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NEPATIABET
NEPATIABET
Nepatiabet 'Beth' Kedr
Cost Characteristic Value Roll Notes
35 STR 45 18- Lift: 12.8tons; HTH: 9d6; END: [4]
45 DEX 25 14- OCV: 8  DCV: 8
30 CON 25 14-
10 BODY 15 12-
5 INT 15 12- PER Roll: 14-
20 EGO 20 13- ECV: 7; Mental Defense: 0
15 PRE 25 14- PRE Attack: 5d6
8 COM 25 14-
1 PD 10   Total: 25 PD (15 rPD)
5 ED 10   Total: 25 ED (15 rED)
15 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 15   Running: 30" / 120"
0 END 50   Swimming: 2" / 4"
-1 STUN 50  
 
NEPATIABET | Summary
Real Name: Nepatiabet 'Beth' Kedr Hair Color: Black
Concept: Brick / Martial Artist Eye Color: Hazel
Affiliation: First Strike Height & Weight: 6' 4" (1.94 m) / 220 lbs (100.00 kg)
Played By: NPC Date of Birth: October 6, 1977
Created By: Ben Langdon Place of Birth: New York City, New York, USA
Cost Powers END
28 Far Seeker: Multipower, 70-point reserve, (70 Active Points); all slots Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), Blackout (-1/2), Normal Sight Only (-1/4)
1u 1) Far Seeker: Clairsentience (Sight Group), x4 Range (125"), Discriminatory (35 Active Points) 3
3u 2) Far, Far Seeker: Clairsentience (Sight Group), x4 Range (250"), Discriminatory, Megascale (1" = 100 km; +3/4), Can Be Scaled Down: 1" = 1km (+1/4) (70 Active Points) 7
1u 3) Seek The Past: Retrocognitive Clairsentience (Sight Group) (40 Active Points); Retrocognition Only (-1) 4
20 Second Generation Brick: Elemental Control, 40-point powers
25 1) Daughter of the Pharaoh: Armor (15 PD/15 ED) (45 Active Points) 0
20 2) Leap of the Pharaoh: Leaping +26" (35" forward, 17 1/2" upward) (Accurate), Reduced Endurance (1/2 END; +1/4) (39 Active Points) 1
33 3) Godlike Speed: Running +24" (30" total), x4 Noncombat (53 Active Points) 5
6 Godlike Senses: +2 PER with all Sense Groups 0
7 Regeneration: Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
18 Communicator: (Total: 35 Active Cost, 18 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-1/4) (Real Cost: 8) plus Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (-1/4) (Real Cost: 10) 0
     
Cost Perquisites
2 Daughter of the Pharaoh: Reputation: Daughter of one of America's Finest Heroes (A medium-sized group) 11-, +2/+2d6
   
Cost Martial Arts
Maneuver Phase OCV DCV Notes
29 Ninjitsu (Koto Ryu)
Atemi Strike 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Kick 1/2 -2 +1 13d6 Strike
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Reversal var -1 -2 60 STR to Escape; Grab Two Limbs
Takedown 1/2 +1 +1 9d6 Strike; Target Falls
           
Cost Skills
3 Acrobatics 14-
3 Breakfall 14-
0 Everyman Skills
AK: New York City, New York 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Supervillain 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
11 Linguist
Language: Ancient Egyptian (completely fluent) (3 Active Points)
Language: Arabic (completely fluent) (3 Active Points)
Language: English (idiomatic)
Language: Japanese (completely fluent) (3 Active Points)
Language: Persian (fluent conversation) (2 Active Points)
Language: Spanish (fluent conversation) (2 Active Points)
3 Lockpicking 14-
3 Persuasion 14-
14 Scholar
KS: Ancient Egyptian History (5 Active Points) 14-
KS: Ancient Egyptian Mythology (4 Active Points) 13-
KS: Known Uberhumans (3 Active Points) 12-
KS: Ninjitsu (3 Active Points) 12-
3 Security Systems 12-
3 Seduction 14-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 14-
2 Survival (Urban) 12-
3 Tactics 12-
3 Teamwork 14-
4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons
   
