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SUKOSHI
SUKOSHI
Akina Kuriyama Sukoshi
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
48 DEX 26 14- OCV: 9  DCV: 9
24 CON 22 13-
4 BODY 12 11-
8 INT 18 13- PER Roll: 13-
10 EGO 15 12- ECV: 5; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
3 COM 15 12-
7 PD 10   Total: 26 PD (16 rPD)
6 ED 10   Total: 26 ED (16 rED)
14 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 8   Running: 10" / 20"
0 END 44   Swimming: 2" / 4"
9 STUN 40  
 
SUKOSHI | Summary
Real Name: Akina Kuriyama Sukoshi Hair Color: Black
Concept: Martial Artist / Metamorph Eye Color: Brown
Affiliation: First Strike Height & Weight: 5' 11" (1.80 m) / 115 lbs (52.00 kg)
Played By: NPC Date of Birth: January 30, 1980
Created By: Ben Langdon Place of Birth: Tokyo, Japan
Cost Powers END
10 Two Dimensional Form: Elemental Control, 20-point powers
4 1) Can Only See Her From The Front Or The Back: Invisibility to Sight Group (20 Active Points); Activation Roll 14- (-1/2), Only From Two Sides - Not Front Or Back (-1/2), Only In Heroic Identity (-1/4) 2
14 2) Condensed Form: Armor (8 PD/8 ED) (24 Active Points) 0
10 3) Float Like A.... Paper Butterfly: Gliding 20" (20 Active Points) 0
13 4) Hard To Hit: Desolidification (affected by Area-Based Attacks) (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Activation Roll 14- (-1/2), Only In Heroic Identity (-1/4) 4
7 5) More Pressure From Smaller Surface: STR, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (15 Active Points); Only In Heroic Identity (-1/4), No Knockback (-1/4) 0
9 6) Sneaky: +7 with Stealth, Shadowing and Concealment (21 Active Points); Only In Heroic Identity (-1/4) 0
8 7) So Hard To Hit: +4 with DCV (20 Active Points); Only In Heroic Identity (-1/4) 0
10 8) Two-Dimensional Objects: Shape Shift (Sight Group, limited group of shapes) (20 Active Points) 2
10 9) Two-Dimensional Slice Attack: Killing Attack - Hand-To-Hand 2d6 (30 Active Points); No STR Bonus (-1/2), No Knockback (-1/4), Only In Heroic Identity (-1/4) 3
8 Fleet Footed: Running +4" (10" total) 1
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
18 Communicator: (Total: 35 Active Cost, 18 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) (Real Cost: 8) plus Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) (Real Cost: 10) 0
15 Pistol: Killing Attack - Ranged 2d6, 2 clips of 12 Charges (+0) (30 Active Points); OAF (-1) 0
     
Cost Perquisites
1 Art Contact: Art Dealer in New York (Contact limited by identity) 11-
15 Daughter of an Empire: Money: Filthy Rich
   
Cost Martial Arts
Maneuver Phase OCV DCV Notes
40 Karate
Atemi Strike 1/2 -1 +1 3 1/2d6 NND
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Punch or Snap Kick 1/2 +0 +2 8d6 Strike
Side or Spin Kick 1/2 -2 +1 10d6 Strike
+3 HTH Damage Classes (already added in)
   
Cost Skills
9 +3 with Karate
3 Acrobatics 14-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving (Motorbikes) 14-
3 Computer Programming 13-
3 Concealment 13-
3 Contortionist 14-
3 Criminology 13-
3 Cryptography 13-
3 Deduction 13-
3 Demolitions 13-
3 Electronics 13-
0 Everyman Skills
AK: Tokyo, Japan 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Japanese (idiomatic)
PS: Art Historian 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 High Society 13-
3 Language: English (completely fluent)
3 Lockpicking 14-
3 PS: Thief 14-
12 Scholar
KS: Art History (3 Active Points) 13-
KS: Japanese Art (3 Active Points) 13-
KS: Karate (4 Active Points) 14-
KS: Known Uberhumans (2 Active Points) 11-
KS: Motorbikes (2 Active Points) 11-
3 Security Systems 13-
3 Seduction 13-
3 Shadowing 13-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
0 TF: Two-Wheeled Motorized Ground Vehicles
3 Teamwork 14-
4 WF: Common Martial Arts Melee Weapons, Small Arms
   
300+ Disadvantages
15 Accidental Change: When Intoxicated 14-
10 Hunted: Fuchi-no-Kuroi (Dark Pool) Ninja Clan 8- (Capture)
20 Hunted: International Law Enforcement Agencies 8-
15 Hunted: Sentinels 8-
10 Physical Limitation: Suffers Double Knockback (OIHID)
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Adrenaline Junky
15 Psychological Limitation: Manipulative (Enjoys Watching Others Squirm)
10 Psychological Limitation: Party Animal
10 Social Limitation: Fallen From Grace (Japanese High Society)
15 Social Limitation: Supervillain
0 Experience Points
   
SUKOSHI | Points Summary
Characteristics Cost: 150 Base Points: 300
Powers Cost: 150 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 16 Spent Experience: 0
Martial Arts Cost: 40 Unspent Experience: 0
Skills Cost: 94 Total Points: 450
Background

Akina started to rebel against her ultra-conservative family when she was a teenager and ran away to join a motorbike gang in Tokyo. During that first escape, she discovered that her father was involved in the covert and deadly Fuchi-no-Kuroi (Dark Pool) Ninja Clan. She was grabbed by ninjas and dragged back kicking and screaming to lay before her furious father.

