience Points
Doctor Crab | Points Summary
Characteristics Cost: 131 Base Points: 200
Powers Cost: 170 Disadvantages: 150
Talents Cost: 0 Total Experience: 85
Perks Cost: 47 Spent Experience: 85
Martial Arts Cost: 31 Unspent Experience: 0
Skills Cost: 56 Total Points: 435

Eizo is the second person to be known as Doctor Crab. He's the son of original Doctor Crab who fought against Senshudan One and the Seven Heroes during the eighties. Eizo was his fathers' sidekick, and he used the code-name: Number One Son. Doctor Crab, used his bio-technical soldiers which he called his Crab Men to steal technology all across Japan. Using his super-science, Doctor Crab even gave himself uber-human powers. His defining mutation was to give him a human sized crab's arm.

Eizo's father died in a climatic battle with Senshudan One in his secret volcano lair. Sensai Progress Green triggered the self-destruct system in the volcanic lair, and Eizo's father was buried under tons of molten lava. Eizo made his escape in one of the crabmursibles.

Since Eizo was only a side kick to the original Doctor Crab, Senshudan One gave no mind to Eizo, they were off onto their next crime fight, and he was quickly forgotten. Eizo didn't forget about them however. He plotted his revenge against the heroes who killed his father.

Eizo went into hiding, eventually migrating to Singapore. It was while in Singapore that Eizo came into the employ of Evol Khan, as a resident mad scientist. Eizo worked for the criminal mastermind for several years, learning the trade at the hand of a master. However, due to Eizo's arrogrance he made no attempt to learn Mandrin Chinese.

It was the death of the original Senshudan One that brought Eizo back to Japan. Eizo had decided to try his hand at being a mastermind like his father, and Evol Khan. Using his father's secrets, Eizo recreated the Crab Men. In other secret lairs Eizo gathered up the fiendish devices created by his father, and even made a few improvements to them. His ultimate change, was when he too used his father's secrets to mutate himself. Now a new Doctor Crab threatens Japan. Will the new Senshudan One be enough to stand against him.


Eizo is an arrogant man, just like his father before. It was his father's arrogance that was his undoing. Eizo is blind to this character flaw in himself. He sees himself as the worlds' greatest scientist. Ethics of course plays little in Eizo's mindset. Only Vaterschmerz is probably the only other person who might understand Eizo. Eizo doesn't suffer fools, and likes to point out the weakness of his foes to them, usually followed by manical laughter.

Eizo keeps a place in his heart for his lost father, whom he worshiped. In all of his secret lairs, Eizo keeps a shrine for his father. Eizo has dedicated his life to becoming an even more powerful Doctor Crab. This dedication has made him sacrifice a part of his humanity by mutating himself. For Eizo the change was a small price to pay for greatness.

Other super-villains in Japan are keeping a close eye on Eizo. They know how great his father was, and they remain to be convinced of this new Doctor Crab. However, his biggest supporter has been Evol Khan.


"My father once was the greatest scientist in Japan. Now Japan and the world will tremble at the scientific greatness of the New Doctor Crab. Mwa haa haaa!"


Doctor Crab is a typical mad scientist type super-villain. He carries around an assortment of fiendish devices that were originally designed by Ezio's father. One of his most diabolical devices is a ray gun that can turn people into Crab Men, at least for awhile. Doctor Crab is constantly changing his weapons from caches all across Japan. Of course, Eizo being a great scientist isn't above modifying his fathers inventions.

Doctor Crab has mutated himself, and is now stronger, faster, and more resilient that an Olympic athlete. However, his most striking change, is that now his left arm is like a crab including powerful pinchers. Doctor Crab can shred steal with his pinchers. The arm is armored, and in certain situations, Doctor Crab can use it as a makeshift shield. Doctor Crab has also built a Hyper-Oscillating pincher attachement, which allows him to unleash a devistating sonic attack by clicking the pinchers together rapidly.


Doctor Crab is a muscular Asian man with a human-sized crab arm where his left arm is supposed to be. Ezio is a balding man with light brown eyes. He's also majorly farsighted, and wears thickglasses. Doctor Crab's usual costume is a trench coat, with a torn sleeve to allow his crab arm free. They don't make trench coats to fit a man with a crab arm.

Because of his mutation, Doctor Crab doesn't try to maintain a secret identity. Instead Doctor Crab is always on the move, from one secret lair to the next.