300+ Disadvantages
10 Distinctive Features: Overwhelming Aura Of Self-Confidence
20 Hunted: International Law Enforcement Agencies 8-
15 Hunted: Sentinels 8-
10 Monitored: Sons Of Set 8-
10 Physical Limitation: Frequent Nightmares
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
10 Psychological Limitation: Driven To Become A Supervillain After Her Father's Death
15 Psychological Limitation: Hates The Sentinels (Blames Them For Her Father's Death)
15 Psychological Limitation: Overprotective Of Sukoshi (Which Irritates Her No End!)
15 Psychological Limitation: Will Not Kill 'Normal People'
15 Social Limitation: Supervillain
0 Experience Points
   
NEPATIABET | Points Summary
Characteristics Cost: 190 Base Points: 300
Powers Cost: 162 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 2 Spent Experience: 0
Martial Arts Cost: 29 Unspent Experience: 0
Skills Cost: 67 Total Points: 450
Background

The Pharaoh came out of nowhere in 1966 when New York City was being threatened by the giant monster Toxico. He was dressed as an Egyptian king and carried a powerful energy staff which endowed him with uberhuman strength, the ability to fly and to project the heat of the sun. He was one of the new generation of uberhumans, and along with the other original members of the Defenders of New York he managed to repel the beast and save Manhattan.

While the other members of the Defenders clung to their secret identities, the Pharaoh openly walked among the 'mortals' and seemed to have no need for money. He became the public face of America's super heroes and when he married the President's niece the wedding made international headlines. The Pharaoh travelled around the world protecting Earth from external and internal threats. He even ventured into space on occasion and into other dimensions.

He and his wife, Betty, had a daughter in 1977. Photographs of Nepatiabet were splashed across the pages of magazines worldwide and the little girl grew up in the public spotlight. She displayed her father's uberhuman strength from birth and everyone expected big things from her.

By 1980, the US Government was planning to launch a government-backed team of heroes called Sanction, and the international Sentinels had managed to supersede the Defenders in popularity and power. The Pharaoh and his team were despondent but they never expected to be the public's number one heroes forever. One of them suggested retirement and the rest is history.

The Pharaoh and his family remained in New York City, and the Pharaoh even maintained his heroic career, thwarting crime in the streets of Manhattan. Nepatiabet reached adolescence and started talking about following her father's footsteps. The Pharaoh was overjoyed and took her on his patrols. They were both instantly recognisable but the Pharaoh insisted that his daughter take on an alias, Lotus.

Maximum Force came to New York in 1995 and attacked the United Nations building. Pharaoh and Lotus were on the scene quickly and paired off against Undertow and Fusion. Owl Man was also on the scene, and it is his testimony which stands in the wake of what happened next. The Sentinels arrived via a teleportational device and came out blasting, taking Maximum Force (and the other heroes) by surprise. The two teams had clashed several times over the past year and the battles had resulted in the death of Sentinel, Bluebird. Most people understood that the Sentinels wanted revenge. In the confusion of the battle, Pharaoh was killed. Most people blamed Maximum Force, but Owl Man came forward in the following days and told the authorities that he had seen Plasma of the Sentinels blast Pharaoh. The media ran with the story and Plasma was later released from the Sentinels although no charges were brought.

Nepatiabet was shocked. She made a decision to avenge her father and tracked down Plasma to her home in Atlanta. At first Nepatiabet wanted answers and an apology, but the confrontation soon erupted into a battle and Plasma was smashed across her neighborhood. The former Sentinel didn't think she had been responsible for the death of Pharaoh and spent most of her time trying to talk down the grieving daughter. Once she had started, though, Nepatiabet unleashed her full anger and killed Plasma by punching her through a bank.