The next month she escaped again, but only got so far as the bus stop when she was grabbed by ninjas again. Her father allocated two bodyguards to her and the orders that she never be allowed to be alone. She felt trapped and considered killing herself many times, but one day while she sat on the floor of a restroom where she could get some refuge from her guards, she started to fade into a shadow against the wall. At first she was horrified and tried to scream out for help. The ninja bodyguards wasted no time in busting down the door, but Akina had slipped through the cracks of the small window and was gone, up and over the rooftops of the commercial district.

Her father suspected kidnapping but when she returned home the next night he realised she had eluded her guards. Akina told him that she refused to be a part of his charade, that he could carry on his life of money and power, without her. He demanded that she stay and attempted to apprehend her, but she simply slipped away out of his grasp.

She still remembers the look on his face when she flattened herself and shrunk away from him. The horror and the disappointment were priceless.

Akina moved to Shanghai in China and studied art at a university using her trust account which she had transferred across to a secure location before leaving her father. She enjoyed the freedom she had earned and flaunted her money and her daredevil attitude. She moved quickly from city to city, first to escape the Chinese government's attention, and then because she could. She made her way to San Francisco where she made millions in the art world as well as some serious burglary on the side. In San Francisco she was again approached by the Fuchi-no-Kuroi Ninja Clan, but this time it was to tell her that her father had died of a heart attack.

Akina felt no remorse and turned her back on the Clan, although they quickly let her know that such an action was not available to her. They had learned of her powers and her ability as a thief and they had decided to impress upon her the need to join the Clan. They saw it as her destiny and perhaps payment for the investment they had made in her father.

A battle broke out which carried into a restaurant. Akina was outclassed, but her desperate plight drew the attention of Nepatiabet who was eating a meal. At first the daughter of the Pharaoh tried to ignore the melee, but there was something about the Japanese girl's guts and determination which made Nepatiabet stand up from her table and single-handedly take on the ninjas - and in doing so, showing them that she knew the Ninjitsu moves better than they did.

Akina and Nepatiabet struck it off on that night and she joined the First Strike team mostly because she wanted to continue her life without having to hide from the Fuchi-no-Kuroi, but also because of the growing attraction to Nepatiabet. She has been with the team for over a year and has shown herself to be a versatile and ruthless addition. She has since discarded any interest in concealing her identity. Her father is dead and his empire is crumbling. She is now more powerful and famous than he ever was (at least in her own mind).

 

Personality

Akina is a spoiled rich girl who has never had to do anything she didn't want, apart from the time she was held a virtual prisoner by her father, but that only lasted a few days at most. She immerses herself in sensations and never appears uncertain in anything. She can be bungie jumping in the morning, eat blood pudding for lunch, and then wrestle crocodiles in the afternoon.

She has an addiction to rave parties, as well, and can totally lose herself in them: something which drives Nepatiabet crazy, but Akina refuses to compromise. It appears at times that Akina is using Nepatiabet, but being manipulative is part of her personality and upbringing, and her feelings for Beth are as genuine as she has ever experienced before.

 

Quote

""Let me sink my nails into that one!"

 

Powers

Sukoshi is able to flatten her body out to such an extent that she nearly becomes two-dimensional. From the sides she appears as an incredibly thin line and is very difficult to perceive, while at the front and back she appears to be a flattened version of herself. While in this form she is very difficult to hit and is able to slip through the smallest crack in walls or under doors. She is able to glide across the air and has some control over the trajectory. She has shown some ability to change shape when flattened so that she can be rolled up or folded into a variety of origami-like shapes, although these are mostly done for party tricks.

The most dangerous aspect of this flattened form is her ability to slice through most materials because her form is so very thin. She generally uses her fingers to slash at opponents although she is also quite adept at martial arts in her normal form.

Like all members of First Strike she wears a communicator which has a standard channel and a encrypted one.  Since joining First Strike she has also taken to carrying a pistol.  It seems to make things simpler in her mind.

 

Appearance

When she is in her flattened form, Sukoshi appears almost two-dimensional and is virtually invisible on either side, while appearing quite flat at the front and back. She wears a red and white costume with a bare midriff and knee-high boots. Her hair is shoulder-length and held back by a white headband. She never conceals her identity and is very open with everything about her, whether it be her high society pedigree, her powers or her homosexuality. She never holds back.

Out of costume Sukoshi could be wearing anything. When she goes clubbing she generally wears as little as possible, but always something new and fashionable (and usually stolen).