With blood on her hands, Nepatiabet realised that the world would now turn on her. She had visions of her being hunted down, put on trial for murder and locked away forever - or worse. The life of a super hero wasn't fair. Things shifted too quickly and actions could never be undone in the eyes of the public. She saw that while she was once considered the darling of America, she would now be branded as a killer and a menace.

Never being afraid to face danger, Nepatiabet decided that if the public wanted to condemn her then she would give them reason to do so. Her father had given everything to safeguard America and he had been killed, his killer let loose by bureaucracy and cover-up. Nepatiabet would live her life the way she wanted to and be damned anyone who got in her way.

At first she was content to move across America and down south to Mexico. She lived as carefree as she could with the occasional superhuman brawl. The Sentinels, however, seemed hesitant at first to track her down. She needed to think things through, they reasoned. Nepatiabet knew that the day would come when the Sentinels would come for her, so she decided to pre-empt their strike. Through her travels in Europe she made contact with Arctic Fox who had been having trouble with the Sentinels. The two met in Brussels and agreed to form a partnership. Arctic Fox had already worked with Avast in the past, so extending the invitation to Nepatiabet was a wise course of action.

The trio quickly became a team of five: First Strike.

True to their name they launched an attack on the European Union headquarters and held the president ransom for two million francs. The attack led to the formation of the Dawnstars, and the expected strike by the Sentinels. However, when the Sentinels made their move First Strike managed to repel them and land many of the world's finest heroes in hospital. Arctic Fox spirited the team away to safety via her dimensional portals. Since then the Sentinels have spent considerable time and energy in searching out the women of First Strike, but have so far failed to locate their base which is hidden deep underneath the lava flows of Iceland.

 

Personality

Nepatiabet, who now prefers the simpler 'Beth', is a seasoned super villain. She may have begun her career as a hero (or sidekick) but she has long since given up that line of work, now much preferring to live her life according to her own rules. She has cut off all ties with her past, including contact with her mother and extended family. All that she has now is First Strike, although she and Sukoshi have developed a very close bond - stronger than family.

Beth still hates the Sentinels and all super hero groups because of the hypocrisy she sees in them. She goes out of her way to splinter such groups, taking great pleasure in killing or (preferably) maiming team leaders in particular. Her hatred for super heroes does not extend to 'mortals' and she restrains herself when confronting police forces or bystanders. She hates hostage situations and now refuses to be a part of them, although she will always come to the aid of her girlfriend, Sukoshi. Arctic Fox realises this, and accepts Beth's decision, preferring to use her in other attacks, most notably frontal assaults on hero teams.

 

Quote

"You are about to understand the difference between hero and zero, cowboy."

 

Powers

Nepatiabet inherited some of her father's abilities, particularly uberhuman strength, reflexes and durability. She is able to bench press in excess of 15 tons and can outrun most cars, especially in built-up city areas. Since the death of her father she has also developed clairsentience: the ability to see over great distances, sometimes up to 25000km. When she utilises this ability she 'zones out' and is completely unaware of what is going on around her at the time. With some effort she is also able to see into the past. These powers have had an impact on Beth and many of the images remain in her mind for some time, often surfacing as nightmares.

From an early age, Beth was trained in Ninjitsu by the enigmatic Silhouette, who was once a member of the Defenders of New York under the name Shadow Girl (which she quickly discarded after the Toxico incident).

Like all members of First Strike she wears a communicator which has a standard channel and a encrypted one.

 

Appearance

Nepatiabet is a tall and impressive woman, very much the daughter of the mythical Pharaoh. She has closely-cropped black hair which is sometimes worn flat while at other times spiked. Her costume consists of a black bodysuit with golden piping and an ankh at the nape of her collar. Nepatiabet has always been an attractive woman and was named the Hottest Super Villain Babe in 2004, 2005 and 2007.